[英]graphics.DrawString() not properly rendering
I'm trying to render some text onscreen in Monogame by drawing a string to a Texture2D我正在尝试通过将字符串绘制到 Texture2D 在 Monogame 屏幕上呈现一些文本
This is the output I currently have这是我目前拥有的 output
this is what i want it to look like这就是我想要的样子
and here is a snippet of the code这是代码片段
Bitmap b = new Bitmap(width, height, PixelFormat.Format32bppArgb);
System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(b);
g.Clear(System.Drawing.Color.Transparent);
//Quality settings
g.SmoothingMode = SmoothingMode.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
Brush brush = new SolidBrush(Color.White);
g.DrawString(text, f, brush, 0, 0);
After reading some of the other posts about the same issue I tried clearing with the colour white, didn't change anything, then I tried adding a bunch of graphics settings like this post said to and that only gave me在阅读了有关同一问题的其他一些帖子后,我尝试用白色清除,没有改变任何东西,然后我尝试像这篇帖子所说的那样添加一堆图形设置,这只给了我
Which has a bunch of unwanted black dots around it, which is arguably better then the first result but still not the crisp text I need, and clearing it with a single colour wont work because this text could potentially be on an image or something that moves它周围有一堆不需要的黑点,可以说比第一个结果更好,但仍然不是我需要的清晰文本,并且用单一颜色清除它是行不通的,因为该文本可能位于图像或移动的东西上
EDIT: i was able to get it slightly better with TextRenderingHint.SingleBitPerPixelGridFit
编辑:我能够使用
TextRenderingHint.SingleBitPerPixelGridFit
稍微好一点
Still isnt what i want but at least closer仍然不是我想要的,但至少更接近
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