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测量C ++中popcount函数的时间

[英]measure time for popcount function in c++

i am interested how to put it in loop so that get real time which is taken by cpu to execute each different operation 我很感兴趣如何将其放入循环中,以便获取cpu执行每个不同操作所花费的实时时间

#include<iostream>
#include<cstdlib>
#include<time.h>

using namespace std;
typedef unsigned __int64 uint64;
const uint64 m1=0x5555555555555555;
const uint64 m2=0x3333333333333333;
const uint64 m4=0x0f0f0f0f0f0f0f0f;
const uint64 m8=0x00ff00ff00ff00ff;
const uint64 m16=0x0000ffff0000ffff;
const uint64 m32=0x00000000ffffffff;
const uint64 hff=0xffffffffffffffff;
const uint64 h01=0x0101010101010101;

uint64 popcount_1(uint64 x)
{
    x=(x&m1)+((x>>1)&m1);
    x=(x&m2)+((x>>2)&m2);
    x=(x&m4)+((x>>4)&m4);
    x=(x&m8)+((x>>8)&m8);
    x=(x&m16)+((x>>16)&m16);
    x=(x&m32)+((x>>32)&m32);
    return (uint64)x;
}

//This uses fewer arithmetic operations than any other known
//implementation on machines with slow multiplication.
//It uses 17 arithmetic operations.
int popcount_2(uint64 x)
{
    x-=(x>>1)&m1;//put count of each 2 bits into those 2 bits
    x=(x&m2)+((x>>2)&m2);//put count of each 4 bits into those 4 bits
    x=(x+(x>>4))&m4; //put count of each 8 bits into those 8 bits
    x+=x>>8;//put count of each 16 bits into their lowest 8 bits
    x+=x>>16;
    x+=x>>32;
    return x&0x7f;
}
////This uses fewer arithmetic operations than any other known
//implementation on machines with fast multiplication.
//It uses 12 arithmetic operations, one of which is a multiply.
int popcount_3(uint64 x)
{
    x-=(x>>1)&m1;
    x=(x&m2)+((x>>2)&m2);
    x=(x+(x>>4))&m4;
    return (x*h01)>>56;
}
uint64 popcount_4(uint64 x)
{
    uint64  count;
    for(count=0; x; count++)
    {
        x&=x-1;
    }
    return count;
}
uint64 random()
{
    uint64 r30=RAND_MAX*rand()+rand();
    uint64 s30=RAND_MAX*rand()+rand();
    uint64  t4=rand()&0xf;
    uint64 res=(r30<<34 )+(s30<<4)+t4;
    return res;
}
int main()
{
    int testnum;
    while (true)
    {
        cout<<"enter number of test "<<endl;
        cin>>testnum;
        uint64 x= random();
        switch(testnum)
        {
            case 1: {
                    clock_t start=clock();
                    popcount_1(x);
                    clock_t end=clock();
                    cout<<"execution time of first method"<<start-end<<" "<<endl;
                }
                break;
            case 2: {
                    clock_t start=clock();
                    popcount_2(x);
                    clock_t end=clock();
                    cout<<"execution time of first method"<<start-end<<" "<<endl;
                }
                break;
            case 3: {
                    clock_t start=clock();
                    popcount_3(x);
                    clock_t end=clock();
                    cout<<"execution time of first method"<<start-end<<" "<<endl;
                }
                break;
            case 4: {
                    clock_t start=clock();
                    popcount_4(x);
                    clock_t end=clock();
                    cout<<"execution time of first method"<<start-end<<" "<<endl;
                }
                break;
            default:
                cout<<"it is not correct number "<<endl;
                break;
        }
    }
    return 0;
}

it writes on terminal always zero inspite of which number test i enter,it is clear for me why because 10 or even 20 and 100 operation is not anything for modern computer,but how could i dot such that get if not exact answer,approximation at least?thanks a lot 它写在终端上始终是零,尽管我输入了哪个数字测试,但对于我来说很清楚为什么因为10甚至20和100的运算对于现代计算机来说不是什么,但是我怎么点这样才能得到不准确的答案,逼近至少?非常感谢

Just repeat all the tests a large number of times. 只需多次重复所有测试即可。

The following repeats 1 Mio (1024*1024) 2^25 times for each test. 对于每个测试,以下将 1 Mio(1024 * 1024) 重复2 ^ 25次。 You might want to divide the times to get the time in nanoseconds, but for comparison the total numbers would be fine (and easier to read). 您可能希望将时间除以十亿分之一秒为单位的时间,但是为了进行比较,总数是可以的(而且更易于阅读)。

int main()
{
    int testnum;
    while (true)
    {
        cout<<"enter number of test "<<endl;
        cin>>testnum;
        uint64 x= random();

        clock_t start=clock();
        switch(testnum)
        {
            case 1: for(unsigned long it=0; it<=(1ul<<26); ++it) popcount_1(x); break;
            case 2: for(unsigned long it=0; it<=(1ul<<26); ++it) popcount_2(x); break;
            case 3: for(unsigned long it=0; it<=(1ul<<26); ++it) popcount_3(x); break;
            case 4: for(unsigned long it=0; it<=(1ul<<26); ++it) popcount_4(x); break;
            default:
                cout<<"it is not correct number "<<endl;
                break;
        }
        clock_t end=clock();
        cout<<"execution time of method " << testnum << ": " << (end-start) <<" "<<endl;
    }
    return 0;
}

