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為什么SDL_image不起作用

[英]Why Is SDL_image not working

我是C ++和SDL的新手。 我正在嘗試使用此處的說明添加新的SDL擴展庫: http : //www.lazyfoo.net/SDL_tutorials/lesson03/windows/devcpp/index.php

但是我得到這些錯誤:

3 C:\\ Documents and Settings \\ Edmund \\ My Documents \\ C ++ \\ myprojects \\ SDL \\ SDLevent.cpp SDL / SDL_image.h:無此類文件或目錄。

C:\\ Documents and Settings \\ Edmund \\ My Documents \\ C ++ \\ myprojects \\ SDL \\ SDLevent.cpp在函數SDL_Surface * load_image(std :: string)中:

28 C:\\ Documents and Settings \\ Edmund \\ My Documents \\ C ++ \\ myprojects \\ SDL \\ SDLevent.cpp未聲明“ IMG_Load”(首先使用此功能)

然后是一堆不合格的ID。

這是我的代碼:

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"

#include <string>

//Screen attributes
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;

//The surfaces
SDL_Surface *image = NULL;
SDL_Surface *screen = NULL;

//The event structure that will be used
SDL_Event event;

SDL_Surface *load_image( std::string filename ) 
{
    //The image that's loaded
    SDL_Surface* loadedImage = NULL;

    //The optimized image that will be used
    SDL_Surface* optimizedImage = NULL;

    //Load the image
    loadedImage = IMG_Load( filename.c_str() );

    //If the image loaded
    if( loadedImage != NULL )
    {
        //Create an optimized image
        optimizedImage = SDL_DisplayFormat( loadedImage );

        //Free the old image
        SDL_FreeSurface( loadedImage );
    }

    //Return the optimized image
    return optimizedImage;
}

void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination )
{
    //Temporary rectangle to hold the offsets
    SDL_Rect offset;

    //Get the offsets
    offset.x = x;
    offset.y = y;

    //Blit the surface
    SDL_BlitSurface( source, NULL, destination, &offset );
}

bool init()
{
    //Initialize all SDL subsystems
    if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
    {
        return false;    
    }

    //Set up the screen
    screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );

    //If there was an error in setting up the screen
    if( screen == NULL )
    {
        return false;    
    }

    //Set the window caption
    SDL_WM_SetCaption( "Event test", NULL );

    //If everything initialized fine
    return true;
}

bool load_files()
{
    //Load the image
    image = load_image( "astyle.bmp" );

    //If there was an error in loading the image
    if( image == NULL )
    {
        return false;    
    }

    //If everything loaded fine
    return true;    
}

void clean_up()
{
    //Free the image
    SDL_FreeSurface( image );

    //Quit SDL
    SDL_Quit();    
}

   //Initialize
    if( init() == false )
    {
        return 1;    
    }

    //Load the files
    if( load_files() == false )
    {
        return 1;    
    }

//Apply the surface to the screen
    apply_surface( 0, 0, image, screen );

    //Update the screen
    if( SDL_Flip( screen ) == -1 )
    {
        return 1;    
    }

 //While the user hasn't quit
    while( quit == false )
    {

 //While there's an event to handle
        while( SDL_PollEvent( &event ) )
        {

    //If the user has Xed out the window
            if( event.type == SDL_QUIT )
            {
                //Quit the program
                quit = true;
            }    
        }
    }

 //Free the surface and quit SDL
    clean_up();

    return 0;    
}

它與教程中的內容幾乎相同,因此代碼不會出現問題。 我已按照Lazy foo上的說明進行操作,我已將所有文件放在正確的位置並鏈接到它們,所以我不知道我在做什么錯。

您的編譯器找不到SDL/SDL_image.h標頭,這將導致所有這些“未聲明的”錯誤。

也許您跳過了鏈接說明中的步驟2

您確定完全具有SDL_Image函數嗎? 您正在使用什么IDE? 如果其Visual Studio確保您已鏈接以下內容:

鏈接器輸入

還要確保您已從http://www.libsdl.org/projects/SDL_image/下載了最新的SDL_Image文件

另一個可能的問題是您沒有將SDL_Image DLL文件放置在正確的位置。

你應該使用

#include "SDL.h"
#include "SDL_image.h"

並確保已將sdl include文件夾放在include目錄中

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