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C++ const数组编译时间长

[英]C++ long compilation time of const array

I'm making a game in Node.js with a C++ component.我正在 Node.js 中使用 C++ 组件制作游戏。 This C++ component is invoked often (as a subprocess) and is a bottleneck.这个 C++ 组件经常被调用(作为子进程)并且是一个瓶颈。 Thus, I hardcoded its assets as const arrays to make it run faster.因此,我将其资产硬编码为 const arrays 以使其运行得更快。

However, I noticed that my C++ code takes a long time to compile.但是,我注意到我的 C++ 代码需要很长时间才能编译。 Following is a demonstration of the problem:以下是问题的演示:

#include <iostream>
#include <vector>
#define d 3,
#define _ 999,
// an array holding some game assets
const std::vector<std::vector<std::vector<int>>> STRUCTURES {

    { // you should make 80 copies of this paragraph before benchmarking
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
    },

};
int main(int argc, char **argv){
    // prevent optimizer from ignoring the big array
    std::cout << STRUCTURES.size() << std::endl;
    return 0;
}

If you repeat the middle paragraph 80 times, it'll be comparable in size to my C++ program.如果将中间段落重复 80 次,它的大小将与我的 C++ 程序相当。 I compile with g++ test.cpp -O3 and it takes 36 seconds to compile.我用g++ test.cpp -O3编译,编译需要 36 秒。 I don't understand why this is so slow.我不明白为什么这么慢。 Is there something I can change to make it compile much faster?有什么我可以改变的,让它编译得更快吗?

Not using dynamic allocation helps:不使用动态分配有助于:

template <typename T, int a, int b, int c>
using sprites = std::array<std::array<std::array<T, c>, b>, a>;

But not allocating at all must be faster.但是根本不分配必须更快。 Now I don't know about you, but I find getting the initializers correct and lined up Very Tedious(TM) so, let's not:现在我不了解你,但我发现让初始化程序正确并排列非常乏味(TM)所以,我们不要:

// an array holding some game assets
static constexpr char STRUCTURES[] {
    // pos 0
    "_____________________________________"
    "_____________________________________"
    "_____________________________________"
    "_____________________________________"
    "_________________________ddddddd_____"
    "______________________ddddddddddd____"
    "_____________________ddddddddddddd___"
    "____________________dddddddddddddd___"
    "___________________ddddddddddddddd___"
    "__________________dddddddddddddddd___"
    "_________________dddddddddddddddd____"
    "________________ddddddddddddddddd____"
    "_______________ddddddddddddddddd_____"
    "______________ddddddddddddddddd______"
    "____________dddddddddddddddddd_______"
    "___________dddddddddddddddddd________"
    "__________ddddddddddddddddddd________"
    "_________ddddddddddddddddddd_________"
    "________ddddddddddddddddddd__________"
    "________ddddddddddddddddddd__________"
    "_______dddddddddddddddddddd__________"
    "______dddddddddddddddddddd___________"
    "______dddddddddddddddddddd___________"
    "______dddddddddddddddddddd___________"
    "______ddddddddddddddddddd____________"
    "______ddddddddddddddddddd____________"
    "______dddddddddddddddddd_____________"
    "______ddddddddddddddddd______________"
    "_______ddddddddddddddd_______________"
    "________ddddddddddddd________________"
    "_________ddddddddddd_________________"
    "___________ddddddd___________________"
    "_____________________________________"
    "_____________________________________"
    "_____________________________________"
    "_____________________________________"
    "_____________________________________"
    // pos 1
    // ....
    // ....
    // ....
    "_____________________________________"
    "_____________________________________"
    // pos 81
    "_____________________________________"
    "_____________________________________"
    "_____________________________________"
    "_____________________________________"
    "_________________________ddddddd_____"
    "______________________ddddddddddd____"
    "_____________________ddddddddddddd___"
    "____________________dddddddddddddd___"
    "___________________ddddddddddddddd___"
    "__________________dddddddddddddddd___"
    "_________________dddddddddddddddd____"
    "________________ddddddddddddddddd____"
    "_______________ddddddddddddddddd_____"
    "______________ddddddddddddddddd______"
    "____________dddddddddddddddddd_______"
    "___________dddddddddddddddddd________"
    "__________ddddddddddddddddddd________"
    "_________ddddddddddddddddddd_________"
    "________ddddddddddddddddddd__________"
    "________ddddddddddddddddddd__________"
    "_______dddddddddddddddddddd__________"
    "______dddddddddddddddddddd___________"
    "______dddddddddddddddddddd___________"
    "______dddddddddddddddddddd___________"
    "______ddddddddddddddddddd____________"
    "______ddddddddddddddddddd____________"
    "______dddddddddddddddddd_____________"
    "______ddddddddddddddddd______________"
    "_______ddddddddddddddd_______________"
    "________ddddddddddddd________________"
    "_________ddddddddddd_________________"
    "___________ddddddd___________________"
    "_____________________________________"
    "_____________________________________"
    "_____________________________________"
    "_____________________________________"
    "_____________________________________"
};

