[英]How to publish Android App above 100 MB on Google Play store
How can I publish my Android application, as it is not possible to upload an application that如何发布我的 Android 应用程序,因为无法上传
exceeds 100 MB on the Google Play store,在 Google Play 商店中超过 100 MB,
My application contains audio files in Assats Folder exceeding 100 MB in size, how can I我的应用程序在 Assats 文件夹中包含大小超过 100 MB 的音频文件,我该如何
upload an application that is 800 MB in size on Google Play store在 Google Play 商店上传大小为 800 MB 的应用程序
Play Asset Delivery播放资产交付
Play Asset Delivery (PAD) brings the benefits of app bundles to games. Play Asset Delivery (PAD) 将 app bundle 的优势带到了游戏中。 It allows games larger than 150MB to replace legacy expansion files (OBBs) by publishing a single artifact to Play containing all the resources the game needs.
它允许大于 150MB 的游戏通过将包含游戏所需的所有资源的单个工件发布到 Play 来替换旧版扩展文件 (OBB)。 PAD offers flexible delivery modes, auto-updates, compression, and delta patching, and is free to use.
PAD 提供灵活的交付模式、自动更新、压缩和增量补丁,并且可以免费使用。 Using PAD, all asset packs are hosted and served on Google Play removing the need to use a content delivery network (CDN) to get your game resources to players.
使用 PAD,所有资产包都在 Google Play 上托管和提供,无需使用内容交付网络 (CDN) 将您的游戏资源提供给玩家。
Play Asset Delivery uses asset packs, which are composed of assets (such as textures, shaders, and sounds), but no executable code. Play Asset Delivery 使用资产包,它由资产(例如纹理、着色器和声音)组成,但没有可执行代码。 Through Dynamic Delivery, you can customize how and when each asset pack is downloaded onto a device according to three delivery modes: install-time, fast-follow, and on-demand.
通过动态交付,您可以根据三种交付模式自定义每个资产包下载到设备的方式和时间:安装时、快速关注和按需。
If you want to jump directly to implementing PAD in your game, see Next step .如果您想直接跳到在您的游戏中实现 PAD,请参阅下一步。
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