[英]Easy way of using STL algorithms in C++
I have this code on Win32: 我在Win32上有以下代码:
Actor* Scene::GetActor(const char* name)
{
StringID actorID(name);
auto actor = find_if(m_actors.begin(), m_actors.end(), [&](Actor* actor){return actor->GetName() == actorID;});
return actor != m_actors.end() ? *actor : NULL;
}
Because this couldn't be compiled on iPhone with GCC/LLVM Clang I want to removed C++11 features from it. 由于无法在使用GCC / LLVM Clang的iPhone上进行编译,因此我想从中删除C ++ 11功能。 Is there any other easy way of using STL algorithms without using C++11 features?
在不使用C ++ 11功能的情况下,还有其他使用STL算法的简便方法吗? I don't want to declare simple function like this compare function everywhere in the code.
我不想在代码中的任何地方都声明简单的函数,例如比较函数。
You can try to implement a generic predicate for this, something along these lines (demo here ): 你可以尝试实现这一通用的谓词,东西沿着这些线路(演示这里 ):
template<class C, class T, T (C::*func)() const>
class AttributeEquals {
public:
AttributeEquals(const T& value) : value(value) {}
bool operator()(const C& instance) {
return (instance.*func)() == value;
}
private:
const T& value;
};
This would require some more tweaking, since in your case you are working with pointers, but you get the general idea. 这将需要更多的调整,因为在您的情况下,您正在使用指针,但是您已经有了一般的想法。
Have you tried using Blocks? 您是否尝试过使用积木?
auto actor = find_if(m_actors.begin(), m_actors.end(),
^(Actor* actor){return actor->GetName() == actorID;});
Rather than using an anonymous function, you'll have to define and construct a functor. 不必使用匿名函数,而必须定义和构造函子。 You'll also have to drop the auto keyword.
您还必须删除auto关键字。
Actor* Scene::GetActor(const char* name)
{
StringID actorID(name);
MyFunctor funct(actorID); // move code from anon function to operator() of MyFunctor
// Replace InputIterator with something appropriate - might use a shortening typedef
InputIterator actor = find_if(m_actors.begin(), m_actors.end(), funct);
return actor != m_actors.end() ? *actor : NULL;
}
If StringID is your own class, you can make it a functor by defining operator(). 如果StringID是您自己的类,则可以通过定义operator()使其成为函子。
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