[英]Why am i getting invalid syntax when adding a def?
import pygame
import math
#initialise pygame
pygame.init()
#game window
WINDOW_WIDTH = 1200
WINDOW_HEIGHT = 750
#create game window
win = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption('Castle Defender')
clock = pygame.time.Clock()
FPS = 60
#load images
background_img = pygame.image.load('Animations/BG.png').convert_alpha()
background = pygame.transform.scale(background_img,(1200,750))
castle_img = pygame.image.load('Animations/Castle.png').convert_alpha()
bullet_img = pygame.image.load('Animations/SmallBullet.png').convert_alpha()
b_w = bullet_img.get_width()
b_h = bullet_img.get_height()
bullet_img = pygame.transform.scale(bullet_img, (int(b_w * 0.075), int(b_h * 0.075)))
WHITE =(255,255,255)
#Castle class
class Castle():
def __init__(self, image, x, y, scale):
self.health = 1000
self.max_health = self.health
width = image.get_width()
height = image.get_height()
self.image = pygame.transform.scale(image, (int(width * scale), int(height * scale)))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def shoot(self):
pos = pygame.mouse.get_pos()
x_dist = pos[0] - self.rect.midleft[0]
y_dist = -(pos[1] - self.rect.midleft[1])
self.angle = math.degrees(math.atan2(y_dist, x_dist))
#mouseclick
if pygame.mouse.get_pressed()[0] and self.fired == False:
self.fired = True
bullet = Bullet(bullet_img, self.rect.right[0], self.rect.right[1], self.angle)
bullet_group.add(bullet)
#reset mouseclick
if pygame.mouse.get_pressed()[0] == False:
self.fired = False
#Method
def draw(self):
self.image = self.image
win.blit(self.image, self.rect)
class Bullet(pygame.sprite.Sprite):
def __init__(self, image, x, y, angle):
pygame.sprite.Sprite.__init__(self)
self.image = image
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.angle = math.radians(angle)
self.speed = 10
self.dx = math.cos(self.angle) * self.speed
self.dy = -(math.sin(self.angle) * self.speed)
def update(self):
#check if bullet has gone off the screen
if self.rect.right < 0 or self.rect.left > SCREEN_WIDTH or self.rect.bottom < 0 or self.rect.top > SCREEN_HEIGHT:
self.kill()
#move bullet
self.rect.x += self.dx
self.rect.y += self.dy
castle = Castle(castle_img, WINDOW_WIDTH - 1350, WINDOW_HEIGHT - 400, 0.7)
bullet_group = pygame.sprite.Group()
run = True
while run:
clock.tick(FPS)
win.blit(background, (0, 0))
castle.draw()
castle.shoot()
#bullet drawing
bullet_group.update()
bullet_group.draw(win)
print(len(bullet_group))
#event handler
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
#update display window
pygame.display.update()
pygame.quit()
I am trying to see the line from my base and my mouse.我试图从我的基地和鼠标中看到这条线。 However I get an error of the following
但是我收到以下错误
bullet = Bullet(bullet_img, self.rect.right[0], self.rect.right[1], self.angle)
(My end goal is for bullets to come out of the castle and i am relatively new to coding and this will be my first project). (我的最终目标是让子弹从城堡里出来,我对编码比较陌生,这将是我的第一个项目)。 Also i keep getting an error when trying to submit this saying it is mostly code so the parenthisis was me rambling on
另外,我在尝试提交此内容时不断收到错误消息,说它主要是代码,所以括号是我漫无边际的
The issue the code is trying to use self.rect.right
as if it was a python list.代码尝试使用
self.rect.right
的问题,就好像它是 python 列表一样。 But self.rect.right
is an integer.但是
self.rect.right
是 integer。
self.rect.right[0]
self.rect.right[1]
Probably this should be self.rect.right
and self.rect.top
(since it deals with the y
-dimension).可能这应该是
self.rect.right
和self.rect.top
(因为它处理y
维度)。
Then you also need to correct references to SCREEN_WIDTH
and SCREEN_HEIGHT
.然后,您还需要更正对
SCREEN_WIDTH
和SCREEN_HEIGHT
的引用。 It looks like these should be WINDOW_
etc.看起来这些应该是
WINDOW_
等。
After these changes are made, your program does not exit with an error when the mouse is clicked.进行这些更改后,单击鼠标时您的程序不会因错误而退出。
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