[英]Using LitJson in unity3d
2 questions. 2个问题。
1) Is it possible to use the LitJson library as is while scripting in Javascript? 1)是否可以在使用Javascript编写脚本时按原样使用LitJson库? This is really a general question about being able to use c# source in javascript source.
这实际上是一个关于在JavaScript源代码中使用c#源代码的普遍问题。
2) I'm new to c# dev. 2)我是C#开发人员的新手。 I can't seem to get LitJson up and running.
我似乎无法启动LitJson并使其运行。 The following code throws this error:
An object reference is required to access non-static member
LitJson.JsonReader.Read()'` 以下代码引发此错误:
An object reference is required to access non-static member
LitJson.JsonReader.Read()' An object reference is required to access non-static member
using UnityEngine;
using System.Collections;
public class Loadr : MonoBehaviour {
string url= "http://developer.echonest.com/api/v4/artist/images?api_key=N6E4NIOVYMTHNDM8J&id=ARH6W4X1187B99274F&format=json&results=1&start=0&license=unknown";
void Start (){
WWW www = new WWW(url);
print(www.text);
Object a = LitJson.JsonReader.Read(www.text);
print(a.response.status);
}
}
any thoughts? 有什么想法吗?
I've been through a bunch of Json libraries in Unity3D. 我经历过Unity3D中的一堆Json库。 The only one I've found that doesn't have weird serialization/deserialization quirks, and works consistently in iOS, WebPlayer, and Editor is JsonFX JsonSerializer 1.4 .
我发现的唯一一个没有怪异的序列化/反序列化怪癖,并且在iOS,WebPlayer和Editor中都能正常工作的是JsonFX JsonSerializer 1.4 。
That said, I think your problem is that you have to instantiate a JsonReader before you can use it's methods. 就是说,我认为您的问题是必须先实例化JsonReader,然后才能使用它的方法。
Something like this might work: 这样的事情可能会起作用:
var reader = new LitJson.JsonReader();
Object a = reader.Read(www.text);
Edit: 编辑:
Whoops, I skipped part of your question. 糟糕,我跳过了部分问题。 You should be able to using any managed assembly from UnityScript, just like from C#.
您应该能够使用UnityScript中的任何托管程序集,就像C#中一样。 Instead of including namespaces with
using
, you use import
. 您可以使用
import
,而不是在using
中包含名称空间。 After that the code would be virtually identical to the C# version, except for the way UnityScript defines types ( var blah : Type = YadaYada();
) 之后,代码几乎与C#版本相同,除了
var blah : Type = YadaYada();
定义类型的方式( var blah : Type = YadaYada();
)
Have a look at the LitJSON fork for Unity3D: 看看Unity3D的LitJSON分支:
Actually LitJson has some issues and is not always working as expected, so I created a simple JSON-Lib that can handle all Unity3D Types, Enums and arbitrary classes. 实际上,LitJson存在一些问题,并非总是能按预期运行,因此我创建了一个简单的JSON-Lib,它可以处理所有Unity3D类型,枚举和任意类。
Find it at GitHub: Tiny-JSON 在GitHub上找到它: Tiny-JSON
You can use it very simple: 您可以非常简单地使用它:
// encode
Animal a = new Animal(4);
string json = Json.Encode(a);
// decode
IList<Animal> a = Json.Decode<IList<Animal>>("[{\"legs\":4}, {\"legs\":2}]");
About question 关于问题
if you want to access js code in c# script ,you should place the js code int Plugins folder, and vice versa. 如果要在c#脚本中访问js代码,则应将js代码放入“ Plugins”文件夹,反之亦然。
Object a = LitJson.JsonReader.Read(www.text);
I think JosnReader is not a static class,you should instance a new JsonRead Object and then you can access Read(string data) mehotd 我认为JosnReader不是静态类,您应该实例化一个新的JsonRead Object,然后可以访问Read(string data)mehotd
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