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使用Java有效地对图像进行颜色循环

[英]Efficiently color cycling an image in Java

I'm writing a Mandelbrot fractal viewer, and I would like to implement color cycling in a smart way. 我正在写一个Mandelbrot分形观察器,我想以聪明的方式实现色彩循环。 Given an image, I would like to modify its IndexColorModel. 给定一个图像,我想修改它的IndexColorModel。

As far as I can tell, there's no way to modify an IndexColorModel, and there's no way to give an image a new IndexColorModel. 据我所知,没有办法修改IndexColorModel,并且无法为图像提供新的IndexColorModel。 In fact, I think there's no way to extract its color model or image data. 事实上,我认为没有办法提取其颜色模型或图像数据。

It seems that the only solution is to hold on to the raw image data and color palette that were used to create the image, manually create a new palette with the rotated colors, create a new IndexColorModel, then create a whole new image from the data and new color model. 似乎唯一的解决方案是保持用于创建图像的原始图像数据和调色板,手动创建具有旋转颜色的新调色板,创建新的IndexColorModel,然后从数据创建一个全新的图像和新的颜色模型。

This all seems like too much work. 这一切似乎都是太多的工作。 Is there an easier and faster way? 有更简单快捷的方式吗?

Here's the best solution I can come up with. 这是我能想到的最佳解决方案。 This code creates a 1000x1000 pixel image and shows an animation of the colors cycling at about 30 frames per second. 此代码创建一个1000x1000像素的图像,并显示以每秒约30帧的速度循环的颜色动画。

(old) (旧)

import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;

public class ColorCycler {

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        });
    }

    private static void createAndShowGUI() {
        JFrame jFrame = new JFrame("Color Cycler");
        jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        jFrame.add(new MyPanel());
        jFrame.pack();
        jFrame.setVisible(true);
    }

}

class MyPanel extends JPanel implements ActionListener {

    private byte[] reds = new byte[216];
    private byte[] greens = new byte[216];
    private byte[] blues = new byte[216];
    private final byte[] imageData = new byte[1000 * 1000];
    private Image image;

    public MyPanel() {
        generateColors();
        generateImageData();
        (new Timer(35, this)).start();
    }

    // The window size is 1000x1000 pixels.
    public Dimension getPreferredSize() {
        return new Dimension(1000, 1000);
    }

    // Generate 216 unique colors for the color model.
    private void generateColors() {
        int index = 0;
        for (int i = 0; i < 6; i++) {
            for (int j = 0; j < 6; j++) {
                for (int k = 0; k < 6; k++, index++) {
                    reds[index] = (byte) (i * 51);
                    greens[index] = (byte) (j * 51);
                    blues[index] = (byte) (k * 51);
                }
            }
        }
    }

    // Create the image data for the MemoryImageSource.
    // This data is created once and never changed.
    private void generateImageData() {
        for (int i = 0; i < 1000 * 1000; i++) {
            imageData[i] = (byte) (i % 216);
        }
    }

    // Draw the image.
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawImage(image, 0, 0, 1000, 1000, null);
    }

    // This method is called by the timer every 35 ms.
    // It creates the modified image to be drawn.
    @Override
    public void actionPerformed(ActionEvent e) { // Called by Timer.
        reds = cycleColors(reds);
        greens = cycleColors(greens);
        blues = cycleColors(blues);
        IndexColorModel colorModel = new IndexColorModel(8, 216, reds, greens, blues);
        image = createImage(new MemoryImageSource(1000, 1000, colorModel, imageData, 0, 1000));
        repaint();
    }

    // Cycle the colors to the right by 1.
    private byte[] cycleColors(byte[] colors) {
        byte[] newColors = new byte[216];
        newColors[0] = colors[215];
        System.arraycopy(colors, 0, newColors, 1, 215);
        return newColors;
    }
}

Edit 2: 编辑2:

Now I precompute the IndexColorModels. 现在我预先计算IndexColorModels。 This means that on each frame I only need to update the MemoryImageSource with a new IndexColorModel. 这意味着在每个帧上我只需要使用新的IndexColorModel更新MemoryImageSource。 This seems like the best solution. 这似乎是最好的解决方案。

