[英]How to pause/play animation in SceneView SwiftUI
I am trying to pause and resume the animation of a 3D scene in SwiftUI, using isPaused
but not sure why it doesn't pause or resume the scene's animation. I am trying to pause and resume the animation of a 3D scene in SwiftUI, using
isPaused
but not sure why it doesn't pause or resume the scene's animation. Here is the code:这是代码:
var scene: SCNScene? {
let scene = SCNScene(named: "model.dae")
scene?.rootNode.scale = SCNVector3(0.6, 0.6, 0.6)
return scene
}
var body: some View {
VStack {
SceneView(
scene: scene,
pointOfView: cameraNode,
options: [.allowsCameraControl, .autoenablesDefaultLighting]
)
Button("Pause") {
scene?.isPaused = false
}
}
}
I tried scene?.rootNode.isPaused
but still nothing happened, any help would be great.我尝试了
scene?.rootNode.isPaused
但仍然没有发生任何事情,任何帮助都会很棒。
I do it like this:我这样做:
to pause:暂停:
sceneView.scene?.rootNode.isPaused = true
sceneView.scene?.isPaused = true
sceneView.isPlaying = false
to un-pause:取消暂停:
sceneView.isPlaying = true
sceneView.scene?.isPaused = false
sceneView.scene?.rootNode.isPaused = false
Hopefully this will work for you.希望这对你有用。
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