[英]app running on simulator but not in ipad..!
A'm stucked with a very strange problem.....really cant get how to come out with that..!! 卡住了一个非常奇怪的问题.....真的不知道该如何解决.. !!
I am developing iPad application in which I am drawing a 3d cube with openGL programming for ipad....Everything is fine....I drawn the cube and also colored it with different colors....This all things I have tested on simulator, everything is great. 我正在开发iPad应用程序,在其中我正在使用针对ipad的openGL编程绘制3d立方体。在模拟器上,一切都很棒。 But when I tried to test on iPad, my cube is being drawn but coloring part is not working...!!!
但是,当我尝试在iPad上进行测试时,正在绘制我的立方体,但是着色部分无法正常工作!!!!!!
Thanks in advance for help..!! 在此先感谢您的帮助..!
UPDATE : My sample code 更新 :我的示例代码
MyViewController.h MyViewController.h
CubeView *cubeView;
MyViewController.m MyViewController.m
cubeView = [[CubeView alloc] initWithFrame:CGRectMake(250, 60, 450, 600)];
cubeView.multipleTouchEnabled = YES;
cubeView.backgroundColor = [UIColor clearColor];
[self.view addSubview:cubeView];
CubeView.m 多维数据集查看器
- (id)initWithCoder:(NSCoder*)coder
{
if ((self = [super initWithCoder:coder]))
{
// Get the layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = TRUE;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
[self setMultipleTouchEnabled:YES];
// self.frame = CGRectMake(20, 30, 500, 500);
renderer = nil;
if (!renderer)
{
renderer = [[CubeRenderer alloc] init];
if (!renderer)
{
[self release];
return nil;
}
}
}
return self;
}
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
// Get the layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = TRUE;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
[self setMultipleTouchEnabled:YES];
renderer = nil;
if (!renderer)
{
renderer = [[CubeRenderer alloc] init];
if (!renderer)
{
[self release];
return nil;
}
}
}
return self;
}
CubeRenderer.m 立方体渲染器
- (id)init
{
if ((self = [super init]))
{
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
if (!context || ![EAGLContext setCurrentContext:context])
{
[self release];
return nil;
}
currentCalculatedMatrix = CATransform3DIdentity;
// Create default framebuffer object. The backing will be allocated for the current layer in -resizeFromLayer
glGenFramebuffersOES(1, &defaultFramebuffer);
glGenRenderbuffersOES(1, &colorRenderbuffer);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, colorRenderbuffer);
}
return self;
}
static const GLfloat cubeVertices[] = {
-1.0, -1.0, 1.0,
1.0, -1.0, 1.0,
1.0, 1.0, 1.0,
-1.0, 1.0, 1.0,
-1.0, -1.0, -1.0,
1.0, -1.0, -1.0,
1.0, 1.0, -1.0,
-1.0, 1.0, -1.0,
};
static const GLushort cubeIndicesFaceFront[] = {
0, 1, 2, 3, 0
};
static const GLushort cubeIndicesFaceBack[] = {
4, 5, 6, 7, 4
};
static const GLushort cubeIndicesFaceLeft[] = {
0, 4, 7, 3, 0
};
static const GLushort cubeIndicesFaceRight[] = {
1, 5, 6, 2, 1
};
static const GLushort cubeIndicesFaceTop[] = {
3, 2, 6, 7, 3
};
static const GLushort cubeIndicesFaceBottom[] = {
0, 1, 5, 4, 0
};
[EAGLContext setCurrentContext:context];
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(-2.0, 2.0, -2.0 * 480.0 / 320.0, 2.0 * 480.0 / 320.0, -3.0, 3.0);
glMatrixMode(GL_MODELVIEW);
glClear(GL_COLOR_BUFFER_BIT);
glVertexPointer(3, GL_FLOAT, 0, cubeVertices);
glEnableClientState(GL_VERTEX_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, cubeColorsBlueFace);
glEnableClientState(GL_COLOR_ARRAY);
glDrawElements(GL_TRIANGLE_FAN, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceFront);
//glDrawElements(GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceFront);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, cubeFillColorsFaceBack);
glEnableClientState(GL_COLOR_ARRAY);
glDrawElements(GL_TRIANGLE_FAN, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceBack);
//glDrawElements(GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceBack);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, cubeFillColorsFaceLeft);
glEnableClientState(GL_COLOR_ARRAY);
glDrawElements(GL_TRIANGLE_FAN, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceLeft);
//glDrawElements(GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceLeft);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, cubeFillColorsFaceRight);
glEnableClientState(GL_COLOR_ARRAY);
glDrawElements(GL_TRIANGLE_FAN, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceRight);
//glDrawElements(GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceRight);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, cubeFillColorsFaceTop);
glEnableClientState(GL_COLOR_ARRAY);
glDrawElements(GL_TRIANGLE_FAN, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceTop);
//glDrawElements(GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceTop);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, cubeFillColorsFaceBottom);
glEnableClientState(GL_COLOR_ARRAY);
glDrawElements(GL_TRIANGLE_FAN, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceBottom);
//glDrawElements(GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, cubeIndicesFaceBottom);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
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