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Socket.io 客户端:用一个处理程序响应所有事件?

[英]Socket.io Client: respond to all events with one handler?

Is it possible to have a socket.io client respond to all events without to have specify each event individually?是否可以让 socket.io 客户端响应所有事件而无需单独指定每个事件?

For example, something like this (which obviously doesn't work right now):例如,像这样的东西(显然现在不起作用):

var socket = io.connect("http://myserver");

socket.on("*", function(){
  // listen to any and all events that are emitted from the
  // socket.io back-end server, and handle them here.

  // is this possible? how can i do this?
});

I want this callback function to be called when any / all events are received by the client-side socket.io code.我希望在客户端 socket.io 代码收到任何/所有事件时调用此回调函数。

Is this possible?这可能吗? How?如何?

Updated solution for socket.io-client 1.3.7 socket.io-client 1.3.7的更新解决方案

var onevent = socket.onevent;
socket.onevent = function (packet) {
    var args = packet.data || [];
    onevent.call (this, packet);    // original call
    packet.data = ["*"].concat(args);
    onevent.call(this, packet);      // additional call to catch-all
};

Use like this:像这样使用:

socket.on("*",function(event,data) {
    console.log(event);
    console.log(data);
});

None of the answers worked for me, though the one of Mathias Hopf and Maros Pixel came close, this is my adjusted version.尽管 Mathias Hopf 和 Maros Pixel 的答案很接近,但没有一个答案对我有用,这是我调整后的版本。

NOTE: this only catches custom events, not connect/disconnect etc注意:这只捕获自定义事件,而不是连接/断开等

It looks like the socket.io library stores these in a dictionary.看起来 socket.io 库将这些存储在字典中。 As such, don't think this would be possible without modifying the source.因此,不要认为在不修改源代码的情况下这是可能的。

From source :来源

EventEmitter.prototype.on = function (name, fn) {
    if (!this.$events) {
      this.$events = {};
    }

    if (!this.$events[name]) {
      this.$events[name] = fn;
    } else if (io.util.isArray(this.$events[name])) {
      this.$events[name].push(fn);
    } else {
      this.$events[name] = [this.$events[name], fn];
    }

    return this;
  };

Finally , there is a module called socket.io-wildcard which allows using wildcards on client and server side最后,还有一个名为socket.io-wildcard的模块,它允许在客户端和服务器端使用通配符

var io         = require('socket.io')();
var middleware = require('socketio-wildcard')();

io.use(middleware);

io.on('connection', function(socket) {
  socket.on('*', function(){ /* … */ });
});

io.listen(8000);

Here you go ...干得好 ...

var socket = io.connect();
var globalEvent = "*";
socket.$emit = function (name) {
    if(!this.$events) return false;
    for(var i=0;i<2;++i){
        if(i==0 && name==globalEvent) continue;
        var args = Array.prototype.slice.call(arguments, 1-i);
        var handler = this.$events[i==0?name:globalEvent];
        if(!handler) handler = [];
        if ('function' == typeof handler) handler.apply(this, args);
        else if (io.util.isArray(handler)) {
            var listeners = handler.slice();
            for (var i=0, l=listeners.length; i<l; i++)
                listeners[i].apply(this, args);
        } else return false;
    }
    return true;
};
socket.on(globalEvent,function(event){
    var args = Array.prototype.slice.call(arguments, 1);
    console.log("Global Event = "+event+"; Arguments = "+JSON.stringify(args));
});

This will catch events like connecting , connect , disconnect , reconnecting too, so do take care.这也会捕获connectingconnectdisconnectreconnecting连接等事件,所以请务必小心。

Note: this answer is only valid for socket.io 0.x注意:此答案仅对 socket.io 0.x 有效

You can override socket.$emit您可以覆盖socket.$emit

With the following code you have two new functions to:使用以下代码,您有两个新功能:

  • Trap all events捕获所有事件
  • Trap only events which are not trapped by the old method (it is a default listener)仅捕获旧方法未捕获的事件(它是默认侦听器)
var original_$emit = socket.$emit;
socket.$emit = function() {
    var args = Array.prototype.slice.call(arguments);
    original_$emit.apply(socket, ['*'].concat(args));
    if(!original_$emit.apply(socket, arguments)) {
        original_$emit.apply(socket, ['default'].concat(args));
    }
}

socket.on('default',function(event, data) {
    console.log('Event not trapped: ' + event + ' - data:' + JSON.stringify(data));
});

socket.on('*',function(event, data) {
    console.log('Event received: ' + event + ' - data:' + JSON.stringify(data));
});

As it is in v3.0 documentation :就像在v3.0 文档中一样:

socket.onAny((event, ...args) => {
  console.log(`got ${event}`);
});

The current (Apr 2013) GitHub doc on exposed events mentions a socket.on('anything') .当前(2013 年 4 月)关于暴露事件的 GitHub 文档提到了socket.on('anything') It appears that 'anything' is a placeholder for a custom event name, not an actual keyword that would catch any event. 'anything' 似乎是自定义事件名称的占位符,而不是可以捕获任何事件的实际关键字。

I've just started working with web sockets and Node.JS, and immediately had a need to handle any event, as well as to discover what events were sent.我刚刚开始使用 Web 套接字和 Node.JS,并且立即需要处理任何事件,以及发现发送了哪些事件。 Can't quite believe this functionality is missing from socket.io.不敢相信 socket.io 缺少这个功能。

socket.io-client 1.7.3 socket.io 客户端 1.7.3

As of May 2017 couldn't make any of the other solutions work quite how i wanted - made an interceptor, using at Node.js for testing purposes only:截至 2017 年 5 月,无法让任何其他解决方案完全按照我的意愿工作 - 制作了一个拦截器,仅在 Node.js 上用于测试目的:

var socket1 = require('socket.io-client')(socketUrl)
socket1.on('connect', function () {
  console.log('socket1 did connect!')
  var oldOnevent = socket1.onevent
  socket1.onevent = function (packet) {
    if (packet.data) {
      console.log('>>>', {name: packet.data[0], payload: packet.data[1]})
    }
    oldOnevent.apply(socket1, arguments)
  }
})

