[英]Firebase Messaging iOS 14
I have had Firebase Cloud Messaging setup in my app for a while.我已经在我的应用程序中设置了 Firebase Cloud Messaging 有一段时间了。 I recently updated one of my devices to iOS 14, and stopped receiving them on that device.我最近将我的一台设备更新为 iOS 14,并停止在该设备上接收它们。 A different device with iOS 13 still receives them.具有 iOS 13 的不同设备仍可接收它们。 I'm sorry if this is a dumb issue haha but here is my App Delegate:如果这是一个愚蠢的问题,我很抱歉哈哈,但这是我的应用程序代表:
let appDelegate : AppDelegate = UIApplication.shared.delegate as! AppDelegate
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate, MessagingDelegate {
var customerId = ""
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
application.registerForRemoteNotifications()
FirebaseApp.configure()
// Update this to your stripe PUBLISHABLE KEY
STPPaymentConfiguration.shared().publishableKey = "private"
let apiToken = "private"
EasyPostApi.sharedInstance.setCredentials(apiToken, baseUrl: "https://api.easypost.com/v2/")
STPTheme.default().accentColor = .red
Messaging.messaging().delegate = self
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
Messaging.messaging().apnsToken = deviceToken
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
print(userInfo)
print("test")
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
print(userInfo)
print("test")
completionHandler(UIBackgroundFetchResult.newData)
}
func registerForPushNotifications() {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
// For iOS 10 data message (sent via FCM
Messaging.messaging().delegate = self
InstanceID.instanceID().instanceID { (result, error) in
if let error = error {
print("Error fetching remote instance ID: \(error)")
} else if let result = result {
print("Remote instance ID token: \(result.token)")
}
}
}
}
I have tried sending messages using both the "test" button in the firebase console, and just publishing a message like normal.我尝试使用 firebase 控制台中的“测试”按钮发送消息,并像正常一样发布消息。 It does register for notifications properly, and after checking settings, it still looks correct.它确实正确注册了通知,并且在检查设置后,它看起来仍然正确。
I had the same exact issue.我有同样的问题。 A fix I found for now was to disable method swizzling:我现在发现的一个修复是禁用方法混合:
FirebaseAppDelegateProxyEnabled
and set it to FALSE (boolean value 0)在您的 iOS 应用程序 Info.plist 中,添加FirebaseAppDelegateProxyEnabled
并将其设置为 FALSE(布尔值 0) Looks like you already have didRegisterForRemoteNotificationsWithDeviceToken
setup, so keep that as it.看起来您已经设置了didRegisterForRemoteNotificationsWithDeviceToken
,所以保持不变。
Hope this helps!希望这可以帮助!
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