[英]Line drawing in pygame
I am trying to draw a line in pygame that has a rounded cap unlike the image below.我试图在 pygame 中画一条线,它的圆帽与下图不同。 Is there a way I can do this.有没有办法我可以做到这一点。 Ideally I would want a smooth line with no breaks and a rounded edge as opposed to the flat edge it currently has.理想情况下,我想要一条没有中断的平滑线和一个圆润的边缘,而不是它目前拥有的平坦边缘。 My current code for drawing a line is as follows我当前的画线代码如下
pygame.draw.line(window, (0, 0, 0), start, end, 50)
The best I can think of is to use pygame.draw.lines()
and draw additional circles ( pygame.draw.circle
) at the joints:我能想到的最好的方法是在关节处使用pygame.draw.lines()
并绘制额外的圆圈( pygame.draw.circle
):
points = [(100, 100), (300, 150), (250, 300)]
pygame.draw.lines(window, (0, 0, 0), False, points, 50)
for p in points:
pygame.draw.circle(window, (0, 0, 0), p, 25)
Minimal example:最小的例子:
repl.it/@Rabbid76/PyGame-PaintFreeThickLine repl.it/@Rabbid76/PyGame-PaintFreeThickLine
import pygame
pygame.init()
window = pygame.display.set_mode((500, 500))
clock = pygame.time.Clock()
lines = []
draw = False
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
draw = not draw
if draw:
lines.append([event.pos])
if event.type == pygame.MOUSEMOTION and draw:
lines[-1].append(event.pos)
window.fill((255, 255, 255))
for points in lines:
if len(points) > 1:
pygame.draw.lines(window, (0, 0, 0), False, points, 50)
for p in points:
pygame.draw.circle(window, (0, 0, 0), p, 25)
pygame.display.flip()
pygame.quit()
exit()
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