[英]Recording a region with Windows Graphics Capture API
I am building a screen recording app in C# using Windows Graphics Capture API. I am using this script .我正在使用Windows Graphics Capture API 在 C# 构建一个屏幕录制应用程序。我正在使用这个脚本。 I can select monitor and can record it to mp4 file.
我可以 select 监控并可以将其录制到 mp4 文件。 I can also select a Window and record it too.
我也可以 select 和 Window 也记录下来。 But how can we record a region with this?
但是我们如何用这个记录一个区域呢? Ideally I need to give x,y coordinates along with width and height to record that specific region.
理想情况下,我需要提供 x、y 坐标以及宽度和高度来记录该特定区域。
Here are the functions which return GraphicsCaptureItem for Window or Monitor hwnd , which can be used to record.以下是返回GraphicsCaptureItem为Window 或 Monitor hwnd的函数,可用于记录。
public static GraphicsCaptureItem CreateItemForWindow(IntPtr hwnd)
{
var factory = WindowsRuntimeMarshal.GetActivationFactory(typeof(GraphicsCaptureItem));
var interop = (IGraphicsCaptureItemInterop)factory;
var temp = typeof(GraphicsCaptureItem);
var itemPointer = interop.CreateForWindow(hwnd, GraphicsCaptureItemGuid);
var item = Marshal.GetObjectForIUnknown(itemPointer) as GraphicsCaptureItem;
Marshal.Release(itemPointer);
return item;
}
public static GraphicsCaptureItem CreateItemForMonitor(IntPtr hmon)
{
var factory = WindowsRuntimeMarshal.GetActivationFactory(typeof(GraphicsCaptureItem));
var interop = (IGraphicsCaptureItemInterop)factory;
var temp = typeof(GraphicsCaptureItem);
var itemPointer = interop.CreateForMonitor(hmon, GraphicsCaptureItemGuid);
var item = Marshal.GetObjectForIUnknown(itemPointer) as GraphicsCaptureItem;
Marshal.Release(itemPointer);
return item;
}
And this is Recording function这是录音 function
private async void RecordScreen(GraphicsCaptureItem item)
{
_device = Direct3D11Helpers.CreateDevice();
// Get our encoder properties
uint frameRate = 30;
uint bitrate = 3 * 1000000;
var width = (uint)item.Size.Width;
var height = (uint)item.Size.Height;
// Kick off the encoding
try
{
newFile = GetTempFile();
using (var stream = new FileStream(newFile, FileMode.CreateNew).AsRandomAccessStream())
using (_encoder = new Encoder(_device, item))
{
await _encoder.EncodeAsync(
stream,
width, height, bitrate,
frameRate);
}
}
catch (Exception ex)
{}
}
I achieved this by passing a custom region to CopySubresourceRegion
in WaitForNewFrame
method.我通过在
WaitForNewFrame
方法中将自定义区域传递给CopySubresourceRegion
来实现这一点。
public SurfaceWithInfo WaitForNewFrame()
{
.....
using (var multithreadLock = new MultithreadLock(_multithread))
using (var sourceTexture = Direct3D11Helpers.CreateSharpDXTexture2D(_currentFrame.Surface))
{
.....
using (var copyTexture = new SharpDX.Direct3D11.Texture2D(_d3dDevice, description))
{
.....
var region = new SharpDX.Direct3D11.ResourceRegion(
_region.Left,
_region.Top,
0,
_region.Left + _region.Width,
_region.Top + _region.Height,
1
);
_d3dDevice.ImmediateContext.CopyResource(_blankTexture, copyTexture);
_d3dDevice.ImmediateContext.CopySubresourceRegion(sourceTexture, 0, region, copyTexture, 0);
result.Surface = Direct3D11Helpers.CreateDirect3DSurfaceFromSharpDXTexture(copyTexture);
}
}
....
}
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