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Windows Form Application C锐视觉工作室2010

[英]Windows Form Application C sharp visual studio 2010

I am making an UNO game application. 我正在制作一个UNO游戏应用程序。 I conveniently created a form2 (game table) with all the players and their cards being displayed etc. Now, I just want to add a text box to show the current player. 我方便地创建了一个form2(游戏桌),其中显示了所有玩家及其卡牌,等等。现在,我只想添加一个文本框来显示当前玩家。

So what i did was - 所以我做的是 -

  1. Dragged and dropped a text box. 拖曳并放下一个文本框。 Warning - Warning 1 You must rebuild your project for the changes to Gui1.Form2 to show up in any open designers. 警告-警告1您必须重建项目才能对Gui1.Form2所做的更改显示在任何打开的设计器中。 0 0 0 0

  2. Rebuild da form - 重建da形式 -

I see another file being created - form21.designer.cs. 我看到正在创建另一个文件-form21.designer.cs。 Pl. PL。 see the contents of file below - 请参阅以下文件的内容-

Error - Error 1 Missing partial modifier on declaration of type 'Gui1.Form2'; 错误 - 错误1在声明类型'Gui1.Form2'时缺少部分修饰符; another partial declaration of this type exists C:\\Users\\uday\\Desktop\\Uday\\Client_0407\\Gui1\\Form21.Designer.cs 25 18 Gui1 存在此类型的另一个部分声明C:\\ Users \\ uday \\ Desktop \\ Uday \\ Client_0407 \\ Gui1 \\ Form21.Designer.cs 25 18 Gui1

NOTE - It is not just with textbox only. 注意 - 它不仅仅是文本框。 If I do any drag and drop modifications, same happens. 如果我做任何拖放修改,同样的事情发生。

form21.designer.cs form21.designer.cs

//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.1
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Gui1 {
    using System;


    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    public class Form2 {

        private static global::System.Resources.ResourceManager resourceMan;

        private static global::System.Globalization.CultureInfo resourceCulture;

        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Form2() {
        }

        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Gui1.Form2", typeof(Form2).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }

        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }

        public static System.Drawing.Bitmap Pic_MyPlayer_Image {
            get {
                object obj = ResourceManager.GetObject("Pic_MyPlayer.Image", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }

        public static System.Drawing.Bitmap Pic_OtherPlayer1_Image {
            get {
                object obj = ResourceManager.GetObject("Pic_OtherPlayer1.Image", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }

        public static System.Drawing.Bitmap Pic_OtherPlayer2_Image {
            get {
                object obj = ResourceManager.GetObject("Pic_OtherPlayer2.Image", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }

        public static System.Drawing.Bitmap Pic_OtherPlayer3_Image {
            get {
                object obj = ResourceManager.GetObject("Pic_OtherPlayer3.Image", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

Your files are messed up; 你的文件搞砸了; it looks like to tried to convert half of a Resources class into a form. 它似乎试图将Resources类的一半转换为表单。

Add a new Form by right-clicking the project and clicking Add, Windows Form (and give it an real name, not Form2 ) and move your code into it. 右键单击项目,然后单击“添加”,“ Windows窗体”(并为其提供真实名称, 而不是“ Form2 ),然后将代码移入其中,以添加新窗体。
Then, delete all of the files involved in your current dysfunctional Form2. 然后,删除当前功能不正常的Form2中涉及的所有文件。

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