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有没有办法在 Unity 中翻转 Sprite?

[英]Is There a Way to Flip a Sprite in Unity?

I'm working on a 2D Unity project where it's a platformer but you controller the character with gravity.我正在开发一个 2D Unity 项目,它是一个平台游戏,但你 controller 是具有重力的角色。 For the game, I need to make it so that when you turn the gravity say, up, it should flip the sprite upside down.对于游戏,我需要让它当你转动重力说,向上,它应该翻转精灵颠倒。 This is my code so far in the C# script I have that is attached to the character game object.到目前为止,这是我在 C# 脚本中的代码,该脚本附加到角色游戏 object 中。

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class GravityController2d : MonoBehaviour
{
enum GravityDirection { Down, Left, Up, Right };
public Animator animator;
public GameObject Game_object;
private Vector3 chestPos = new Vector3(6.69f, 1.45f, 0.0f);

void Start()
{
    Physics2D.gravity = new Vector2(0f, -9.8f);
}

void FixedUpdate()
{   
    if (Input.GetKeyDown(KeyCode.DownArrow))
    {
        Physics2D.gravity = new Vector2(0f, -9.8f);
        //flip
    }

    if (Input.GetKeyDown(KeyCode.LeftArrow))
        {
            Physics2D.gravity = new Vector2(-9.8f, 0f);
            //flip
        }
    
    if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            Physics2D.gravity = new Vector2(0f, 9.8f);
            //flip
        }

    if (Input.GetKeyDown(KeyCode.RightArrow))
        {
            Physics2D.gravity = new Vector2(9.8f, 0f);
            //flip
        }

    
} 
}

Edit: The tag I used was Unity2D but it auto corrected it to unity3d so thats my excuse for that.编辑:我使用的标签是 Unity2D,但它自动将其更正为 unity3d 所以这就是我的借口。

Also: It needs to also be able to flip 90 degrees in case the player switches the gravity to go to the left/right另外:它还需要能够翻转 90 度,以防玩家将重力切换到左/右 go

Assuming you are referring to a SpriteRenderer you can use SpriteRenderer.flipX and SpriteRenderer.flipY and check in which direction your gravity goes like eg假设您指的是SpriteRenderer ,您可以使用SpriteRenderer.flipXSpriteRenderer.flipY并检查您的重力方向,例如

// Link in the Inspector
[SerializeField] SpriteRenderer spriteRenderer;

and then接着

private void UpdateSpriteFlip()
{
    // The conditions according to your needs of course
    spriteRenderer.flipX = Physics2D.gravity.x < 0;
    spriteRenderer.flipY = Physics2D.gravity.y > 0;
}

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