(I also just noticed that in my fractal explorer, I can reuse the single set of precomputed IndexColorModels on every image I generate. That means the one-time cost of 140K lets me color cycle everything in real-time. This is great.) (我也注意到在我的分形探测器中,我可以在我生成的每个图像上重复使用单组预先计算的IndexColorModel。这意味着140K的一次性成本让我可以实时地对所有内容进行颜色循环。这很棒。)

Here's the code: 这是代码:

import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;

public class ColorCycler {

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        });
    }

    private static void createAndShowGUI() {
        JFrame jFrame = new JFrame("Color Cycler");
        jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        jFrame.add(new MyPanel());
        jFrame.pack();
        jFrame.setVisible(true);
    }

}

class MyPanel extends JPanel implements ActionListener {

    private final IndexColorModel[] colorModels = new IndexColorModel[216];
    private final byte[] imageData = new byte[1000 * 1000];
    private final MemoryImageSource imageSource;
    private final Image image;
    private int currentFrame = 0;

    public MyPanel() {
        generateColorModels();
        generateImageData();
        imageSource = new MemoryImageSource(1000, 1000, colorModels[0], imageData, 0, 1000);
        imageSource.setAnimated(true);
        image = createImage(imageSource);
        (new Timer(35, this)).start();
    }

    // The window size is 1000x1000 pixels.
    public Dimension getPreferredSize() {
        return new Dimension(1000, 1000);
    }

    // Generate 216 unique colors models, one for each frame.
    private void generateColorModels() {
        byte[] reds = new byte[216];
        byte[] greens = new byte[216];
        byte[] blues = new byte[216];
        int index = 0;
        for (int i = 0; i < 6; i++) {
            for (int j = 0; j < 6; j++) {
                for (int k = 0; k < 6; k++, index++) {
                    reds[index] = (byte) (i * 51);
                    greens[index] = (byte) (j * 51);
                    blues[index] = (byte) (k * 51);
                }
            }
        }
        for (int i = 0; i < 216; i++) {
            colorModels[i] = new IndexColorModel(8, 216, reds, greens, blues);
            reds = cycleColors(reds);
            greens = cycleColors(greens);
            blues = cycleColors(blues);
        }
    }

    // Create the image data for the MemoryImageSource.
    // This data is created once and never changed.
    private void generateImageData() {
        for (int i = 0; i < 1000 * 1000; i++) {
            imageData[i] = (byte) (i % 216);
        }
    }

    // Draw the image.
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawImage(image, 0, 0, 1000, 1000, null);
    }

    // This method is called by the timer every 35 ms.
    // It updates the ImageSource of the image to be drawn.
    @Override
    public void actionPerformed(ActionEvent e) { // Called by Timer.
        currentFrame++;
        if (currentFrame == 216) {
            currentFrame = 0;
        }
        imageSource.newPixels(imageData, colorModels[currentFrame], 0, 1000);
        repaint();
    }

    // Cycle the colors to the right by 1.
    private byte[] cycleColors(byte[] colors) {
        byte[] newColors = new byte[216];
        newColors[0] = colors[215];
        System.arraycopy(colors, 0, newColors, 1, 215);
        return newColors;
    }
}

Edit: (old) 编辑:( 旧)

Heisenbug suggested that I use the newPixels() method of MemoryImageSource. Heisenbug建议我使用MemoryImageSource的newPixels()方法。 The answer has since been deleted, but it turned out to be a good idea. 答案已被删除,但事实证明这是一个好主意。 Now I only create one MemoryImageSource and one Image. 现在我只创建一个MemoryImageSource和一个Image。 On each frame I create a new IndexColorModel and update the MemoryImageSource. 在每个帧上,我创建一个新的IndexColorModel并更新MemoryImageSource。

Here's the updated code: (old) 这是更新的代码:( 旧)

import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;

public class ColorCycler {

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        });
    }

    private static void createAndShowGUI() {
        JFrame jFrame = new JFrame("Color Cycler");
        jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        jFrame.add(new MyPanel());
        jFrame.pack();
        jFrame.setVisible(true);
    }

