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如何使用uiimageview修改图像中的像素并在iPhone中显示新图像?

[英]How to modify the pixel in image using uiimageview and display the new image in iPhone?

i am new to iphone and i am making an app in which i want to change the image pixels . 我是iphone的新手,并且正在制作要更改图像像素的应用程序。 i am using uiimageview. 我正在使用uiimageview。 i have done some of the work. 我已经完成了一些工作。 the pixel data is change as i think so but it do not show the new updated image. 像素数据按照我的想法改变了,但没有显示新的更新图像。 here is my code 这是我的代码

-(void)Change{
struct pixel {
  unsigned char r, g, b, a;
 };

 UIImage *myimage = [ UIImage imageNamed:@"iphone-wallpapaer-silver-apple.jpg"];

 NSUInteger numberOfRedPixels = 0;
 NSUInteger numberOfGreenPixels = 0;
 NSUInteger numberOfBluePixels = 0;
 NSUInteger numberOfAlphaPixels = 0;
 struct pixel* pixels = (struct pixel*) calloc(1, myimage.size.width * myimage.size.height * sizeof(struct pixel));
    if (pixels != nil)
    {
        // Create a new bitmap

        CGContextRef context = CGBitmapContextCreate(
              (void*) pixels,
              myimage.size.width,
              myimage.size.height,
              8,
              myimage.size.width * 4,
              CGImageGetColorSpace(myimage.CGImage),
              kCGImageAlphaPremultipliedLast
              );

        if (context != NULL)
        {
            // Draw the image in the bitmap

            CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, myimage.size.width, myimage.size.height), myimage.CGImage);

            NSUInteger numberOfPixels = myimage.size.width * myimage.size.height;
   //NSLog(@"%d",numberOfPixels);
            while (numberOfPixels > 0) {
                if (pixels->r == 255) {
                    pixels->r = 0;
     //NSLog(@"%d",pixels->r);
     numberOfRedPixels++;
                }
    if(pixels->g == 255){
     pixels->g = 0;
     //NSLog(@"%d",pixels->g);
     numberOfGreenPixels ++;
    }
    if(pixels->b == 255){
     pixels->b = 0;
     //NSLog(@"%d",pixels->b);
     numberOfBluePixels ++;
    }
    if(pixels->a == 255){
     pixels->a = 0;
     numberOfAlphaPixels ++;
    }
                pixels++;
                numberOfPixels--;
   }

   context = CGBitmapContextCreate((void*)pixels,  
           myimage.size.width,
           myimage.size.height, 
           8,  
           myimage.size.width * 4,
           CGImageGetColorSpace(myimage.CGImage),
           kCGImageAlphaPremultipliedFirst );
UIImage *newImage   = [UIImage imageWithCGImage:context];
CGImageRef imageRef = CGBitmapContextCreateImage (newImage);   
}

Without seeing the rest of your code, you can try several things: 在没有看到其余代码的情况下,您可以尝试以下几种方法:

[self.myUIImageView setImage:newImage]; // actually sets the image into the view
[newImage release]; //cleanup memory.
[self needsDisplay]; //refresh the View

You shouldn't need the CGImageRef at the end. 最后,您不需要CGImageRef。

Also, look here for suggestions on how to do this in an alternative manner. 另外, 在此处查找有关如何以其他方式执行此操作的建议。


[EDIT] [编辑]

My suggestions was to not use CG at all. 我的建议是完全不使用CG。

NSData *pixelData = UIImagePNGRepresentation(self.UIImageView.UIImage); //psuedo-code

void* pixelBytes = [pixelData bytes];

// Take away the red pixel, assuming 32-bit RGBA
for(int i = 0; i < [pixelData length]; i += 4) {
    bytes[i] = 0; // red
    bytes[i+1] = bytes[i+1]; // green
    bytes[i+2] = bytes[i+2]; // blue
    bytes[i+3] = bytes[i+3]; // alpha
}
NSData* newPixelData = [NSData dataWithBytes:pixelBytes length:[pixelData length]];
UIImage* newImage = [UIImage imageWithData:newPixelData];
context = CGBitmapContextCreate((void*)pixels,

You don't need to create a second context (and in doing so, you're leaking the first context). 您不需要创建第二个上下文(这样做是在泄漏第一个上下文)。 I'm also not sure why you changed from AlphaPremultipliedLast to AlphaPremultipliedFirst. 我也不确定为什么您从AlphaPremultipliedLast更改为AlphaPremultipliedFirst。

UIImage *newImage   = [UIImage imageWithCGImage:context];

context is a CGContextRef, not a CGImageRef. context是CGContextRef,而不是CGImageRef。 That won't work. 那行不通。

CGImageRef imageRef = CGBitmapContextCreateImage (newImage);   

newImage is a UIImage*, not a CGContextRef. newImage是UIImage *,而不是CGContextRef。 That won't work either. 那也不行。

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