[英]Animate a view to slide up and hide on tap in SwiftUI
I created a banner modifier that displays a banner from the top.我创建了一个从顶部显示横幅的横幅修改器。 This animates well.
这动画效果很好。 However, when I tap to dismiss it, it does not animate at all, just hides even though the tap gesture action has
withAnimation
wrapping it.但是,当我点击以关闭它时,它根本没有动画,即使点击手势动作有
withAnimation
包裹它,它也会隐藏起来。
struct BannerModifier: ViewModifier {
@Binding var model: BannerData?
func body(content: Content) -> some View {
content.overlay(
Group {
if model != nil {
VStack {
HStack(alignment: .firstTextBaseline) {
Image(systemName: "exclamationmark.triangle.fill")
VStack(alignment: .leading) {
Text(model?.title ?? "")
.font(.headline)
if let message = model?.message {
Text(message)
.font(.footnote)
}
}
}
.padding()
.frame(minWidth: 0, maxWidth: .infinity)
.foregroundColor(.white)
.background(.red)
.cornerRadius(10)
.shadow(radius: 10)
Spacer()
}
.padding()
.animation(.easeInOut)
.transition(AnyTransition.move(edge: .top).combined(with: .opacity))
.onTapGesture {
withAnimation {
model = nil
}
}
.gesture(
DragGesture()
.onChanged { _ in
withAnimation {
model = nil
}
}
)
}
}
)
}
}
struct BannerData: Identifiable {
let id = UUID()
let title: String
let message: String?
}
In the tap gesture, I wipe out the model but it does not animate.在点击手势中,我清除了 model 但它没有动画。 It only hides immediately.
它只会立即隐藏。 How can I animate it so it slide up which is opposite of how it slide down to display?
如何对其进行动画处理,使其向上滑动,这与向下滑动显示的方式相反? It would be really nice if I can also make the drag gesture interactive so I can slide it out like the native notifications.
如果我还可以使拖动手势交互,那将是非常好的,这样我就可以像原生通知一样将其滑出。
Removing view from hierarchy is always animated by container, so to fix your modifier it is needed to apply .animation
on some helper container (note: Group
is not actually a real container).从层次结构中删除视图始终由容器设置动画,因此要修复您的修改器,需要在一些辅助容器上应用
.animation
(注意: Group
实际上不是真正的容器)。
Here is corrected variant这是更正的变体
struct BannerModifier: ViewModifier {
@Binding var model: BannerData?
func body(content: Content) -> some View {
content.overlay(
VStack { // << holder container !!
if model != nil {
VStack {
HStack(alignment: .firstTextBaseline) {
Image(systemName: "exclamationmark.triangle.fill")
VStack(alignment: .leading) {
Text(model?.title ?? "")
.font(.headline)
if let message = model?.message {
Text(message)
.font(.footnote)
}
}
}
.padding()
.frame(minWidth: 0, maxWidth: .infinity)
.foregroundColor(.white)
.background(Color.red)
.cornerRadius(10)
.shadow(radius: 10)
Spacer()
}
.padding()
.transition(AnyTransition.move(edge: .top).combined(with: .opacity))
.onTapGesture {
withAnimation {
model = nil
}
}
.gesture(
DragGesture()
.onChanged { _ in
withAnimation {
model = nil
}
}
)
}
}
.animation(.easeInOut) // << here !!
)
}
}
Tested with Xcode 12.1 / iOS 14.1 and test view:使用 Xcode 12.1 / iOS 14.1 和测试视图进行测试:
struct TestBannerModifier: View {
@State var model: BannerData?
var body: some View {
VStack {
Button("Test") { model = BannerData(title: "Error", message: "Fix It!")}
Button("Reset") { model = nil }
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.modifier(BannerModifier(model: $model))
}
}
This is a slightly improoved version of the banner posted by Asperi Hope it helps someone.这是Asperi发布的横幅的略微改进版本,希望对某人有所帮助。
import SwiftUI
public class BannerData {
public enum BannerType {
case warning, error, success
var textColor: Color {
switch self {
case .warning:
return .black
case .error:
return .white
case .success:
return .white
}
}
var backgroundColor: Color {
switch self {
case .warning:
return .yellow
case .error:
return .red
case .success:
return .green
}
}
var icon: String {
switch self {
case .warning:
return "exclamationmark.triangle.fill"
case .error:
return "exclamationmark.circle.fill"
case .success:
return "checkmark.circle.fill"
}
}
}
var type: BannerType = .success
let title: String
let message: String?
public init(title: String, message: String? = nil, type: BannerType) {
self.title = title
self.message = message
self.type = type
}
}
public struct BannerModifier: ViewModifier {
@Binding var model: BannerData?
public init(model: Binding<BannerData?>) {
_model = model
}
public func body(content: Content) -> some View {
content.overlay(
VStack {
if model != nil {
VStack {
HStack(alignment: .firstTextBaseline) {
Image(systemName: model?.type.icon ?? BannerData.BannerType.success.icon)
VStack(alignment: .leading) {
Text(model?.title ?? "")
.font(.headline)
if let message = model?.message {
Text(message)
.font(.footnote)
}
}
Spacer()
}
.padding()
.frame(minWidth: 0, maxWidth: .infinity)
.foregroundColor(.white)
.background(model?.type.backgroundColor ?? .clear)
.cornerRadius(10)
.shadow(radius: 10)
Spacer()
}
.padding()
.transition(AnyTransition.move(edge: .top).combined(with: .opacity))
.onTapGesture {
withAnimation {
model = nil
}
}
.gesture(
DragGesture()
.onChanged { _ in
withAnimation {
model = nil
}
}
)
}
}
.animation(.spring())
)
}
}
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