[英]Change GameObject, when angle of a speedometer is changing
I have a car speedomeeter from 0-300 km/h.我有一个 0-300 公里/小时的汽车速度计。 When I am at 80km/hi want to change a gameObject in the background of my speedometer.
当我以 80 公里/嗨的速度行驶时,我想在我的车速表背景中更改一个游戏对象。 I have different angles (z-rotation) when the speed is changing.
当速度变化时,我有不同的角度(z 旋转)。 Is there any option to get access to the angle and enable new objects like:
是否有任何选项可以访问角度并启用新对象,例如:
if(angle > value) // enable a new object
I am a beginner and I am not sure how to achieve this.我是初学者,我不知道如何实现这一点。
You can simply add the gameObject in your scene in the right positions and disable then with the little **check** at the top of the inspector.
Inside the script, you can then call these objects:
public GameObject number1;
public GameObject number2;
And then drag the invisible objects from the **hierarchy** inside the cell of the script inside your object inspector.
Then you should put some ifs and set them active:
if(angle < 20)
{ number1.setActive(true);
number2.setActive(false);
}
else if(angle >20)
{ number1.setActive(true);
number2.setActive(true);
}
Remember that you can set the objects active in the **edit** view to be able to manage them and put in the `Start()` a simple line where you `.setActive(false)` so when you press play they start disabled
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.