[英]how the best practice for to create dynamic content of SimpleDialog widget in flutter?
i have simpleDialog widget that is can dynamically change the its child or its content when i click the button inside its child, the example like below..我有 simpleDialog 小部件,当我单击其子项内的按钮时,它可以动态更改其子项或其内容,如下例所示。
class PopupDailyMood extends StatefulWidget {
const PopupDailyMood({Key? key}) : super(key: key);
@override
_PopupDailyMoodState createState() => _PopupDailyMoodState();
}
class _PopupDailyMoodState extends State<PopupDailyMood> {
String mode = "selectMood";
String mood = "";
@override
Widget build(BuildContext context) {
double widthDialog = MediaQuery.of(context).size.width * 0.90;
return SimpleDialog(
insetPadding: EdgeInsets.symmetric(horizontal: 20),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.all(Radius.circular(8))),
contentPadding: EdgeInsets.all(0),
backgroundColor: Color(0XFF020202),
elevation: 0,
children: <Widget>[
Container(
width: widthDialog,
padding: EdgeInsets.fromLTRB(14, 31, 14, 34),
child: mode == "selectMood"
? moodSelect(context)
: mode == "blockerConfirm"
? blockerConfirm()
: mode == "done2"
? done2()
: null)
],
);
}
the question.. is there another way to create dynamic simple dialog, that is can shifting or changing the simple dialog when some action have trigered?问题..是否有另一种方法来创建动态简单对话框,即可以在触发某些操作时移动或更改简单对话框?
Yes, there is, I don't recomend you use strings when talking about specific modes, you could use ints, however that makes it impossible to tell what each value should be: so I present to you: ENUMS是的,我不建议您在谈论特定模式时使用字符串,您可以使用整数,但是这使得无法判断每个值应该是什么:所以我向您展示:ENUMS
enum MoodState {
MoodSelect,
BlockerConfirm,
Done2,
}
If you declare an enum like above in some file, you can now do something like this:如果你在某个文件中像上面那样声明一个枚举,你现在可以这样做:
mode == MoodState.MoodSelect
? moodSelect(context)
: mode == MoodState.BlockerConfirm
? blockerConfirm()
: mode == MoodState.Done2
? done2()
: null)
This helps with typos and allows Intellisense to pick up on what you want to do.这有助于拼写错误,并允许 Intellisense 了解您想要执行的操作。 But it's still a bit clunky, so why not move it to a function?但它仍然有点笨重,那么为什么不把它移到 function 呢?
Widget _buildDialog(MoodState state) {
switch (state) {
case MoodState.MoodSelect: return moodSelect(context);
case MoodState.BlockerConfirm: return blockerConfirm();
case MoodState.Done2: return done2();
}
}
you could also put it into a map of type Map<MoodState, Widget>
and get it like so: child: myMap[moodState]
您也可以将其放入类型为 map 的Map<MoodState, Widget>
并像这样获取它: child: myMap[moodState]
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