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在 C++ Win32 中创建透明窗口

[英]Creating a transparent window in C++ Win32

I'm creating what should be a very simple Win32 C++ app whose sole purpose it to ONLY display a semi-transparent PNG.我正在创建一个非常简单的 Win32 C++ 应用程序,其唯一目的是仅显示半透明的 PNG。 The window shouldn't have any chrome, and all the opacity should be controlled in the PNG itself.窗口不应该有任何镀铬,并且所有的不透明度都应该在 PNG 本身中进行控制。

My problem is that the window doesn't repaint when the content under the window changes, so the transparent areas of the PNG are "stuck" with what was under the window when the application was initially started.我的问题是当窗口下的内容更改时窗口不会重新绘制,因此 PNG 的透明区域“卡住”了应用程序最初启动时窗口下的内容。

Here's the line where I setup the new window:这是我设置新窗口的行:

hWnd = CreateWindowEx(WS_EX_TOPMOST, szWindowClass, szTitle, WS_POPUP, 0, height/2 - 20, 40, 102, NULL, NULL, hInstance, 0);

For the call to RegisterClassEx, I have this set for the background:对于对 RegisterClassEx 的调用,我为背景设置了以下设置:

wcex.hbrBackground = (HBRUSH)0;

Here is my handler for WM_PAINT message:这是我的 WM_PAINT 消息处理程序:

 case WM_PAINT:
 {
   hdc = BeginPaint(hWnd, &ps);
   Gdiplus::Graphics graphics(hdc);
   graphics.DrawImage(*m_pBitmap, 0, 0);
   EndPaint(hWnd, &ps);
   break;
 }

One thing to note is that the application is always docked to the left of the screen and doesn't move.需要注意的一件事是应用程序始终停靠在屏幕左侧并且不会移动。 But, what's underneath the application may change as the user opens, closes or moves windows under it.但是,当用户打开、关闭或移动应用程序下方的窗口时,应用程序下方的内容可能会发生变化。

When the application first starts, it looks perfect.当应用程序第一次启动时,它看起来很完美。 The transparent (and simi-transparent) parts of the PNG show through perfectly. PNG 的透明(和半透明)部分完美地显示出来。 BUT, when the background underneath the application changes, the background DOESN'T update, it just stays the same from when the application first started.但是,当应用程序下面的背景发生变化时,背景不会更新,它只是与应用程序首次启动时保持不变。 In fact, WM_PAINT (or WM_ERASEBKGND does not get called when the background changes).事实上,WM_PAINT(或 WM_ERASEBKGND 在背景改变时不会被调用)。

I've been playing with this for quite a while and have gotten close to getting 100% right, but not quite there.我已经玩了很长一段时间,并且已经接近 100% 正确,但还没有完全正确。 For instance, I've tried setting the background to (HBRUSH) NULL_BRUSH and I've tried handling WM_ERASEBKGND.例如,我尝试将背景设置为 (HBRUSH) NULL_BRUSH,并且尝试处理 WM_ERASEBKGND。

What can be done to get the window to repaint when the contents under it changes?当窗口下的内容发生变化时,如何让窗口重新绘制?

I was able to do exactly what I wanted by using the code from Part 1 and Part 2 of this series:通过使用本系列第 1 部分和第 2 部分中的代码,我能够完全按照自己的意愿行事:

Displaying a Splash Screen with C++ 使用 C++ 显示启动画面


Those blog posts are talking about displaying a splash screen in Win32 C++, but it was almost identical to what I needed to do.那些博客文章谈论在 Win32 C++ 中显示启动画面,但它几乎与我需要做的相同。 I believe the part that I was missing was that instead of just painting the PNG to the window using GDI+, I needed to use the UpdateLayeredWindow function with the proper BLENDFUNCTION parameter.我相信我缺少的部分是,我需要使用具有正确BLENDFUNCTION参数的UpdateLayeredWindow函数,而不是仅使用 GDI+ 将 PNG 绘制到窗口。 I'll paste the SetSplashImage method below, which can be found in Part 2 in the link above:我将粘贴下面的 SetSplashImage 方法,该方法可以在上面链接的第 2 部分中找到:

void SetSplashImage(HWND hwndSplash, HBITMAP hbmpSplash)
{
  // get the size of the bitmap
  BITMAP bm;
  GetObject(hbmpSplash, sizeof(bm), &bm);
  SIZE sizeSplash = { bm.bmWidth, bm.bmHeight };

  // get the primary monitor's info
  POINT ptZero = { 0 };
  HMONITOR hmonPrimary = MonitorFromPoint(ptZero, MONITOR_DEFAULTTOPRIMARY);
  MONITORINFO monitorinfo = { 0 };
  monitorinfo.cbSize = sizeof(monitorinfo);
  GetMonitorInfo(hmonPrimary, &monitorinfo);

  // center the splash screen in the middle of the primary work area
  const RECT & rcWork = monitorinfo.rcWork;
  POINT ptOrigin;
  ptOrigin.x = 0;
  ptOrigin.y = rcWork.top + (rcWork.bottom - rcWork.top - sizeSplash.cy) / 2;

  // create a memory DC holding the splash bitmap
  HDC hdcScreen = GetDC(NULL);
  HDC hdcMem = CreateCompatibleDC(hdcScreen);
  HBITMAP hbmpOld = (HBITMAP) SelectObject(hdcMem, hbmpSplash);

  // use the source image's alpha channel for blending
  BLENDFUNCTION blend = { 0 };
  blend.BlendOp = AC_SRC_OVER;
  blend.SourceConstantAlpha = 255;
  blend.AlphaFormat = AC_SRC_ALPHA;

  // paint the window (in the right location) with the alpha-blended bitmap
  UpdateLayeredWindow(hwndSplash, hdcScreen, &ptOrigin, &sizeSplash,
      hdcMem, &ptZero, RGB(0, 0, 0), &blend, ULW_ALPHA);

  // delete temporary objects
  SelectObject(hdcMem, hbmpOld);
  DeleteDC(hdcMem);
  ReleaseDC(NULL, hdcScreen);
}

Use the SetLayeredWindowAttributes archive function, this allows you to set a mask color that will become transparent, thus allowing the background to show through.使用SetLayeredWindowAttributes存档功能,这允许您设置将变为透明的遮罩颜色,从而允许背景显示出来。

You will also need to configure your window with the layered flag, eg :您还需要使用分层标志配置您的窗口,例如

SetWindowLong(hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE) | WS_EX_LAYERED);

After that it's fairly simple:之后就相当简单了:

// Make red pixels transparent:
SetLayeredWindowAttributes(hwnd, RGB(255,0,0), 0, LWA_COLORKEY);

When your PNG contains semi-transparent pixels that you want to blend with the background, this becomes more complicated.当您的 PNG 包含要与背景混合的半透明像素时,这会变得更加复杂。 You could try looking at the approach in this CodeProject article:您可以尝试查看这篇 CodeProject 文章中的方法:

Cool, Semi-transparent and Shaped Dialogs with Standard Controls for Windows 2000 and Above 带有适用于 Windows 2000 及更高版本的标准控件的酷炫、半透明和异形对话框

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