[英]Disable Diagonal Movement in Unity 2D (but fluctuates between the two)
Okay.好的。 So I understand how to disable diagonal movement, but what I want to do is switch between them for every step.
所以我知道如何禁用对角线移动,但我想做的是每一步在它们之间切换。 So If I hold Left and Up, the character with go left one, then up, then left again.
因此,如果我按住 Left 和 Up,则字符向左移动,然后向上,然后再次向左。 Kind of like a staircase movement.
有点像楼梯运动。 Here's what I've got so far:
这是我到目前为止所得到的:
private void Update()
{
if (!isMoving)
{
input.x = Input.GetAxisRaw("Horizontal");
input.y = Input.GetAxisRaw("Vertical");
if (input.y != 0) input.x = 0;
if (input != Vector2.zero)
{
var targetPos = transform.position;
targetPos.x += input.x;
targetPos.y += input.y;
StartCoroutine(Move(targetPos));
}
}
}
IEnumerator Move(Vector3 targetPos)
{
isMoving = true;
while ((targetPos - transform.position).sqrMagnitude > Mathf.Epsilon)
{
transform.position = Vector3.MoveTowards(transform.position, targetPos, moveSpeed * Time.deltaTime);
yield return null;
}
transform.position = targetPos;
isMoving = false;
}
Replacing this code snippet will solve the problem completely.替换此代码段将完全解决问题。
public bool phase;
private void Update()
{
if (!isMoving)
{
input.x = Input.GetAxisRaw("Horizontal");
input.y = Input.GetAxisRaw("Vertical");
if (input != Vector2.zero)
{
var targetPos = transform.position;
if (phase) targetPos.x += input.x;
else targetPos.y += input.y;
StartCoroutine(Move(targetPos));
phase = !phase;
}
}
}
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