[英]Electron Error with IPCRenderer in the render process
Im learning Electron and more nodes, but I keep getting an error everytime I interact with IPC Renderer.我正在学习 Electron 和更多节点,但每次与 IPC Renderer 交互时都会出现错误。
render.js:6 Uncaught ReferenceError: Cannot access 'ipc' before initialization
at updateRP (render.js:6)
at HTMLButtonElement.onclick (index.html:11)
As far as I can tell from various forums, the issue should have been fixed when I added the nodeIntergation to my main process.据我从各种论坛得知,当我将 nodeIntergation 添加到我的主进程时,问题应该已经得到解决。 Im really confused, any help with this would be much appreciated.
我真的很困惑,对此的任何帮助将不胜感激。
CODE: HTML代码: HTML
<html>
<head>
<meta charset="UTF-8">
<title>Hello World!</title>
<link rel="stylesheet" href="index.css">
</head>
<body>
<h1>💖 Hello World!</h1>
<p>Welcome to your Electron application.</p>
<button onclick="updateRP()">Update RP</button>
<script type="text/javascript" src="render.js"></script>
</body>
</html>
Main主要的
const { app, BrowserWindow } = require('electron');
const { ipcMain } = require('electron');
const ipc = require('electron').ipcMain;
const path = require('path');
const client = require('discord-rich-presence')('745419354375454901');
client.updatePresence({
state: 'slithering',
details: '🐍',
startTimestamp: Date.now(),
endTimestamp: Date.now() + 1337,
largeImageKey: 'snek_large',
smallImageKey: 'snek_small',
instance: true,
});
// Handle creating/removing shortcuts on Windows when installing/uninstalling.
if (require('electron-squirrel-startup')) { // eslint-disable-line global-require
app.quit();
}
const createWindow = () => {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: true
}
});
// and load the index.html of the app.
mainWindow.loadFile(path.join(__dirname, 'index.html'));
// Open the DevTools.
};
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', () => {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) {
createWindow();
}
});
ipcMain.on("UpdateRP", stateForRP =>{
client.updatePresence({
state: stateForRP,
details: 'test',
startTimestamp: Date.now(),
endTimestamp: Date.now() + 1337,
largeImageKey: 'logo',
smallImageKey: 'profilepic',
instance: true,
});
});
Render使成为
const {ipcRenderer} = require('electron')
const ipc = electron.ipcRenderer;
function updateRP(){
var stateForRP = "Test";
ipc.send("UpdateRP", stateForRP);
}
In the provided code, the way the destructuring assignment of the object returned by require ('electron')
is handled is quite odd, to say the least...在提供的代码中,处理由
require ('electron')
返回的对象的解构赋值的方式很奇怪,至少可以说......
In renderer :在渲染器中:
const {ipcRenderer} = require('electron')
const ipc = electron.ipcRenderer; // The variable *electron* has never been defined!
should be:应该:
const electron = require('electron');
const ipc = electron.ipcRenderer;
or:或者:
const { ipcRenderer } = require('electron');
const ipc = ipcRenderer;
or:或者:
const { ipcRenderer: ipc } = require('electron');
Likewise, in main :同样,在main 中:
const { app, BrowserWindow } = require('electron');
const { ipcMain } = require('electron');
const ipc = require('electron').ipcMain;
can be rewritten without any redundancy as:可以在没有任何冗余的情况下重写为:
const { app, BrowserWindow, ipcMain } = require('electron');
const ipc = ipcMain;
or even more concisely as:或者更简洁地说:
const { app, BrowserWindow, ipcMain: ipc } = require('electron');
[UPDATE] [更新]
I just noticed another potential issue in the main process code: the variable mainWindow
must be global , so that its value doesn't get garbage-collected... See this post .我刚刚注意到主进程代码中的另一个潜在问题:变量
mainWindow
必须是global ,以便它的值不会被垃圾收集......请参阅这篇文章。
Instead of:代替:
const createWindow = () => {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: true
}
});
// and load the index.html of the app.
mainWindow.loadFile(path.join(__dirname, 'index.html'));
// Open the DevTools.
};
use:用:
let mainWindow;
const createWindow = () => {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: true
}
});
// and load the index.html of the app.
mainWindow.loadFile(path.join(__dirname, 'index.html'));
// Open the DevTools.
};
It's actually a very simple and easy solution这实际上是一个非常简单易行的解决方案
This means the script tag with the Renderer code should be within the <title>...</title>
block这意味着带有渲染器代码的脚本标签应该在
<title>...</title>
块内
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.