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条件和 while 循环不能正常工作 py(tkinter)

[英]Conditions and while loop not working properly py(tkinter)

im making a Guess the number game but i have a problem:The user must guess a certain number, and if it exceeds that, the game ends and the user's status is determined,So I created a variable named sam and did this我正在做一个猜数字游戏但是我有一个问题:用户必须一个特定的数字,如果超过这个数字,游戏结束并且用户的状态被确定,所以我创建了一个名为 sam 的变量并做了这个

sam = 0

And then I made a loop with while and said:然后我用 while 做了一个循环并说:

while sam < 10:

And then, every wrong guess will be added to sam, but the problem is that if you do something wrong, this will happen:然后,每一次错误的猜测都会被添加到 sam 中,但问题是如果你做错了什么,就会发生这种情况:

>>12 is lower
>>12 is lower
>>12 is lower
>>12 is lower
>>12 is lower
>>12 is lower
>>12 is lower
>>12 is lower
>>12 is lower
>>12 is lower
>>you lose

That is, it repeats a condition until sam exceeds 10 And I don't know what to do, my code:也就是说,它会重复一个条件,直到 sam 超过 10 我不知道该怎么办,我的代码:

from tkinter import * 
sam = 0
def get_1():
    global correct
    correct = int(player1.get())
    player1.pack_forget()
    sumbit.pack_forget()
def Guess():
    global sam
    a = int(player_2.get())
    while sam < 10:
        if a == correct:
            break
        elif a > correct:
            print(a,"is higher")
            sam += 1 
        elif a < correct:
            print(a,"is lower")
            sam += 1
    if a == correct:
        print("you win")
    else:
        print("you lose")
app = Tk()
player1 = Entry(app,font=20)
app.minsize(300,300)
player1.pack()
player_2 = Entry(app,font=20)
player_2.pack()
sumbit = Button(app,font=10,text="player 1 sumbit",command=get_1)
sumbit.pack()
guss = Button(app,text="player 2  guess number",font=20,command=Guess)
guss.pack()
app.mainloop()

Writing GUI programs requires a different mindset than writing non-GUI programs.编写 GUI 程序与编写非 GUI 程序需要不同的思维方式。 A loop like the one you created is not appropriate for a GUI.类似于您创建的循环不适合 GUI。 The way GUIs work is that you define functions to be called in response to events, and then the event manager ( mainloop ) is a loop tht waits for events and then dispatches them to the handlers. GUI 的工作方式是定义要调用的函数以响应事件,然后事件管理器 ( mainloop ) 是一个循环,它等待事件,然后将它们分派给处理程序。

So, in your case Guess should only handle a single guess and not try to loop over a range of guesses.因此,在您的情况下, Guess应该只处理一次猜测,而不是尝试遍历一系列猜测。 It can keep a global counter for the number of guesses, and update it each time Guess is called.它可以为猜测次数保留一个全局计数器,并在每次调用Guess时更新它。

It might look something like this:它可能看起来像这样:

def Guess():
    global guesses
    global sam
    a = int(player_2.get())
    player_2.delete(0, "end")

    guesses += 1

    if a == correct:
        print("you win")

    elif guesses == 10:
        print("you lose")

    elif a > correct:
        print(a,"is higher")

    elif a < correct:
        print(a,"is lower")

You need to initialize guesses to zero when player 1 submits the value, since that designates the start of the game.当玩家 1 提交值时,您需要将guesses初始化为零,因为这指定了游戏的开始。

def get_1():
    global correct
    global guesses
    correct = int(player1.get())
    guesses = 0
    player1.pack_forget()
    sumbit.pack_forget()

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