[英]Flash AS3 class Object calling methods
HI all, i have a class file named Main.as and another class calledr icon.as 大家好,我有一个名为Main.as的类文件,另一个名为r icon.as的类
package {
import icon;
public class main {
public var _time:String;
function main() {
_time="01:10";
iconObj=new icon(this);
}
function timerFunction() {
_time=newTime;
}
}
}
package {
public class icon {
public var mytime:NUmber;
function icon(mainObj:*) {
trace("My time "+mainObj._time)
}
}
}
//sample outout //样本输出
// My time 01:10 //我的时间01:10
How do i get the current update from the main class without calling the MainObj repeatedly. 我如何从主类获取当前更新, 而无需重复调用MainObj 。 Is this possible in Flash AS3, or any other alternate method for this idea.
在Flash AS3中,或者在此想法的任何其他替代方法中,这是否可行?
Check out the Observer Pattern . 查看“ 观察者模式” 。 You can have a clock which notifies its observers once the time changes.
您可以有一个时钟,该时钟在时间改变时通知观察者。
Ther are already libraries simplifing this job for you like as3-signals . 这些库已经像as3-signals一样为您简化了这项工作。 You can also use flash.events.EventDispatcher for the same task.
您也可以将flash.events.EventDispatcher用于同一任务。
Store a reference to the Main
class object locally in Icon
在
Icon
本地存储对Main
类对象的引用
package
{
public class Icon
{
public var mytime:NUmber;
//store an instance of Main obj here.
public var mainObj:Main;
public function Icon(mainObj:Main)
{
this.mainObj = mainObj;
}
//call this method whenever you want time
public function readTime():void
{
trace("My time " + mainObj._time);
}
}
}
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