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C#中的Tribool实现

[英]Tribool implementation in C#

I'm trying to implement a Tribool type using http://www.boost.org/doc/libs/1_41_0/doc/html/tribool.html as reference. 我正在尝试使用http://www.boost.org/doc/libs/1_41_0/doc/html/tribool.html作为参考来实现Tribool类型。

I'm using a struct since it's a primitive type and shouldn't be extendable. 我正在使用结构,因为它是一个原始类型,不应该是可扩展的。 I know there are 3 types of Tribools---True, False, and Unknown, and the default constructor should provide a False Tribool. 我知道有三种类型的Tribools --- True,False和Unknown,默认构造函数应该提供一个False Tribool。 My question is, what data type do I set True, False and Unknown to? 我的问题是,我将什么数据类型设置为True,False和Unknown? Right now I have: 现在我有:

struct Tribool
{
    //True, False, and Unknown public constants
    public static readonly Tribool TRUE, FALSE, UNKNOWN;

    //Constructors
    public Tribool()
    {
        Tribool = FALSE; //use ValueType instead?
    }

but I'm not sure if that's correct, since it looks like I'm just setting a Tribool to another Tribool. 但我不确定这是否正确,因为看起来我只是将Tribool设置为另一个Tribool。 Should I use ValueType instead? 我应该使用ValueType吗? It popped up when I was typing in VS, and it sounds sensible, but I wasn't able to find a lot of information on it from Google. 当我在VS中输入时它突然出现,这听起来很明智,但我无法从谷歌那里找到很多关于它的信息。

Also, the Tribool needs to be able to operate with regular bools, which means "true" and "false" need to be overloaded. 此外,Tribool需要能够使用常规bool操作,这意味着需要重载“true”和“false”。 Would this require an operator overload? 这是否需要操作员超载? Or should it just be a method that returns a bool? 或者它应该只是一个返回bool的方法?

Thanks in advance! 提前致谢!

Edit: Sorry, I should have mentioned this was for an assignment. 编辑:对不起,我应该提到这是一个任务。 So I can't use bools even though it's a lot more practical as many of you have pointed out. 所以我不能使用bool,尽管它们更加实用,正如你们许多人所指出的那样。

Why not just use bool? 为什么不用bool? which is a nullable boolean? 这是一个可以为空的布尔值?

bool?

done. 完成。 That do? 那呢? In particular, the C# compiler will provide the "lifted" operators to map to bool for you. 特别是,C#编译器将为您提供“提升”运算符以映射到bool Arguably, though, it might be slightly larger than just a bool or single enum. 可以说,虽然,它可能不仅仅是一个稍大 bool或单枚举。

Note: don't use ValueType , as this would actually be a boxing operation. 注意:不要使用ValueType ,因为这实际上是一个装箱操作。

If you couldn't use bool? 如果你不能使用bool? (ie you wanted to implement from scratch) I would map it to an enum ( possibly a byte enum, but I'd default to int as normal): (即你想从头开始实现)我会将它映射到enum可能是一个byte枚举,但我默认为int ):

public struct Tribool : IEquatable<Tribool> {
    public static Tribool True { get { return new Tribool(true); } }
    public static Tribool False { get { return new Tribool(false); } }
    public static Tribool Unknown { get { return new Tribool(); } }
    enum TriboolState { Unknown = 0, True = 1, False = 2 }

    private readonly TriboolState state;
    public Tribool(bool state) {
        this.state = state ? TriboolState.True : TriboolState.False;
    }
    // default struct ctor handles unknown
    public static bool operator true(Tribool value) {
        return value.state == TriboolState.True;
    }
    public static bool operator false(Tribool value) {
        return value.state == TriboolState.False;
    }
    public static bool operator ==(Tribool x, Tribool y) {
        return x.state == y.state;
    }
    public static bool operator !=(Tribool x, Tribool y) {
        return x.state != y.state; // note: which "unknown" logic do you want?
                                   // i.e. does unknown == unknown?
    }
    public override string ToString() {
        return state.ToString();
    }
    public override bool Equals(object obj) {
        return (obj != null && obj is Tribool) ? Equals((Tribool)obj) : false;
    }
    public bool Equals(Tribool value) {
        return value == this;
    }
    public override int GetHashCode() {
        return state.GetHashCode();
    }
    public static implicit operator Tribool(bool value) {
        return new Tribool(value);
    }
    public static explicit operator bool(Tribool value) {
        switch (value.state) {
            case TriboolState.True: return true;
            case TriboolState.False: return false;
            default: throw new InvalidCastException();
        }
    }
}

Nullable<bool>什么问题?

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