[英]too many positional arguments in python
Explanation I am currently writing a code that simulates a game of hangman, but cheats by attempting to evade the player's guesses by changing the word.解释我目前正在编写一个模拟刽子手游戏的代码,但通过改变单词来试图逃避玩家的猜测来作弊。 The class and methods are defined in hangman.py, while play_hangman.py calls the instance of Hangman and the play method (cannot be changed per the instructions of the assignment). class 和方法在 hangman.py 中定义,而 play_hangman.py 调用 Hangman 的实例和 play 方法(不能根据作业说明更改)。
Problem In the play method, I received the following error: " TypeError: askForWordLength() takes 1 positional argument but 2 were given
" I know that this means I am giving too many arguments into the call of the method, but I am unsure of how to change it.问题在 play 方法中,我收到以下错误:“ TypeError: askForWordLength() takes 1 positional argument but 2 were given
”如何改变它。 I have tried rewriting the 5th line of the following code multiple times to fix this error, but it does not cease:我多次尝试重写以下代码的第 5 行以修复此错误,但它并没有停止:
Specific Section of Code *代码的特定部分*
def play(self):
MODE = 1
openSession = 1
while(openSession == 1):
word_length = self.askForWordLength(self.words)
num_guesses = self.askForNumOfGuesses()
wordStatus = self.wordStatus(word_length)
letters_already_guessed = []
print()
gameOver = 0
while (gameOver == 0):
if (MODE == 1):
self.printCountOfRemainingWords(self.remainingWords)
self.printGameStats(self.remainingWords. letters_already_guessed,
self.num_guesses, self.wordStatus)
guess = self.askPlayerForGuess(letters_already_guessed)
letters_already_guessed.append(guess)
num_guesses -= 1
remainingWords = self.retrieveRemainingWords(guess, self.remainingWords,
num_guesses, word_length)
wordStatus = self.wordStatus(remainingWords[0], letters_already_guessed)
print()
if (guess in wordStatus):
num_guesses += 1
if ('-' not in wordStatus):
game_over = 1
print('Congratulations! You won!')
print('Your word was: ' + wordStatus)
if (num_guesses == 0 and game_over == 0):
game_over = 1
print('Haha! You Lose')
print('Your word was: ' + remainingWords[0])
print('Thanks for playing Hangman!')
ENTIRE CODE完整代码
hangman.py刽子手.py
import re
class Hangman:
# hangman self method
def hangman(self):
self.hangman = Hangman() # object of the Hangman class
def words(self):
with open('dictionary.txt') as file: # opens dictionary text file
file_lines = file.read().splitlines() # reads and splits each line
all_words = [] # empty list to contain all words
valid_words = [] # empty list to contain all valid words
for word in file_lines: # traverses all words in the file lines
if len(word) >= 3: # accepts word if it has at least 3 letters
all_words.append(word) # appends accepted word to list
# list of all invalid characters in python
CHARACTERS = ["~", "`", "!", "@", "#", "$", "%", "^", "&", "*", "(",
")", "-", "_", "=", "+", "[", "]", "{", "}", "|", "\","
"", "'", "?", "/", ">", ".", "<", ",", "", ";", ":"]
for i in CHARACTERS: # traverse list of invalids
for word in all_words:
if i not in word: # if invalid character is not in word
valid_words.append(word) # accept and append to list
return valid_words # return list of valid words
def askForWordLength(self, valid_words):
word_lengths = [] # empty list for possible word lengths
for word in valid_words: # traverse list of valid words
length = word.__len__() # record length of current word
if (length not in word_lengths):
word_lengths.append(length) # accept and append to list
word_lengths.sort()
# inform user of possible word lengths
print('The available word lengths are: ' + str(word_lengths[0]) + '-'
+ str(word_lengths[-1]))
print()
# have user choose from possible word lengths
while(1):
try:
length = int(input('Please enter the word length you want: '))
if (length in word_lengths):
return length
except ValueError:
print('Your input is invalid!. Please use a valid input!')
print()
def askForNumberOfGuesses(self):
while(1):
try:
num_guesses = int(input('Enter number of guesses you want: '))
if (num_guesses >= 3):
return num_guesses
except ValueError:
print('Your input is invalid!. Please use a valid input!')
print()
def wordStatus(self, length):
status = '-'
for i in range(0, length):
status += '-'
return
def remainingWords(self, file_lines, length):
words = []
for word in file_lines:
if (word.__len__() == length):
words.append(word)
return words
def printGameStats(self, letters_guessed, status, num_guesses):
print('Game Status: ' + str(status))
print()
print('Attempted Guesses' + str(letters_guessed))
print('Remaining Guesses' + str(num_guesses))
def askPlayerForGuess(self, letters_guessed):
letter = str(input('Guess a letter: ')).lower()
pattern = re.compile("^[a-z]{1}$")
invalid_guess = letter in letters_guessed or re.match(pattern, letter) == None
if (invalid_guess):
while (1):
print()
if (re.match(pattern, letter) == None):
print('Invalid guess. Please enter a correct character!')
