[英]Need some help, running a console timer in C#, any ideas?
Since C# is being pretty cringe, I am asking for help on how to debug it based on the comments in the code.由于 C# 非常令人畏惧,因此我正在寻求有关如何根据代码中的注释对其进行调试的帮助。 As a summary, I have a timer running in console (noob here, code copy-pasted or tutorial'd) and the numbers ONE and GO are running simultaneously, and I have not found a way to stop the timer after the intended result is reached, and help would be appreciated!
总而言之,我有一个在控制台中运行的计时器(这里是菜鸟,代码复制粘贴或教程)并且数字 ONE 和 GO 同时运行,我还没有找到在预期结果之后停止计时器的方法是已达到,我们将不胜感激!
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public int startTime = 4;
void Start()
{
InvokeRepeating("timer", 1.0f, 1.0f);
}
void timer()
{
if (startTime > 0)
{
if (startTime == 3)
{
Debug.Log("THREE");
startTime -= 1;
}
else
{
if (startTime == 2)
{
Debug.Log("TWO");
startTime -= 1;
}
else
{
Debug.Log("ONE");
startTime -= 1;
//Precent "ONE" and "GO!" from running simultaneously
}
}
}
if (startTime == 0)
{
Debug.Log("GO!");
//Fix "GO!" playing to console indefinetly after timer is finished
}
void Update()
{
}
}
}
To do this, you can use the CancelInvoke method by passing the method name to quotes as a parameter you can call it when startTime goes to 0. You can safly remove the Update Method为此,您可以使用 CancelInvoke方法,方法是将方法名称作为参数传递给引号,您可以在 startTime 变为 0 时调用它。您可以安全地删除 Update 方法
public int startTime = 3;
void Start()
{
InvokeRepeating("timer", 1.0f, 1.0f);
}
void timer()
{
//go throw all the cases
switch (startTime)
{
case 0:
Debug.Log("GO!");
CancelInvoke("timer");
break;
case 1:
Debug.Log("ONE");
break;
case 2:
Debug.Log("TWO");
break;
case 3:
Debug.Log("THREE");
break;
}
//substract - from time
startTime -= 1;
}
void Start()
{
StartCoroutine("timer");
}
IEnumerator timer()
{
//debug the time
Debug.Log(startTime); //you can use the if statement do show it as text or use any humanizer **C# 101 series**
startTime--; //here we substract 1 from time
//we wait for 1s
yield return new WaitForSeconds(1);
//if the time still >= 0 repeat
if(startTime >=0)
StartCoroutine("timer");
}
i think you want //if (startTime == 0) else { Debug.Log("GO!");我想你想要 //if (startTime == 0) else { Debug.Log("GO!"); //Fix "GO!"
//修复“开始!” playing to console indefinetly after timer is finished }
计时器结束后无限期地播放到控制台}
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