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为什么SDL_image不起作用

[英]Why Is SDL_image not working

I am new to C++ and SDL; 我是C ++和SDL的新手。 I am trying to add a new SDL extension libary using instructions found here: http://www.lazyfoo.net/SDL_tutorials/lesson03/windows/devcpp/index.php 我正在尝试使用此处的说明添加新的SDL扩展库: http : //www.lazyfoo.net/SDL_tutorials/lesson03/windows/devcpp/index.php

But I get these errors: 但是我得到这些错误:

3 C:\\Documents and Settings\\Edmund\\My Documents\\C++\\myprojects\\SDL\\SDLevent.cpp SDL/SDL_image.h: No such file or directory. 3 C:\\ Documents and Settings \\ Edmund \\ My Documents \\ C ++ \\ myprojects \\ SDL \\ SDLevent.cpp SDL / SDL_image.h:无此类文件或目录。

C:\\Documents and Settings\\Edmund\\My Documents\\C++\\myprojects\\SDL\\SDLevent.cpp In function `SDL_Surface* load_image(std::string)': C:\\ Documents and Settings \\ Edmund \\ My Documents \\ C ++ \\ myprojects \\ SDL \\ SDLevent.cpp在函数SDL_Surface * load_image(std :: string)中:

28 C:\\Documents and Settings\\Edmund\\My Documents\\C++\\myprojects\\SDL\\SDLevent.cpp `IMG_Load' undeclared (first use this function) 28 C:\\ Documents and Settings \\ Edmund \\ My Documents \\ C ++ \\ myprojects \\ SDL \\ SDLevent.cpp未声明“ IMG_Load”(首先使用此功能)

and then a bunch of unqualified ids. 然后是一堆不合格的ID。

This is my code: 这是我的代码:

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"

#include <string>

//Screen attributes
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;

//The surfaces
SDL_Surface *image = NULL;
SDL_Surface *screen = NULL;

//The event structure that will be used
SDL_Event event;

SDL_Surface *load_image( std::string filename ) 
{
    //The image that's loaded
    SDL_Surface* loadedImage = NULL;

    //The optimized image that will be used
    SDL_Surface* optimizedImage = NULL;

    //Load the image
    loadedImage = IMG_Load( filename.c_str() );

    //If the image loaded
    if( loadedImage != NULL )
    {
        //Create an optimized image
        optimizedImage = SDL_DisplayFormat( loadedImage );

        //Free the old image
        SDL_FreeSurface( loadedImage );
    }

    //Return the optimized image
    return optimizedImage;
}

void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination )
{
    //Temporary rectangle to hold the offsets
    SDL_Rect offset;

    //Get the offsets
    offset.x = x;
    offset.y = y;

    //Blit the surface
    SDL_BlitSurface( source, NULL, destination, &offset );
}

bool init()
{
    //Initialize all SDL subsystems
    if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
    {
        return false;    
    }

    //Set up the screen
    screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );

    //If there was an error in setting up the screen
    if( screen == NULL )
    {
        return false;    
    }

    //Set the window caption
    SDL_WM_SetCaption( "Event test", NULL );

    //If everything initialized fine
    return true;
}

bool load_files()
{
    //Load the image
    image = load_image( "astyle.bmp" );

    //If there was an error in loading the image
    if( image == NULL )
    {
        return false;    
    }

    //If everything loaded fine
    return true;    
}

void clean_up()
{
    //Free the image
    SDL_FreeSurface( image );

    //Quit SDL
    SDL_Quit();    
}

   //Initialize
    if( init() == false )
    {
        return 1;    
    }

    //Load the files
    if( load_files() == false )
    {
        return 1;    
    }

//Apply the surface to the screen
    apply_surface( 0, 0, image, screen );

    //Update the screen
    if( SDL_Flip( screen ) == -1 )
    {
        return 1;    
    }

 //While the user hasn't quit
    while( quit == false )
    {

 //While there's an event to handle
        while( SDL_PollEvent( &event ) )
        {

    //If the user has Xed out the window
            if( event.type == SDL_QUIT )
            {
                //Quit the program
                quit = true;
            }    
        }
    }

 //Free the surface and quit SDL
    clean_up();

    return 0;    
}

It is pretty much identical to what is on the tutorial so it should not be a problem with the code. 它与教程中的内容几乎相同,因此代码不会出现问题。 I have followed the Instructions on Lazy foo to the letter, I have put all of the files in the right place and linked to them so i do not know what I am doing wrong. 我已按照Lazy foo上的说明进行操作,我已将所有文件放在正确的位置并链接到它们,所以我不知道我在做什么错。

Your compiler can't find the SDL/SDL_image.h header, that leads to all those 'undeclared' errors. 您的编译器找不到SDL/SDL_image.h标头,这将导致所有这些“未声明的”错误。

Maybe you skipped Step 2 in the linked instructions. 也许您跳过了链接说明中的步骤2

Are you sure you have the SDL_Image function at all? 您确定完全具有SDL_Image函数吗? What IDE are you using? 您正在使用什么IDE? If its visual studio make sure you have linked the following: 如果其Visual Studio确保您已链接以下内容:

链接器输入

Also make sure you have downloaded the latest SDL_Image files from http://www.libsdl.org/projects/SDL_image/ 还要确保您已从http://www.libsdl.org/projects/SDL_image/下载了最新的SDL_Image文件

Another possible issue is that you havent placed the SDL_Image DLL files in the correct place. 另一个可能的问题是您没有将SDL_Image DLL文件放置在正确的位置。

you should use 你应该使用

#include "SDL.h"
#include "SDL_image.h"

and make sure that you have put the sdl include folder in your include directory 并确保已将sdl include文件夹放在include目录中

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