[英]Is there a way to teleport player after countdown timer hits zero? on unity
I'm very new to scripting and to unity as well, In my scene, I would like the player from its current location to teleport to a certain location after the countdown timer hits zero, is there a way to do this?我对脚本和统一也很陌生,在我的场景中,我希望玩家在倒数计时器达到零后从当前位置传送到某个位置,有没有办法做到这一点? I research online however I could not find many tips about it thus I am asking here.
我在网上研究,但是我找不到很多关于它的提示,所以我在这里问。
I did a basic code timer I found online我做了一个我在网上找到的基本代码计时器
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
public float timeRemaining = 150;
public bool timerIsRunning = false;
public Text timeText;
private void Start()
{
// Starts the timer automatically
timerIsRunning = true;
}
void Update()
{
if (timerIsRunning)
{
if (timeRemaining > 0)
{
timeRemaining -= Time.deltaTime;
DisplayTime(timeRemaining);
}
else
{
Debug.Log("Time has run out!");
timeRemaining = 0;
timerIsRunning = false;
}
}
}
void DisplayTime(float timeToDisplay)
{
timeToDisplay += 1;
float minutes = Mathf.FloorToInt(timeToDisplay / 60);
float seconds = Mathf.FloorToInt(timeToDisplay % 60);
timeText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
}
}
You have many ways to do the "teleport", but it's basically change object transform position, so if you want that the object goes to the 3D space position (0,1,0)
, just assign it to it: You have many ways to do the "teleport", but it's basically change object transform position, so if you want that the object goes to the 3D space position
(0,1,0)
, just assign it to it:
this.transform.position = new Vector3(0,1,0);
For the timer you can use Invoke or InvokeRepeating methods or a countdown like yours.对于计时器,您可以使用Invoke或InvokeRepeating方法或像您这样的倒计时。
So in your code it will looke something like:所以在你的代码中它看起来像:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
///
public GameObject objectToTeleport = null; //assign it from inspector or code
public Vector3 destination = new Vector3(0,0,0); //assign it from inspector or code
///
public float timeRemaining = 150;
public bool timerIsRunning = false;
public Text timeText;
private void Start()
{
// Starts the timer automatically
timerIsRunning = true;
}
void Update()
{
if (timerIsRunning)
{
if (timeRemaining > 0)
{
timeRemaining -= Time.deltaTime;
DisplayTime(timeRemaining);
}
else
{
Debug.Log("Time has run out!");
timeRemaining = 0;
timerIsRunning = false;
//Move object
objectToTeleport.transform.position = destination;
}
}
}
void DisplayTime(float timeToDisplay)
{
timeToDisplay += 1;
float minutes = Mathf.FloorToInt(timeToDisplay / 60);
float seconds = Mathf.FloorToInt(timeToDisplay % 60);
timeText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
}
}
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