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AS3使子类/对象可以访问变量的正确方法是什么

[英]AS3 what is the correct way of making a variable accessible to a child class / object

When you initialize a new object, how can that class have access to a variable from the parent? 初始化新对象时,该类如何从父对象访问变量?

In this case Blob needs to be able to access scale? 在这种情况下,Blob需要能够访问规模吗?

    public class Parent 
    {
        protected var scale:int = 32;

        public function Parent()
        {
             var shape = new Blob(15, 55);
        }
    }

-- -

public class Blob 
{
    private var _xp:int
    private var _yp:int

    private var _worldX:int;
    private var _worldY:int;

    public function Blob(x:int, y:int) 
    {
        _xp = x;
        _yp = y;

        _worldX = _xp * scale;
        _worldY = _yp * scale;
    }

    public function get worldX():int {
        return _worldX;
    }

} }

The extends keyword is what you're looking for. extends关键字是您正在寻找的。

public class Blob extends Parent{
    /* This class is now a subclass of Parent */

It is not exactly clear what you want to accomplish. 目前还不清楚你想要完成什么。 In your example you probably need to pass a reference to Parent object in Blob constructor and make scale public. 在您的示例中,您可能需要在Blob构造函数中传递对父对象的引用并将比例设置为public。 You can avoid passing a reference if both Blob and Parent are in display list and Parent contains Blob (that is Blob is some descendant of DisplayObject and Parent is DisplayObjectContainer). 如果Blob和Parent都在显示列表中并且Parent包含Blob(即Blob是DisplayObject的一些后代而Parent是DisplayObjectContainer),则可以避免传递引用。 That way you can use DisplayObject's parent property to get to Parent. 这样,您可以使用DisplayObject的父属性来获取Parent。

public class Parent 
{
    public var scale:int = 32;

    public function Parent()
    {
         var shape = new Blob(15, 55, this);
    }
}

-- -

public class Blob {
private var _xp:int
private var _yp:int

private var _worldX:int;
private var _worldY:int;

private var _parent:Parent;

public function Blob(x:int, y:int, parent:Parent) 
{
    _xp = x;
    _yp = y;
    _parent = parent;

    _worldX = _xp * parent.scale;
    _worldY = _yp * parent.scale;
}

public function get worldX():int {
    return _worldX;
}}

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