if (letter in letters_guessed):
print('\nYou already guessed that letter' + letter)
letter = str(input('Please guess a letter: '))
valid_guess = letter not in letters_guessed and re.match(pattern, letter) != None
if (valid_guess):
return letter
return letter
def retrieveWordStatus(self, word_family, letters_already_guessed):
status = ''
for letter in word_family:
if (letter in letters_already_guessed):
status += letter
else:
status += '-'
return status
def retrieveRemainingWords(self, guess, num_guesses, remaining_words,
wordStatus, guesses_num, word_length,
createWordFamiliesDict,
findHighestCountWordFamily,
generateListOfWords):
word_families = createWordFamiliesDict(remaining_words, guess)
family_return = wordStatus(word_length)
avoid_guess = num_guesses == 0 and family_return in word_families
if (avoid_guess):
family_return = wordStatus(word_length)
else:
family_return = findHighestCountWordFamily(word_families)
words = generateListOfWords(remaining_words, guess, family_return)
return words
def createWordFamiliesDict(self, remainingWords, guess):
wordFamilies = dict()
for word in remainingWords:
status = ''
for letter in word:
if (letter == guess):
status += guess
else:
status += '-'
if (status not in wordFamilies):
wordFamilies[status] = 1
else:
wordFamilies[status] = wordFamilies[status] + 1
return wordFamilies
def generateListOfWords(self, remainingWords, guess, familyToReturn):
words = []
for word in remainingWords:
word_family = ''
for letter in word:
if (letter == guess):
word_family += guess
else:
word_family += '-'
if (word_family == familyToReturn):
words.append(word)
return words
def findHighestCountWordFamily(self, wordFamilies):
familyToReturn = ''
maxCount = 0
for word_family in wordFamilies:
if wordFamilies[word_family] > maxCount:
maxCount = wordFamilies[word_family]
familyToReturn = word_family
return familyToReturn
def printCountOfRemainingWords(self, remainingWords):
show_remain_words = str(input('Want to view the remaining words?: '))
if (show_remain_words == 'yes'):
print('Remaining words: ' + str(len(remainingWords)))
else:
print()
def play(self, askForWordLength, askForNumberOfGuesses, remainingWords,
words, wordStatus, printCountOfRemainingWords, printGameStats,
askPlayerForGuess, retrieveRemainingWords):
MODE = 1
openSession = 1
while (openSession == 1):
word_length = askForWordLength(words)
num_guesses = askForNumberOfGuesses()
wordStatus = wordStatus(word_length)
letters_already_guessed = []
print()
game_over = 0
while (game_over == 0):
if (MODE == 1):
printCountOfRemainingWords(remainingWords)
printGameStats(remainingWords, letters_already_guessed,
num_guesses, wordStatus)
guess = askPlayerForGuess(letters_already_guessed)
letters_already_guessed.append(guess)
num_guesses -= 1
remainingWords = retrieveRemainingWords(guess, remainingWords,
num_guesses, word_length)
wordStatus = wordStatus(remainingWords[0], letters_already_guessed)
print()
if (guess in wordStatus):
num_guesses += 1
if ('-' not in wordStatus):
game_over = 1
print('Congratulations! You won!')
print('Your word was: ' + wordStatus)
if (num_guesses == 0 and game_over == 0):
game_over = 1
print('Haha! You Lose')
print('Your word was: ' + remainingWords[0])
print('Thanks for playing Hangman!')```
It looks like you don't understand how classes work or there is a piece of code not shown here.看起来您不了解类是如何工作的,或者此处未显示一段代码。 When you define a method in a class, the first argument always refers to the object on which the method operates, which is conventionally called self
.当您在 class 中定义方法时,第一个参数始终引用该方法运行的 object,通常称为self
。 Any subsequent arguments are defined how you want.任何后续的 arguments 都是按照你想要的方式定义的。 Usually, you don't need to pass the first self
argument because it is passed according to the object you use.通常,您不需要传递第一个self
参数,因为它是根据您使用的 object 传递的。 Any remaining arguments are your responsibility though.不过,任何剩余的 arguments 都是您的责任。
For example:例如:
class Student:
def __init__(self, name, age):
# Initializer (Commonly called Constructor in other languages)
# This is the first method that will run when you create an object and
# it runs automatically (You don't need to call it).
# This is where you'd initialize the state of the object, for example:
# Create a student with name and age.
# name and age are regular parameters of the __init__ method. We'd like
# to save them as attributes of our student object which is represented
# by self.
self.name = name
self.age = age
# Maybe we'd like to save a list of grades too
self.grades = []
def add_grade(self, grade):
# self is our object, and grade is the parameter
self.grades.append(grade)
def get_average(self):
# If we don't need additional parameters, we don't have to, but self is
# mandatory
return sum(self.grades) / len(self.grades)
def print_status(self):
# Note I am calling get_average() and I don't specify self. It's determined automatically.
print("Name:", self.name)
print("Age:", self.age)
print("Average:", self.get_average())
# We created the class, but we need to create some objects to use it.
s1 = Student("Dan", 15)
s2 = Student("Maya", 14)
# Note we only pass the custom parameters we specified which are `grade`
# self is determined by the object we are using (s1 or s2)
s1.add_grade(81)
s1.add_grade(86)
s2.add_grade(89)
s2.add_grade(93)
s1.print_status()
s2.print_status()
I hope this example helps you understand how methods work.我希望这个例子能帮助你理解方法是如何工作的。 In your code, I don't understand why you pass the methods as arguments of the play
method and I don't see where you call this method or where you even create a Hangman
object, so I can't help further.在你的代码中,我不明白你为什么将方法作为play
方法的 arguments 传递,我没有看到你在哪里调用这个方法或者你甚至在哪里创建Hangman
object,所以我无法提供进一步的帮助。
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