[英]Task.Run doesn't let thread die after execution finishes
I am working on C#
code which calls C++
code for sending data to the server.我正在研究C#
代码,该代码调用C++
代码以将数据发送到服务器。
I used Task.Run()
for the thread.我使用Task.Run()
作为线程。
Once the function returns the thread should die, but the problem is it doesn't and creates a new thread whenever there is data.一旦 function 返回线程应该死掉,但问题是它不会,只要有数据就会创建一个新线程。
Here is the code where I call the Task.Run
这是我调用Task.Run
的代码
private void ColorFrameReader_FrameArrivedAsync(MediaFrameReader sender, MediaFrameArrivedEventArgs args)
{
var frame = sender.TryAcquireLatestFrame();
if (frame != null)
{
SoftwareBitmap originalBitmap = null;
var inputBitmap = frame.VideoMediaFrame?.SoftwareBitmap;
if (inputBitmap != null)
{
// The XAML Image control can only display images in BRGA8 format with premultiplied or no alpha
// The frame reader as configured in this sample gives BGRA8 with straight alpha, so need to convert it
originalBitmap = SoftwareBitmap.Convert(inputBitmap, BitmapPixelFormat.Bgra8, BitmapAlphaMode.Premultiplied);
SoftwareBitmap outputBitmap = new SoftwareBitmap(BitmapPixelFormat.Bgra8, originalBitmap.PixelWidth, originalBitmap.PixelHeight, BitmapAlphaMode.Premultiplied);
//this thread goes to the c++ code and start the TCP communication
//var task = Task.Factory.StartNew(() => { ct.ThrowIfCancellationRequested(); _helper.Connect(originalBitmap); }, cts.Token);
//_helper is the objet of C++ class where it connect and send the frames to the server and Connect is the method where it send.
Task.Run(() => { _helper.Connect(originalBitmap); });
}
}
}
I am attaching the screenshot, where you can see that too many threads are created.我附上了屏幕截图,您可以在其中看到创建了太多线程。
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