[英]Scala Type Mismatch, Can't Resolve the Problem
So, for a project, I'm trying to make a specific piece of a game generated block move.所以,对于一个项目,我试图让游戏生成的块移动的特定部分。 All coordinates are stored in a List and through "x" and "y" values I should be able to add up to the coordinates, and in turn make the block move.
所有坐标都存储在一个列表中,通过“x”和“y”值,我应该能够将坐标相加,然后使块移动。
def movement(move: Point): Unit = {
val newList: List[Point] = placed
val xx = move.x; val yy = move.y
for (i <- newList.indices) newList(i) += Point(xx, yy)
}
Here, "placed" is the List where all coordinates are placed.此处,“已放置”是放置所有坐标的列表。 The "Point" type refers to the "x" and "y" values.
“Point”类型指的是“x”和“y”值。
The problem here is that when I try to add the new values to the coordinate, it says:这里的问题是,当我尝试将新值添加到坐标时,它说:
Type mismatch.
类型不匹配。 Required: String, found: Point
必需:字符串,找到:点
I found this strange, since my list is not initiated with the string type.我发现这很奇怪,因为我的列表不是用字符串类型启动的。 Is there any way to work around this problem?
有没有办法解决这个问题?
Many thanks.非常感谢。
Added example of previous project:添加了以前项目的示例:
var playAnimal: List[Point] = List(Point(2,0), Point(1,0), Point(0,0))
def checkForWrap (p: Point) : Point = {
var x = p.x; var y = p.y
x = if (x < 0) nrColumns - 1 else if (x > nrColumns - 1) 0 else x
y = if (y < 0) nrRows - 1 else if (y > nrRows - 1) 0 else y
Point(x, y)
}
def moveAnimal(): Unit = {
if(!gameOver) {
def newAnimalFront: Point = {
val newHead: Point = currentDir match {
case East() => playAnimal.head + Point( 1, 0)
case West() => playAnimal.head + Point(-1, 0)
case North() => playAnimal.head + Point( 0, -1)
case South() => playAnimal.head + Point( 0, 1)
}
checkForWrap(newHead)
}
playAnimal = newAnimalFront +: playAnimal.init
}
}
This method, however, is displaying the String mismatch in my current project.但是,此方法在我当前的项目中显示字符串不匹配。
Two things you need to do:你需要做的两件事:
Point
method +
.Point
方法中定义+
。 Then you can write smth like this:然后你可以这样写:
def main(args: Array[String]): Unit = {
val placed: List[Point] = List(Point(0, 0), Point(1, 1))
println(placed.mkString) // Point(0,0)Point(1,1)
val moved = movement(Point(2, 2), placed)
println(moved.mkString) //Point(2,2)Point(3,3)
}
def movement(move: Point, placed: List[Point]): List[Point] = {
// here you create new list and don't mutate the old one
placed.map(p => p + move)
}
case class Point(x: Int, y: Int) {
def +(p: Point) = Point(x + p.x, y + p.y)
}
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