}

class MyPanel extends JPanel implements ActionListener {

    private byte[] reds = new byte[216];
    private byte[] greens = new byte[216];
    private byte[] blues = new byte[216];
    private final byte[] imageData = new byte[1000 * 1000];
    private final MemoryImageSource imageSource;
    private final Image image;

    public MyPanel() {
        generateColors();
        generateImageData();
        IndexColorModel colorModel = new IndexColorModel(8, 216, reds, greens, blues);
        imageSource = new MemoryImageSource(1000, 1000, colorModel, imageData, 0, 1000);
        imageSource.setAnimated(true);
        image = createImage(imageSource);
        (new Timer(35, this)).start();
    }

    // The window size is 1000x1000 pixels.
    public Dimension getPreferredSize() {
        return new Dimension(1000, 1000);
    }

    // Generate 216 unique colors for the color model.
    private void generateColors() {
        int index = 0;
        for (int i = 0; i < 6; i++) {
            for (int j = 0; j < 6; j++) {
                for (int k = 0; k < 6; k++, index++) {
                    reds[index] = (byte) (i * 51);
                    greens[index] = (byte) (j * 51);
                    blues[index] = (byte) (k * 51);
                }
            }
        }
    }

    // Create the image data for the MemoryImageSource.
    // This data is created once and never changed.
    private void generateImageData() {
        for (int i = 0; i < 1000 * 1000; i++) {
            imageData[i] = (byte) (i % 216);
        }
    }

    // Draw the image.
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawImage(image, 0, 0, 1000, 1000, null);
    }

    // This method is called by the timer every 35 ms.
    // It updates the ImageSource of the image to be drawn.
    @Override
    public void actionPerformed(ActionEvent e) { // Called by Timer.
        reds = cycleColors(reds);
        greens = cycleColors(greens);
        blues = cycleColors(blues);
        IndexColorModel colorModel = new IndexColorModel(8, 216, reds, greens, blues);
        imageSource.newPixels(imageData, colorModel, 0, 1000);
        repaint();
    }

    // Cycle the colors to the right by 1.
    private byte[] cycleColors(byte[] colors) {
        byte[] newColors = new byte[216];
        newColors[0] = colors[215];
        System.arraycopy(colors, 0, newColors, 1, 215);
        return newColors;
    }
}

In addition to pre-computing the cycles, as @Thomas comments, factor out the magic number 1000. Here's a related example of Changing the ColorModel of a BufferedImage and a project you may like. 除了预先计算周期之外,作为@Thomas注释,将幻数1000分解出来。这是更改BufferedImage的ColorModel和您可能喜欢的项目的相关示例。

Addendum: Factoring out magic numbers will allow you to change them reliably while profiling, which is required to see if you're making progress. 附录:分析幻数将允许您在分析时可靠地更改它们,这是查看您是否正在取得进展所必需的。

Addendum: While I suggested three color lookup tables per frame, your idea to pre-compute IndexColorModel instances is even better. 附录:虽然我每帧建议三个颜色查找表,但您预先计算IndexColorModel实例的想法更好。 As an alternative to an array, consider a Queue<IndexColorModel> , with LinkedList<IndexColorModel> as a concrete implementation. 作为数组的替代方法,请考虑Queue<IndexColorModel> ,将LinkedList<IndexColorModel>作为具体实现。 This simplifies your model rotation as shown below. 这简化了模型旋转,如下所示。

@Override
public void actionPerformed(ActionEvent e) { // Called by Timer.
    imageSource.newPixels(imageData, models.peek(), 0, N);
    models.add(models.remove());
    repaint();
}

Addendum: One more variation to dynamically change the color models and display timing. 附录:动态改变颜色模型和显示时间的另一种变化。

在此输入图像描述

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.IndexColorModel;
import java.awt.image.MemoryImageSource;
import java.util.LinkedList;
import java.util.Queue;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;

/** @see http://stackoverflow.com/questions/7546025 */
public class ColorCycler {