Note also fixed start-end to (end-start) :) 注意还要将 start-end 固定(end-start) :)

You want to perform a microbenchmark of a very cheap operation. 您想要执行非常便宜的操作的微基准测试。 You need to: 你需要:

  • Make a loop around the cheap operations; 周围的廉价操作的循环 ; one that takes long enough to time reasonably; 一种需要足够长的时间才能合理使用的时间; eg around a second. 例如大约一秒钟。
  • Ensure that you use the result from one loop iteration in the next to avoid the compiler just omitting the body entirely. 确保在下一个循环中使用一个循环迭代的结果,以避免编译器完全省略主体。
  • Wrap the entire loop in a function, mark the function as not-inlinable with a compiler-specific attribute (again, to ensure the compiler doesn't just omit the call) and call this function from your timing function. 将整个循环包装在一个函数中,使用特定于编译器的属性将其标记为不可插入 (同样,请确保编译器不会只是忽略调用),然后从计时函数中调用函数。 Alternatively , return a value depending on all loop iterations and actually use that return value (eg print it or store it in a volatile variable) in your main program to ensure the compiler can't just optimize the program and remove it. 或者 ,根据所有循环迭代返回一个值, 在主程序中实际使用该返回值 (例如,将其打印或存储在volatile变量中),以确保编译器不能只是优化程序并删除它。
  • Additionally, you should use high-resolution timers and not clock() . 另外,您应该使用高分辨率计时器,而不要使用clock() On windows this would be QueryPerformanceCounter(&tick_count) , on unix clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &timespec_var) , and on macos have a look at mach_absolute_time() . 在Windows上,它是QueryPerformanceCounter(&tick_count) ,在unix clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &timespec_var) ,在mach_absolute_time() Another advantage of (some of) these methods is that they measure CPU time, not wall-clock time, and are thus slightly less variable in the face of other activity on the system. 这些方法(其中的某些方法)的另一个优点是,它们测量的是CPU时间,而不是时钟时间,因此,面对系统上的其他活动,它们的可变性较小。

Again, it's absolutely critical to make sure you actually use the values computed either by storing them in a volatile variable, printing them or by returning them from a non-inlined function to ensure the compiler can't just optimize them away. 同样, 绝对重要的是确保您实际使用所计算的值,方法是将它们存储在volatile变量中,打印它们或从非内联函数返回它们,以确保编译器不能仅仅对其进行优化。 And you do not want to mark your core method non-inlinable, since function call overhead may well swamp such microbenchmarks; 而你希望你的标记芯法非可以内联,因为函数调用的开销很可能淹没这样的微基准测试; for similar reasons you should probably avoid random . 出于类似的原因,您应该避免random This is why you should benchmark a function containing a loop calling the (inlinable) function you're actually interested in. 这就是为什么您应该对包含循环的函数进行基准测试,该循环调用您实际上感兴趣的(不可插入)函数。

For example: 例如:

#include <iostream>
#include <time.h>
typedef unsigned __int64 uint64;

inline uint64 popcount_1(uint64 x)// etc...

template<typename TF>
uint64 bench_intfunc_helper(TF functor, size_t runs){//benchmark this
    uint64 retval = 0;
    for(size_t i=0; i<runs; ++i) retval += functor(i); 
    // note that i may not have a representative distribution like this
    return retval;//depends on all loop iterations!
}
template<typename TF>
double bench_intfunc(TF functor, size_t runs){
    clock_t start=clock();//hi-res timers would be better
    volatile auto force_evalution = bench_intfunc_helper(functor,runs);
    clock_t end=clock();
    return (end-start)/1000.0;
}
#define BENCH(f) do {std::cout<<"Elapsed time for "<< RUNS <<" runs of " #f \
    ": " << bench_intfunc([](uint64 x) {return f(x);},RUNS) <<"s\n"; } while(0)

int main() {
    BENCH(popcount_1);
    BENCH(popcount_2);
    BENCH(popcount_3);
    BENCH(popcount_4);
    return 0;
}

Simply omitting volatile , for example, causes GCC 4.6.3 and MSC 10.0 on my machine to report 0s spent. 例如,仅忽略volatile会导致我的计算机上的GCC 4.6.3和MSC 10.0报告花费的0。 I'm using a lambda since function pointers aren't inlined by these compilers but lambda's are. 我使用的是lambda,因为这些编译器未内联函数指针,但lambda却是内联函数。

On my machine the output of this benchmark on GCC is: 在我的机器上,此GCC基准测试的输出为:

Elapsed time for 1073741824 runs of popcount_1: 3.7s
Elapsed time for 1073741824 runs of popcount_2: 3.822s
Elapsed time for 1073741824 runs of popcount_3: 4.091s
Elapsed time for 1073741824 runs of popcount_4: 23.821s

and on MSC: 在MSC上:

Elapsed time for 1073741824 runs of popcount_1: 7.508s
Elapsed time for 1073741824 runs of popcount_2: 5.864s
Elapsed time for 1073741824 runs of popcount_3: 3.705s
Elapsed time for 1073741824 runs of popcount_4: 19.353s

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