[英]Stop Unity Mirror from sending transform updates of off-screen players?
How do I stop Mirror from sending transform updates of other players that are off-screen to the client in my 2D game?如何阻止 Mirror 在我的 2D 游戏中向客户端发送屏幕外其他玩家的变换更新? I don't want the clients to know where other players are because that would allow for cheating.我不希望客户知道其他玩家在哪里,因为这会导致作弊。
For anyone else finding this question, I just found the answer to my question in the Mirror docs:对于其他发现此问题的人,我刚刚在 Mirror 文档中找到了我的问题的答案:
https://mirror-networking.gitbook.io/docs/interest-management https://mirror-networking.gitbook.io/docs/interest-management
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