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {

            @Override
            public void run() {
                new ColorCycler().create();
            }
        });
    }

    private void create() {
        JFrame jFrame = new JFrame("Color Cycler");
        jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        final ColorPanel cp = new ColorPanel();
        JPanel control = new JPanel();
        final JSpinner s = new JSpinner(
            new SpinnerNumberModel(cp.colorCount, 2, 256, 1));
        s.addChangeListener(new ChangeListener() {

            @Override
            public void stateChanged(ChangeEvent e) {
                cp.setColorCount(((Integer) s.getValue()).intValue());
            }
        });
        control.add(new JLabel("Shades:"));
        control.add(s);
        jFrame.add(cp, BorderLayout.CENTER);
        jFrame.add(control, BorderLayout.SOUTH);
        jFrame.pack();
        jFrame.setLocationRelativeTo(null);
        jFrame.setVisible(true);
    }

    private static class ColorPanel extends JPanel implements ActionListener {

        private static final int WIDE = 256;
        private static final int PERIOD = 40; // ~25 Hz
        private final Queue<IndexColorModel> models =
            new LinkedList<IndexColorModel>();
        private final MemoryImageSource imageSource;
        private final byte[] imageData = new byte[WIDE * WIDE];
        private final Image image;
        private int colorCount = 128;

        public ColorPanel() {
            generateColorModels();
            generateImageData();
            imageSource = new MemoryImageSource(
                WIDE, WIDE, models.peek(), imageData, 0, WIDE);
            imageSource.setAnimated(true);
            image = createImage(imageSource);
            (new Timer(PERIOD, this)).start();
        }

        // The preferred size is NxN pixels.
        @Override
        public Dimension getPreferredSize() {
            return new Dimension(WIDE, WIDE);
        }

        public void setColorCount(int colorCount) {
            this.colorCount = colorCount;
            generateColorModels();
            generateImageData();
            repaint();
        }

        // Generate MODEL_SIZE unique color models.
        private void generateColorModels() {
            byte[] reds = new byte[colorCount];
            byte[] greens = new byte[colorCount];
            byte[] blues = new byte[colorCount];
            for (int i = 0; i < colorCount; i++) {
                reds[i] = (byte) (i * 256 / colorCount);
                greens[i] = (byte) (i * 256 / colorCount);
                blues[i] = (byte) (i * 256 / colorCount);
            }
            models.clear();
            for (int i = 0; i < colorCount; i++) {
                reds = rotateColors(reds);
                greens = rotateColors(greens);
                blues = rotateColors(blues);
                models.add(new IndexColorModel(
                    8, colorCount, reds, greens, blues));
            }
        }

        // Rotate colors to the right by one.
        private byte[] rotateColors(byte[] colors) {
            byte[] newColors = new byte[colors.length];
            newColors[0] = colors[colors.length - 1];
            System.arraycopy(colors, 0, newColors, 1, colors.length - 1);
            return newColors;
        }

        // Create some data for the MemoryImageSource.
        private void generateImageData() {
            for (int i = 0; i < imageData.length; i++) {
                imageData[i] = (byte) (i % colorCount);
            }
        }

        // Draw the image.
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            long start = System.nanoTime();
            imageSource.newPixels(imageData, models.peek(), 0, WIDE);
            models.add(models.remove());
            double delta = (System.nanoTime() - start) / 1000000d;
            g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
            g.drawString(String.format("%1$5.3f", delta), 5, 15);
        }

        // Called by the Timer every PERIOD ms.
        @Override
        public void actionPerformed(ActionEvent e) { // Called by Timer.
            repaint();
        }
    }
}

I'd use LWJGL (OpenGL interface to Java) with a Mandelbrot pixel shader, and do the colour-cycling in the shader. 我将LWJGL(Java的OpenGL接口)与Mandelbrot像素着色器一起使用,并在着色器中进行颜色循环。 Far more efficient than using Java2D. 比使用Java2D更有效。

http://nuclear.mutantstargoat.com/articles/sdr_fract/ http://nuclear.mutantstargoat.com/articles/sdr_fract/

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