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Bloom 在 Inspector 与 Game 视图 Unity 中不同

[英]Bloom is different in Inspector vs Game view Unity

So basically I'm using the lighting system for the 2D render pipeline in Unity, and for whatever reason the post processing looks different in either view.所以基本上我在 Unity 中为 2D 渲染管道使用照明系统,无论出于何种原因,后处理在任一视图中看起来都不同。 Pictured Here.图在这里。 The scene view has more glow than the game view, and I would very much like to have the sceneview show up in game, anyone know how to do so?场景视图比游戏视图更发光,我非常希望场景视图出现在游戏中,有人知道怎么做吗?

Edit: I have figured out that my game view is not using scene lighting, as when I turn off scene lighting in my scene view, both cameras are identical.编辑:我发现我的游戏视图没有使用场景照明,因为当我在场景视图中关闭场景照明时,两个相机都是相同的。

Edit: So apparently my game view is using lighting, but not the bloom effect.编辑:显然我的游戏视图使用的是光照,而不是绽放效果。

So I ended up figuring out that if you go to the Render Pipeline asset and go under Quality, checking the HDR checkmark under it does what I'm looking for所以我最终发现,如果你将 go 连接到渲染管道资产,go 在质量下,检查它下面的 HDR 复选标记是否符合我的要求

Pictured Here如图所示

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