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在应用程序内购买

[英]In App Purchase

in the App Store Review Guidelines is stated in section that "Apps using IAP to purchase physical goods or goods and services used outside of the application will be rejected." App Store Review Guidelines》中的“使用IAP购买实物商品或在应用程序外使用的商品和服务的应用程序将被拒绝”一节中写道。

Looking also into iOS Developer Program License Agreement referenced in 11.12 of the App Store Review Guidelines I can see there in Attachment 2, section 1. 1.11 that "You may not use the In App Purchase API to offer goods or services to be used outside of Your Application."还要查看 App Store 审查指南 11.12 中引用的iOS 开发人员计划许可协议,我可以在附件 2 第 1 节 1.11 中看到“您不得使用应用内购买 API 来提供要在外部使用的商品或服务你的申请。”

1/According to my understanding everything which is not consumed within the application like ordering of eg paper books, food delivery, flight tickets, electronics cannot be done via the In App Purchase mechanism. 1/据我了解,应用程序内未使用的所有内容,例如订购纸质书、食品配送、机票、电子产品,都无法通过应用内购买机制完成。 Everything which is consumed within the application like e-books, video streams, audio streams, new game levels, etc. (when the provided content is in accordance with App Store Review Guidelines and iOS Developer Program License Agreement) and user is charged for this content, the IAP must be used or can be an option to other payment system as stated in 11.3.应用程序中使用的所有内容,如电子书、视频流、音频流、新游戏关卡等(当提供的内容符合 App Store 审查指南和 iOS 开发者计划许可协议时),用户需为此付费内容,必须使用 IAP,或者可以作为 11.3 中所述的其他支付系统的选项。

2/ For the In App Purchase there is not any limit for the 30% fee for the Apple, eg theoretically if the content is charged for 10.000USD, Apple takes 3.000USD. 2/ 对于应用内购买,Apple 的 30% 费用没有任何限制,例如理论上如果内容收费 10.000 美元,Apple 收取 3.000 美元。

Are my assumptions correct?我的假设正确吗?

BR STeN BR 斯坦

Yes, that is correct.对,那是正确的。 Note however, that if you use an alternative payment mechanism, Apple still wants their 30% cut.但是请注意,如果您使用其他支付机制,Apple 仍然希望他们削减 30%。

Indeed, it seems like your assumptions are correct.确实,您的假设似乎是正确的。

Quoting from Apple's Guidelines - 11.3 Apps using IAP to purchase physical goods or goods and services used outside of the application will be rejected.引用 Apple 的指南 - 11.3 使用 IAP 购买实体商品或在应用程序之外使用的商品和服务的应用程序将被拒绝。

This is validated by apps that are already in the Apple app store, such as Groupon, Fandango, Chegg and others that charge users credit cards for physical goods or goods consumed outside of the app without passing the transaction through Apple.已经在 Apple 应用商店中的应用验证了这一点,例如 Groupon、Fandango、Chegg 等,这些应用在不通过 Apple 进行交易的情况下向用户信用卡收取实物商品或在应用外消费的商品的费用。

I believe your interpretation is correct.我相信你的解释是正确的。 Although in-app purchases have to be set at price poitns as well, you can't simply enter an amount.尽管应用内购买也必须设置为价格点,但您不能简单地输入金额。

Apple does not take 30% of the transaction if its for physical good.如果是为了实物,苹果不会拿走 30% 的交易。

As stated above for such goods the app needs to use other mechanism then Apple's IAP for taking the money.如上所述,对于此类商品,应用程序需要使用其他机制,然后是 Apple 的 IAP 来取款。 This answer is verified with apps and companies that I work with.此答案已通过与我合作的应用程序和公司进行验证。

Other libraries for physical payments for iOS can be: Card IO, PayPal , ZooZ and maybe others. iOS 的其他物理支付库可以是:卡 IO、 PayPalZooZ等。

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