[英]How to change animator states from a key press in Unity?
I am working on a small beat-em-up game as a summer project.我正在开发一个小型节拍游戏作为夏季项目。 I am stuck trying to change the sprite animation when a key is pressed.当按下一个键时,我试图更改精灵 animation。
Here is my code:这是我的代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour
{
Animator anim;
void Start()
{
anim = gameObject.GetComponent<Animator>();
}
void Update()
{
if (this.anim.GetCurrentAnimatorStateInfo(0).IsName("Jotaro Idle"))
{
if (Input.GetKey(KeyCode.D))
anim.SetTrigger("WalkRightfromIdle");
else if (Input.GetKey(KeyCode.A))
anim.SetTrigger("WalkLeftFromIdle");
}
}
}
Here is a screenshot of my animator window (each transition is controlled by a trigger): https://imgur.com/a/f93GrAn这是我的动画师 window 的屏幕截图(每个过渡都由触发器控制): https://imgur.com/a/f93GrAn
Any help would be appreciated.任何帮助,将不胜感激。
Try using anim.Play(...)
instead of anim.SetTrigger(...)
.尝试使用anim.Play(...)
而不是anim.SetTrigger(...)
。
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