[英]Can't seem to pass class variables through functions
I'm relatively new to coding and wanted to try my hand at a longer project - A text based RPG game - and I'm scratching my head at classes and objects, can someone point me in a better direction?我对编码比较陌生,想尝试一个更长的项目 - 基于文本的 RPG 游戏 - 我在类和对象上摸不着头脑,有人能指出我更好的方向吗?
>> Error: enemy has no attribute 'attack'
class Character(object):
def __init__(self, name):
self.name = name
self.maxHealth = health
self.health = self.maxHealth
self.attack = attack
self.AC = AC
self.armour = armour
self.strength = strength
self.equipped_weapon = equipped_weapon
self.xp = xp
class player(Character):
def __init__(self, name):
self.name = "KD"
self.maxHealth = 100
self.health = self.maxHealth
self.attack = 15
self.AC = 15
self.armour = 0
self.strength = 15
self.equipped_weapon = "Pistol"
self.xp = 0
class enemy(Character):
def __init__(self, name):
self.name = "X"
self.maxHealth = 60
self.health = self.maxHealth
self.attack = 8
self.AC = 8
self.armour = 0
self.strength = 5
self.xp = 25
enemyIG = enemy
playerIG = player
def player_combat(player, enemy):
in_combat = 1
while in_combat == 1 and player.health > 0:
player_ac_check = (random.randint(0, player.attack + 1))
enemy_ac_check = (random.randint(0, enemy.attack + 1))...
player_combat(playerIG, enemyIG)
You haven't initialized the objects, just passed references to the classes.您还没有初始化对象,只是传递了对类的引用。 You have to instantiate like so:
你必须像这样实例化:
enemyIG = enemy(name="Bad Guy")
playerIG = player(name="Good Guy")
An uninitialized class doesn't have attributes unless they're defined outside of __init__
未初始化的 class 没有属性,除非它们在
__init__
之外定义
You need to instantiate to the class, not assign it.您需要实例化到 class,而不是分配它。
Change this:改变这个:
enemyIG = enemy
playerIG = player
to this:对此:
enemyIG = enemy(name = 'enemy1')
playerIG = player(name = 'player1')
This would still endup in an infinite loop, you need some logic for a meaningful end, perhaps decreasing the player health.这仍然会以无限循环结束,您需要一些逻辑来实现有意义的结束,可能会降低玩家的健康状况。
while in_combat == 1 and player.health > 0:
player_ac_check = (random.randint(0, player.attack + 1))
enemy_ac_check = (random.randint(0, enemy.attack + 1))
player.health -= 10 # once the health goes below 0, it would end
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