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如何使用数学随机 Plot 圆图?

[英]How to Plot circle graph using math Random?

I'm using javascript to make an sparkle like animation with css.我正在使用 javascript 来制作像 animation 和 css 这样的闪光。

<div class="r1">       
    <img src="star.png">     
</div>

Each Dot每个点

.dotter{
  width: 4px;
  height: 4px;
  background: blue;
  border-radius: 50px;
  position: absolute;
  bottom: 50%;
  left: 50%;
  transform: translate(0,0);
}

Javascript Javascript

const block = document.querySelector('.r1');
const css = document.createElement('style');

function creator(){
  var newKey = new String;
  for(i=0;i<=100;i++){
    var dot = document.createElement('div');
    dot.classList.add('dotter');
    dot.style.animation = `fadeOut${i} 1s linear infinite`;
    var keyframes = `@keyframes fadeOut${i} {from {transform: translate(0,0) scale(1);opacity: 1;}to {transform: translate(${newRandom()[0]}%,${newRandom()[1]}%) scale(0.1);opacity: 0;}}`;
    block.appendChild(dot);
    newKey += keyframes;
  }
  css.innerText = newKey;
  document.getElementsByTagName('body')[0].appendChild(css);
};

creator();

function newRandom(){
  const n1p1 = Math.random()*900;
  const n1p2 = Math.random()*(-900);
  
  const n2p1 = Math.random()*(-900);
  const n2p2 = Math.random()*900;

  const n1 = Math.random() < 0.5 ? n1p1 : n1p2;
  const n2 = Math.random() < 0.5 ? n2p1 : n2p2;
  
  const m1 = Math.abs(n1);
  const m2 = Math.abs(n2);

  if( m1>=850 || m2>850 ){
    if((m1 + m2) >= 900){
      return [n2,n1];
    }else{
      return newRandom();
    }
  }else{
    return newRandom();
  }
};

Now the problem is when I run the code, the sparkles end-up forming a square outside the image, I need a numeric solution for how to make the sparkles end-up shaping a circle.现在的问题是,当我运行代码时,火花最终会在图像外形成一个正方形,我需要一个数值解决方案来解决如何使火花最终形成一个圆形。 在此处输入图像描述

I changed yout NewRandom() function to achieve this, if helps我改变了NewRandom() function 来实现这个,如果有帮助

 const block = document.querySelector('.r1'); const css = document.createElement('style'); function creator(){ var newKey = new String; for(i=0;i<=100;i++){ var dot = document.createElement('div'); dot.classList.add('dotter'); dot.style.animation = `fadeOut${i} 1s linear infinite`; var keyframes = `@keyframes fadeOut${i} {from {transform: translate(0,0) scale(1);opacity: 1;}to {transform: translate(${newRandom()[0]}%,${newRandom()[1]}%) scale(0.1);opacity: 0;}}`; block.appendChild(dot); newKey += keyframes; } css.innerText = newKey; document.getElementsByTagName('body')[0].appendChild(css); }; creator(); function newRandom(){ const angle=Math.random()*360; const dist=Math.random()*2000; const x=Math.cos(angle)*dist; const y=Math.sin(angle)*dist; return [x,y]; };
 .dotter{ width: 4px; height: 4px; background: blue; border-radius: 50px; position: absolute; bottom: 50%; left: 50%; transform: translate(0,0); }
 <div class="r1"> <img src="star.png"> </div>

const block = document.querySelector('.r1');
const css = document.createElement('style');

// New block Added
const block2 = document.querySelector('.r2');


function creator(){
  var newKey = new String;
  for(i=0;i<=100;i++){
    var dot = document.createElement('div');
    dot.classList.add('dotter');
    dot.style.animation = `fadeOut${i} 1s linear infinite`;
    var keyframes = `@keyframes fadeOut${i} {from {transform: translate(0,0) scale(1);opacity: 1;}to {transform: translate(${newRandom()[0]}%,${newRandom()[1]}%) scale(0.1);opacity: 0;}}`;
    block.appendChild(dot);

    //Appended New Block
    block2.appendChild(dot);

    newKey += keyframes;
  }
  css.innerText = newKey;
  document.getElementsByTagName('body')[0].appendChild(css);
};

When I appended the dot to the block2 element, it only applied to the second one and the sparkles for the first block dissappeared, why did this happen?当我将dot附加到block2元素时,它只应用于第二个元素并且第一个block的闪光消失了,为什么会发生这种情况?

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