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@State 未更新 SwiftUI

[英]@State not updating SwiftUI

I'm pretty new to Swift and SwiftUI, so this might have some clear answers that I'm overlooking.我对 Swift 和 SwiftUI 很陌生,所以这可能有一些我忽略的明确答案。 My goal is to have this progress ring update every time a button is clicked.我的目标是每次单击按钮时都会更新此进度环。 I want the button to update DailyGoalProgress by a certain number, and that works.我希望按钮将DailyGoalProgress更新某个数字,这很有效。 However, I also want DailyGoalProgress to then be divided by a number to make this @State .但是,我还希望DailyGoalProgress然后除以一个数字来生成这个@State As I said, the DailyGoalProgress updates but the @State does not and I can't figure out what I'm doing wrong.正如我所说,DailyGoalProgress 更新但@State没有,我无法弄清楚我做错了什么。 Any help is greatly appreciated.任何帮助是极大的赞赏。 Thanks!谢谢!

Here is an abbreviated version of my code:这是我的代码的缩写版本:

struct SummaryView: View {
    
    @AppStorage ("DailyGoalProgress") var DailyGoalProgress: Int = 0
    @State var progressValue: Float = 0 //This just stays at zero and never changes even with the button press
    var body: some View {
       ProgressBar(progress: self.$progressValue, DailyGoalProgress: self.$DailyGoalProgress)     
    }
}

Here is another view:这是另一种观点:

@Binding var DailyGoalProgress: Int
@Binding var progressValue: Float
var body: some View {

    Button(action: {DailyGoalProgress += tokencount; progressValue = Float(DailyGoalProgress / 30)}) {
                            Text("Mark This Task As Completed")
                                .font(.title3)
                                .fontWeight(.semibold)
                                .foregroundColor(Color.white)
                        }
                    }.frame(width: 330.0, height: 65.0).padding(.bottom, 75.0)
                    Spacer()
                }.padding(.top, 125.0)
            }
            
            
            Spacer()
        }
    }
}

Your problem is about Int to Float , DailyGoalProgress is Int and you should convert it to Float first then divid it to 30.0, then it will work.您的问题是关于Int 到 FloatDailyGoalProgressInt ,您应该先将其转换为Float然后将其除以 30.0,然后它会起作用。

It called Inference, Swift wants help you in its own way.它称为推理,Swift 想以自己的方式帮助你。 but it makes problem to you.但这给你带来了麻烦。

if you want detail what happens: when you divid DailyGoalProgress to 30 what ever the result is it will taken as Int, then what does mean?如果您想详细了解会发生什么:当您将 DailyGoalProgress 除以 30 时,结果是什么,它将被视为 Int,那是什么意思? that mean number between 0 to 1 became always 0, then you gave 0 to Float and also nothing happens! 0 到 1 之间的平均数总是 0,然后你给 Float 0,也没有任何反应!

import SwiftUI

struct ContentView: View {
    
    @AppStorage ("DailyGoalProgress") var DailyGoalProgress: Int = 0
    @State var progressValue: Float = 0

    var body: some View {
        
        Spacer()
        
        Text(DailyGoalProgress.description)
        
        Text(progressValue.description)

        ProgressBar(DailyGoalProgress: $DailyGoalProgress, progressValue: $progressValue)

        Spacer()
        
    }
}


struct ProgressBar: View {
    
    @Binding var DailyGoalProgress: Int
    @Binding var progressValue: Float
    
    let tokencount: Int = 30  // <<: Here for example I used 30

    var body: some View {

        Button(action: {
            
            DailyGoalProgress += tokencount
            progressValue = Float(DailyGoalProgress)/30.0 // <<: Here
            
        }, label: {
            
            Text("Mark This Task As Completed")
                .font(.title3)
                .fontWeight(.semibold)

        })
        
 
    }
    
}

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