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如何拦截iPhone旋转

[英]How to intercept iPhone rotation

in my app I got a Home with several buttons. 在我的应用程序中,我有一个带有多个按钮的主页。 Each button opens a separate view. 每个按钮打开一个单独的视图。 In each view, if I put the device in landscape a help view is shown. 在每个视图中,如果我将设备放在横向,都会显示一个帮助视图。 Everything works fine except that in whatever view I am, if I put the iPhone like to lay on a table (I don't know how to eplain better...) the app exites from that view and comes back to the first view, the Home. 一切正常,除了在任何视图下,如果我将iPhone放在桌子上(我不知道如何更好地摆放……),应用程序都会从​​该视图退出并返回第一个视图,家。 Here's my code: 这是我的代码:

- (void)viewDidLoad
{
[super viewDidLoad];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self 
selector:@selector(orientationChanged:)name:@"UIDeviceOrientationDidChangeNotification" 
object:nil];
[self performSelector:@selector (ritardo) withObject:nil afterDelay:5.0f];
}

-(void)orientationChanged:(NSNotification *)object{
UIDeviceOrientation deviceOrientation = [[object object] orientation];

if (deviceOrientation == UIInterfaceOrientationPortrait)
{
    [UIView beginAnimations:@"View Flip" context:nil];
    [UIView setAnimationDuration:0.5f];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
    self.view = self.portraitView;
}
else  if (deviceOrientation == UIInterfaceOrientationLandscapeLeft || deviceOrientation 
== UIInterfaceOrientationLandscapeRight)
{
    [UIView beginAnimations:@"View Flip" context:nil];
    [UIView setAnimationDuration:0.5f];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
    self.view = self.landscapeView;
}
[UIView commitAnimations];
[self dismissModalViewControllerAnimated:NO];
}

-(void) ritardo {
ruota.image = [UIImage imageNamed:@"RuotaPerAiuto.png"];    
}

- (void)viewDidUnload
{
[self setPortraitView:nil]; 
[self setLandscapeView:nil];
[self setRuota:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}

- (BOOL)shouldAutorotateToInterfaceOrientation: 
(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
    return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
    return YES;
}
}
@end

Hi hope you can help me 嗨,希望你能帮助我

EDIT: I modified the -(void)orientationChanged:(NSNotification *)object{ in this way: 编辑:我以这种方式修改了-(void)orientationChanged:(NSNotification *)object {:

-(void)orientationChanged:(NSNotification *)object{
UIDeviceOrientation deviceOrientation = [[object object] orientation];
if (deviceOrientation == UIDeviceOrientationFaceUp)// || deviceOrientation == 
UIDeviceOrientationFaceDown) 
{
    return;
}
if (deviceOrientation == UIInterfaceOrientationPortrait || deviceOrientation == 
UIInterfaceOrientationPortraitUpsideDown)
{
    [UIView beginAnimations:@"View Flip" context:nil];
    [UIView setAnimationDuration:0.5f];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
    self.view = self.portraitView;
}
else 
if (deviceOrientation == UIInterfaceOrientationLandscapeLeft || deviceOrientation == 
UIInterfaceOrientationLandscapeRight)
{
    [UIView beginAnimations:@"View Flip" context:nil];
    [UIView setAnimationDuration:0.5f];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
    self.view = self.landscapeView;
}
[UIView commitAnimations];
[self dismissModalViewControllerAnimated:NO];
}

Now, if I'm in portrait and get the iPhone to faceUp position works good. 现在,如果我是人像并将iPhone置于faceUp位置,则效果很好。 But when I change position from faceUp to portrait it goes back to the home... 但是当我将位置从faceUp更改为portrait时,它又回到了家中...

The problem is that UIDeviceOrientationDidChangeNotification will be fired independently from shouldAutorotateToInterfaceOrientation . 问题在于UIDeviceOrientationDidChangeNotification将独立于shouldAutorotateToInterfaceOrientation触发。 And you don't handle the cases UIInterfaceOrientationPortraitUpsideDown , UIDeviceOrientationFaceUp and UIDeviceOrientationFaceDown in the method orientationChanged: . 而你不处理的情况下UIInterfaceOrientationPortraitUpsideDownUIDeviceOrientationFaceUpUIDeviceOrientationFaceDown的方法orientationChanged: So when the device is rotated to one of these orientations, your code is equivalent to: 因此,将设备旋转到这些方向之一时,您的代码等效于:

-(void)orientationChanged:(NSNotification *)object
{
    [UIView commitAnimations];
    [self dismissModalViewControllerAnimated:NO];
}

So you should remove the lines: 因此,您应该删除以下行:

[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:)name:@"UIDeviceOrientationDidChangeNotification" object:nil];

and put you code in the method willRotateToInterfaceOrientation : 并将代码放在willRotateToInterfaceOrientation方法中:

- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
{
    [UIView beginAnimations:@"View Flip" context:nil];
    [UIView setAnimationDuration:0.5f];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
    if (UIInterfaceOrientationIsPortrait(interfaceOrientation)) {
        self.view = self.portraitView;
    } else {
        self.view = self.landscapeView;
    }
    [UIView commitAnimations];
    [self dismissModalViewControllerAnimated:NO];
}

Edit 编辑

If you want to keep orientationChanged , then modify it as follows: 如果要保留orientationChanged ,请按如下所示进行修改:

-(void)orientationChanged:(NSNotification *)object{
    UIDeviceOrientation deviceOrientation = [[object object] orientation];
    if (deviceOrientation == UIInterfaceOrientationPortrait) {
        [UIView beginAnimations:@"View Flip" context:nil];
        [UIView setAnimationDuration:0.5f];
        [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
        self.view = self.portraitView;
        [UIView commitAnimations];
        [self dismissModalViewControllerAnimated:NO];
    } else  if (deviceOrientation == UIInterfaceOrientationLandscapeLeft || deviceOrientation == UIInterfaceOrientationLandscapeRight) {
        [UIView beginAnimations:@"View Flip" context:nil];
        [UIView setAnimationDuration:0.5f];
        [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
        self.view = self.landscapeView;
        [UIView commitAnimations];
        [self dismissModalViewControllerAnimated:NO];
    }
}

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