Naive Indexing Helper朴素的索引助手

Now, of course, you wanted ints and mapped the chars to certain values (like 3 and 999 in this case).现在,当然,您需要整数并将字符映射到某些值(如本例中的 3 和 999)。 To get that, we can use a naive indexing helper:为此,我们可以使用一个简单的索引助手:

struct Helper {
    constexpr int operator()(int a, int b, int c) const {
        switch (auto ch = STRUCTURES[a*37*37 + b*37 + c]) {
            case 'd': return 999;
            case '_': return 3;
        }
        return 0;
    }
};

Now we can write main to print a randomm "glyph", "sprite" or whatever those resources are:现在我们可以编写main来打印随机的“字形”、“精灵”或任何这些资源:

#include <iostream>
#include <iomanip>

int main() {
    auto a = rand() % 81;

    Helper index;
    for (int b = 0; b < 37; ++b) {
        for (int c = 0; c < 37; ++c)
            std::cout << std::setw(4) << index(a, b, c);
        std::cout << "\n";
    }
}

It prints (I had 81x the same "image"):它打印(我有 81 倍相同的“图像”):

   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3 999 999 999 999 999 999 999   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3
   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3

Non-Naive Indexing Helper: Boost MultiArray非天真的索引助手:Boost MultiArray

Much less code, much more features.更少的代码,更多的功能。 Now you can use .size() and ranged-for:现在您可以使用.size()和 ranged-for:

#include <boost/multi_array.hpp>

int main() {
    constexpr std::array shape {81,37,37};
    boost::const_multi_array_ref<char, 3> view(STRUCTURES, shape);

    auto const& sprite = view[rand() % view.size()];
    for (auto const& row : sprite) {
        for (auto const& cell : row)
            printf("%4d", (cell=='d'? 999 : 3));
        putchar('\n');
    }
}

Full Demo Live完整演示现场

  • Naive indexing Helper version: Live On Coliru Naive indexing Helper版本: Live On Coliru

    Compilation: (on coliru!)编译:(关于大肠杆菌!)

     real 0m0.562s user 0m0.432s sys 0m0.124s

    Runtime (on coliru:):运行时(在 coliru 上:):

     real 0m0.005s user 0m0.000s sys 0m0.004s
  • Boost Multi-Array version: Compiler Explorer / Coliru Boost Multi-Array 版本: Compiler Explorer / Coliru

Executable size is 118k (GCC) or 119k (clang) on my system (both approaches).我的系统上的可执行文件大小为 118k (GCC) 或 119k (clang)(两种方法)。

The solution, as suggested by Barmar and Sam Varshavchik, is to avoid std::vector.正如 Barmar 和 Sam Varshavchik 所建议的,解决方案是避免使用 std::vector。

There are too many vectors and the optimizer is taking a lot of time to deal with that.向量太多,优化器要花很多时间来处理。 std::array can be used instead.可以使用 std::array 代替。 For this sample, that means:对于此示例,这意味着:

#include <iostream>
#include <vector>
#include <array>
#define d 3,
#define _ 999,
// an array holding some game assets
const std::vector<std::array<std::array<int,37>,37>> STRUCTURES {

    {{ // you should make 80 copies of this paragraph before benchmarking
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ d d d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ d d d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ d d d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ d d d d d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ d d d d d d d _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
        { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ },
    }},

};
int main(int argc, char **argv){
    // prevent optimizer from ignoring the big array
    std::cout << STRUCTURES.size() << std::endl;
    return 0;
}

Notice that I still used a single std::vector for the outermost dimension.请注意,我仍然使用单个 std::vector 作为最外层维度。 This does not present a significant overhead when compiling.这在编译时不会产生很大的开销。

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