References:参考:

Because your question was pretty general in asking for a solution, I'll pitch this one that requires no hacking the code, just a change in how you use the socket.因为您的问题在寻求解决方案时非常笼统,所以我将提出这个不需要破解代码的问题,只需改变您使用套接字的方式即可。

I just decided to have my client app send the exact same event, but with a different payload.我刚刚决定让我的客户端应用程序发送完全相同的事件,但使用不同的有效负载。

socket.emit("ev", { "name" : "miscEvent1"} );
socket.emit("ev", { "name" : "miscEvent2"} );

And on the server, something like...在服务器上,类似...

socket.on("ev", function(eventPayload) {
   myGenericHandler(eventPayload.name);
});

I don't know if always using the same event could cause any issues, maybe collisions of some kind at scale, but this served my purposes just fine.我不知道是否总是使用相同的事件会导致任何问题,也许是某种规模的碰撞,但这很好地满足了我的目的。

There is a long discussion about this topic going on at the Socket.IO repository issue page.在 Socket.IO 存储库问题页面上对此主题进行了长时间的讨论 There are a variety of solutions posted there (eg, overriding EventEmitter with EventEmitter2).那里发布了各种解决方案(例如,用 EventEmitter2 覆盖 EventEmitter)。 lmjabreu released another solution a couple weeks ago: a npm module called socket.io-wildcard that patches in a wildcard event onto Socket.IO (works with the current Socket.IO, ~0.9.14). lmjabreu 几周前发布了另一个解决方案:一个名为socket.io-wildcard的 npm 模块,该模块将通配符事件修补到 Socket.IO(适用于当前的 Socket.IO,~0.9.14)。

Even though this is a old question, I have the same problem and solved using the native socket in Node.js , which has a event of .on('data'), fired everytime some data comes.即使这是一个老问题,我也有同样的问题,并使用Node.js中的本机套接字解决了这个问题,它有一个 .on('data') 事件,每次数据到来时都会触发。 So this is what I've done so far:所以这就是我到目前为止所做的:

const net = require('net')

const server = net.createServer((socket) => {
    // 'connection' listener.
    console.log('client connected')

    // The stuff I was looking for
    socket.on('data', (data) => {
        console.log(data.toString())
    })

    socket.on('end', () => {
        console.log('client disconnected')
    })
})

server.on('error', (err) => {
    throw err;
})

server.listen(8124, () => {
    console.log('server bound');
})

All methods I found (including socket.io-wildcard and socketio-wildcard) didn't work for me.我发现的所有方法(包括 socket.io-wildcard 和 socketio-wildcard)都不适合我。 Apparently there is no $emit in socket.io 1.3.5...显然 socket.io 1.3.5 中没有 $emit ......

After reading socket.io code, I patched up the following which DID work:阅读 socket.io 代码后,我修补了以下 DID 工作:

var Emitter = require('events').EventEmitter;
var emit = Emitter.prototype.emit;
[...]
var onevent = socket.onevent;
socket.onevent = function (packet) {
    var args = ["*"].concat (packet.data || []);
    onevent.call (this, packet);    // original call
    emit.apply   (this, args);      // additional call to catch-all
};

This might be a solution for others as well.这也可能是其他人的解决方案。 However, ATM I don't exactly understand why nobody else seems to have issues with the existing "solutions"?!?但是,ATM 我不完全理解为什么其他人似乎对现有的“解决方案”没有问题?!? Any ideas?有任何想法吗? Maybe it's my old node version (0.10.31)...也许这是我的旧节点版本(0.10.31)......

@Matthias Hopf answer @Matthias Hopf 回答

Updated answer for v1.3.5.更新了 v1.3.5 的答案。 There was a bug with args, if you wanna listen on old event and * event together.如果您想一起收听旧事件和*事件,则 args 存在错误。

var Emitter = require('events').EventEmitter;
var emit = Emitter.prototype.emit;
// [...]
var onevent = socket.onevent;
socket.onevent = function (packet) {
    var args = packet.data || [];
    onevent.call (this, packet);    // original call
    emit.apply   (this, ["*"].concat(args));      // additional call to catch-all
};

I'm using Angular 6 and the npm package: ngx-socket-io我正在使用Angular 6和 npm 包: ngx-socket-io

import { Socket } from "ngx-socket-io";

... ...

constructor(private socket: Socket) { }

... ...

After connect the socket, I use this code, this is handling all custom events...连接套接字后,我使用此代码,这是处理所有自定义事件...

const onevent = this.socket.ioSocket.onevent;
this.socket.ioSocket.onevent = function (packet: any) {
  const args = packet.data || [];
  onevent.call(this, packet);    // original call
  packet.data = ["*"].concat(args);
  onevent.call(this, packet);      // additional call to catch-all
};
this.socket.on("*", (eventName: string, data: any) => {
  if (typeof data === 'object') {
    console.log(`socket.io event: [${eventName}] -> data: [${JSON.stringify(data)}]`);
  } else {
    console.log(`socket.io event: [${eventName}] -> data: [${data}]`);
  }
});

In v4, Socket.IO has Catch-all listeners .在 v4 中,Socket.IO 有Catch-all listeners For example:例如:

socket.prependAny(() => {
   console.log("This will be fired first");
});

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