[英]cant move camera in unity
I am trying to make it so that when you scroll the camera 'zooms' by moving up or down for one of my projects.我正在努力做到这一点,以便当您通过向上或向下移动我的一个项目来滚动相机“缩放”时。 but whenever I run it I get no errors but I cant move it at all.
但是每当我运行它时,我都没有收到任何错误,但我根本无法移动它。 Here is my code.
这是我的代码。
using UnityEngine;
public class CameraMovement : MonoBehaviour
{
public float MaxZoom;
public float MinZoom;
public float ZoomSpeed;
Vector3 p = new Vector3(0,0,0);
// Start is called before the first frame update
void Start()
{
Vector3 p = transform.position;
p.y = MaxZoom;
}
// Update is called once per frame
void Update()
{
Debug.Log(Input.mouseScrollDelta.y);
p.y += Input.mouseScrollDelta.y * ZoomSpeed;
if (p.y > MinZoom)
{
p.y = MinZoom;
}
if (p.y < MaxZoom)
{
p.y = MaxZoom;
}
}
}
You're not applying your Vector3 to transform.position
.您没有将 Vector3 应用于
transform.position
。 Also, Clamping way is wrong, which can be clamped simply by Mathf.Clamp()
另外,Clamping 方式不对,可以通过
Mathf.Clamp()
void Update()
{
Debug.Log(Input.mouseScrollDelta.y);
p.y += Input.mouseScrollDelta.y * ZoomSpeed;
p.y = Mathf.Clamp(p.y, MinZoom, MaxZoom); // clamp
transform.position = p; // apply new position to transform
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.