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正确推送结构的2D向量时出现问题(C ++)

[英]Problem properly pushing 2D vector of structs (C++)

I am having trouble filling a vector of type vector<vector<clickable> > . 我在填充vector<vector<clickable> >类型的vector<vector<clickable> >时遇到麻烦。 The compiler seems to be ok with pushing back vector<clickable> onto it as long as the push_back happens in the same function as the declaration of the variable, but it doesn't allow it when the variable is declared in a .h file and the push_back is executed in another function of the class. 只要push_back发生在与变量声明相同的函数中,编译器似乎可以将vector<clickable>推回到它上面,但是当变量在.h文件中声明时它不允许它push_back在类的另一个函数中执行。

In the following examples, the loops should be exactly the same, except that one calls push_back on a vector<vector<clickable> > that was just declared in the same function, and the other calls push_back on one declared in the .h file. 在下面的示例中,循环应该完全相同,除了在同一函数中声明的vector<vector<clickable> >上调用push_back,而另一个调用.h文件中声明的push_back。

Example of what works (This is from the main function, but it works in any function.): 什么有用的例子(这是来自main函数,但它适用于任何函数。):

vector<vector<clickable> > clicks;
for(int i = 0; i < 10; i++){
    vector<clickable> click;
    for(int j = 0; j < 10; j++){
            click.push_back(clickable(Rect(Point(50,50),5,10),"blar"));
    }
    clicks.push_back(click);
}

Example of what doesn't work: 什么不起作用的例子:

Gui.h: Gui.h:

#include <vector>
//...
struct clickable {
    Rect rect;
    string msg;
    bool visible;
    clickable(Rect rectangle, string message){
            rect = rectangle;
            msg = message;
            visible = true;
    }
};
//...
class Gui{
  public:
    //...
    void load_environment();
    //...
  private:
    vector<vector<clickable> > ship;
    //...
}

Gui.cpp: Gui.cpp:

#include "Gui.h"
//...
void Gui::load_environment(){
    for(int i = 0; i < 10; i++){
            vector<clickable> click;
            for(int j = 0; j < 10; j++){
                    click.push_back(clickable(Rect(Point(50,50),5,10),
                                            "blar"));
            }
            ship.push_back(click);
    }
}
//...

I think it might have something to do with my failure to overload some operators, but I don't actually have any idea if that is even the cause of the problem, or what I should overload if it is. 我认为这可能与我无法重载某些运算符有关,但实际上我什至不知道这是否是问题的原因,或者我应该重载什么。

edit Here is the text of the error: 编辑这是错误的文本:

Gui.cpp:47: error: no matching function for call to 'std::vector<std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >, std::allocator<std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > > >::push_back(std::vector<clickable, std::allocator<clickable> >&)' /usr/lib/gcc/x86_64-redhat-linux/4.1.2/../../../../include/c++/4.1.2/bits/stl_vector.h:602: note: candidates are: void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >, _Alloc = std::allocator<std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >]

The error message says, in effect, that it thinks the vector you're trying to push_back onto is actually a vector<vector<string> > , rather than a vector<vector<clickable> > as you were expecting. 该错误消息指出,实际上,它认为你想在矢量push_back到实际上是一个vector<vector<string> >而不是一个vector<vector<clickable> >如您所期望。

You probably just need to do a clean rebuild. 您可能只需要进行干净的重建即可。

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