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iPhone:AVCaptureSession捕获输出崩溃(AVCaptureVideoDataOutput)

[英]iPhone: AVCaptureSession capture output crashing (AVCaptureVideoDataOutput)

I'm capturing video and converting it to a CGImage to do processing on it. 我正在捕获视频并将其转换为CGImage以对其进行处理。 It will work for a ~10 seconds, get memory warning and then crash (usually it says data formatters were temporarily unavailable). 它将工作约10秒,获取内存警告然后崩溃(通常它说数据格式化程序暂时不可用)。 Can someone help me solve the problem? 有人可以帮我解决问题吗?

- (void) captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {

// CONVERT CMSAMPLEBUFFER INTO A CGIMAGE
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);

CVPixelBufferLockBaseAddress(imageBuffer,0);


uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);


CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef cgimage = CGBitmapContextCreateImage(newContext);
UIImage *sourceImage= [UIImage imageWithCGImage:cgimage scale:1.0f orientation:UIImageOrientationLeftMirrored];
CGImageRelease(cgimage);
CGContextRelease(newContext);
CGColorSpaceRelease(colorSpace);

CVPixelBufferUnlockBaseAddress(imageBuffer,0);


// ***
// Adding code after this point to do image transformation usually causes it to crash
UIImage *rot = [self scaleAndRotateImage:sourceImage];
self.detectImage = rot;



}

Code to transform the image.... 代码转换图像....

- (UIImage*)scaleAndRotateImage:(UIImage *)image{
    int kMaxResolution = 320; // Or whatever

    CGImageRef imgRef = image.CGImage;

    CGFloat width = CGImageGetWidth(imgRef);
    CGFloat height = CGImageGetHeight(imgRef);

    CGAffineTransform transform = CGAffineTransformIdentity;
    CGRect bounds = CGRectMake(0, 0, width, height);
    if (width > kMaxResolution || height > kMaxResolution) {
        CGFloat ratio = width/height;
        if (ratio > 1) {
            bounds.size.width = kMaxResolution;
            bounds.size.height = bounds.size.width / ratio;
        }
        else {
            bounds.size.height = kMaxResolution;
            bounds.size.width = bounds.size.height * ratio;
        }
    }

    CGFloat scaleRatio = bounds.size.width / width;
    CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
    CGFloat boundHeight;
    UIImageOrientation orient = image.imageOrientation;
    switch(orient) {

        case UIImageOrientationUp: //EXIF = 1
            transform = CGAffineTransformIdentity;
            break;

        case UIImageOrientationUpMirrored: //EXIF = 2
            transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
            transform = CGAffineTransformScale(transform, -1.0, 1.0);
            break;

        case UIImageOrientationDown: //EXIF = 3
            transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
            transform = CGAffineTransformRotate(transform, M_PI);
            break;

        case UIImageOrientationDownMirrored: //EXIF = 4
            transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
            transform = CGAffineTransformScale(transform, 1.0, -1.0);
            break;

        case UIImageOrientationLeftMirrored: //EXIF = 5
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.height);
            transform = CGAffineTransformScale(transform, -1.0, 1.0);
            transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
            break;

        case UIImageOrientationLeft: //EXIF = 6
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
            transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
            break;

        case UIImageOrientationRightMirrored: //EXIF = 7
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeScale(-1.0, 1.0);
            transform = CGAffineTransformRotate(transform, M_PI / 2.0);
            break;

        case UIImageOrientationRight: //EXIF = 8
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
            transform = CGAffineTransformRotate(transform, M_PI / 2.0);
            break;

        default:
            [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];

    }

    UIGraphicsBeginImageContext(bounds.size);

    CGContextRef context = UIGraphicsGetCurrentContext();

    if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {
        CGContextScaleCTM(context, -scaleRatio, scaleRatio);
        CGContextTranslateCTM(context, -height, 0);
    }
    else {
        CGContextScaleCTM(context, scaleRatio, -scaleRatio);
        CGContextTranslateCTM(context, 0, -height);
    }

    CGContextConcatCTM(context, transform);

    CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);
    UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    //[self setRotatedImage:imageCopy];
    return imageCopy;
}

This function is just background to see how I setup the video output... 这个功能只是我看看如何设置视频输出的背景...

AVCaptureVideoDataOutput *videoOut = [[AVCaptureVideoDataOutput alloc] init];
[videoOut setAlwaysDiscardsLateVideoFrames:YES];
[videoOut setVideoSettings:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey]]; // BGRA is necessary for manual preview
dispatch_queue_t my_queue = dispatch_queue_create("com.example.subsystem.taskXYZ", NULL);
[videoOut setSampleBufferDelegate:self queue:my_queue];
if ([self.captureSession canAddOutput:videoOut]) [self.captureSession addOutput:videoOut];
else NSLog(@"Couldn't add video output");
[videoOut release];

I had a similar issue. 我有一个类似的问题。 What ended up happening was that the queue was filling up with unprocessed frames, because I wasn't processing fast enough in the delegate object. 最终发生的事情是队列中充满了未经处理的帧,因为我在委托对象中的处理速度不够快。

My solution was to do (once per processed frame): 我的解决方案是(每个处理过的帧一次):

proctr++;
if ((proctr % 20) == 0) {
  deferImageProcessing = true;
  dispatch_sync(queue, ^{
    [self queueFlushed];
  });
}

- (void)queueFlushed {
  deferImageProcessing = false;
}

Then, in the actual image processing code 然后,在实际的图像处理代码中

- (void)captureOutput:(AVCaptureOutput *)captureOutput
     didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
     fromConnection:(AVCaptureConnection *)connection
{ 
  if (deferImageProcessing)
    return;
  // do whatever else I'm doing...
}

Essentially, we occasionally suspend image processing until the queue empties. 基本上,我们偶尔会暂停图像处理,直到队列清空为止。
I hope this is useful. 我希望这很有用。

In setting up the video output, the newly created dispatch queue is not released. 在设置视频输出时,不会释放新创建的调度队列。 You can release it with 你可以发布它

dispatch_release(queue);

But I don't believe this function gets called too often, so the leak probably originates elsewhere. 但我不相信这个函数经常被调用,所以泄漏可能源自其他地方。 Browsed your code several times, couldn't find any other culprits... 几次浏览你的代码,找不到任何其他罪魁祸首......

Have you tried searching the leak with the Leaks instrument tool? 您是否尝试使用Leaks仪器工具搜索泄漏?

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