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iphone:从相机拍摄的图像改变方向

[英]iphone : image captured from camera changes orientation

I made an iphone app to capture image from camera and to set that image in next view. 我制作了一个iPhone应用程序来捕捉相机中的图像,并在下一个视图中设置该图像。 But the problem is that image is rotated. 但问题是图像是旋转的。 ie landscape image becomes potraite and protraite image becomes landscape. 即景观图像成为potraite和protraite图像成为景观。 I have referred many codes but could not get solution. 我已经提到了许多代码,但无法获得解决方案。

My code is : 我的代码是:

- (void)btnCapturePressed
{
 if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera])
        {

            picker=[[UIImagePickerController alloc] init];
            picker.delegate=self;

            [picker setAllowsEditing:YES];

            picker.sourceType=UIImagePickerControllerSourceTypeCamera;
            //[self.navigationController pushViewController:(UIViewController *)ipc animated:YES];
            [self presentModalViewController:picker animated:YES];
            [picker release];
      }
}

-(void) imagePickerController:(UIImagePickerController *) picker didFinishPickingMediaWithInfo :(NSDictionary *)info
{
           UIImage *imageToScale=[info objectForKey:UIImagePickerControllerOriginalImage];

            imgView = [[UIImageView alloc] initWithImage:imageToScale];

            [picker presentModalViewController:cropper animated:YES];
}

I have also refered the link . 我也提到过这个链接 with same problem, but could not find the solution. 有同样的问题,但找不到解决方案。

Please help me. 请帮我。

Thanks. 谢谢。

So for that at the time of image take store the orientation of the device and pass it to the method below as parameter Here just give any name to method and pass the parameter orientation 因此,在图像时,请存储设备的方向并将其作为参数传递给下面的方法。这里只给出方法的任何名称并传递参数orientation

switch (orientation) {
            case UIDeviceOrientationPortrait:
                [featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(0.))];
                break;
            case UIDeviceOrientationPortraitUpsideDown:
                [featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(180.))];
                break;
            case UIDeviceOrientationLandscapeLeft:
                [featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(90.))];
                break;
            case UIDeviceOrientationLandscapeRight:
                [featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(-90.))];
                break;
            case UIDeviceOrientationFaceUp:
            case UIDeviceOrientationFaceDown:
            default:
                break; // leave the layer in its last known orientation
        }

and the macro I have used here DegreesToRadians() is as follow 我在这里使用的宏DegreesToRadians()如下

static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

This will definitely works. 这肯定会奏效。

Happy Coding :) 快乐编码:)

EDIT 编辑

If the above code doesn't work well then use this one 如果上面的代码不能很好地使用这个代码

@interface UIImage (RotationMethods)
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
@end

@implementation UIImage (RotationMethods)

- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees 
{   
    // calculate the size of the rotated view's containing box for our drawing space
    UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
    CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
    rotatedViewBox.transform = t;
    CGSize rotatedSize = rotatedViewBox.frame.size;

    // Create the bitmap context
    UIGraphicsBeginImageContext(rotatedSize);
    CGContextRef bitmap = UIGraphicsGetCurrentContext();

    // Move the origin to the middle of the image so we will rotate and scale around the center.
    CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

    //   // Rotate the image context
    CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

    // Now, draw the rotated/scaled image into the context
    CGContextScaleCTM(bitmap, 1.0, -1.0);
    CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;

}
@end

and then call the above function as below 然后调用上面的函数如下

switch (orientation) {
        case UIDeviceOrientationPortrait:
            image = [image imageRotatedByDegrees:0];
            break;
        case UIDeviceOrientationPortraitUpsideDown:
            image = [image imageRotatedByDegrees:180];
            break;
        case UIDeviceOrientationLandscapeLeft:
            image = [image imageRotatedByDegrees:-90];
            break;
        case UIDeviceOrientationLandscapeRight:
            image = [image imageRotatedByDegrees:90];
            break;
        case UIDeviceOrientationFaceUp:
        case UIDeviceOrientationFaceDown:
        default:
            break; // leave the layer in its last known orientation
    }   

If the image is not in required orientation then add 90 to all of the above imageRotatedByDegrees 's argument (ie if it is 0 then it will be 0+90) or as you required. 如果图像不是所需的方向,则在上面的所有imageRotatedByDegrees的参数中添加90(即如果它是0则为0 + 90)或根据需要添加90。

EDIT 1 编辑1

UIDeviceOrientation curDeviceOrientation = [[UIDevice currentDevice] orientation];

I was struggling with this issue but found a much easier solution: 我正在努力解决这个问题,但找到了一个更简单的解决方案:

  AVCaptureConnection *vc = [self.snapper connectionWithMediaType:AVMediaTypeVideo];

  // THIS IS THE KEY LINE!!!!!!!!!!!!!!!!!!!!!
  [vc setVideoOrientation:[self interfaceToVideoOrientation]];

  [self.snapper captureStillImageAsynchronouslyFromConnection:vc
                                            completionHandler:
   ^(CMSampleBufferRef buf, NSError *err) {
     NSData* data = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:buf];
     UIImage* im = [UIImage imageWithData:data];
     // Do something with the image.
  }];


- (AVCaptureVideoOrientation)interfaceToVideoOrientation
{
  switch ([UIApplication sharedApplication].statusBarOrientation)
  {
    case UIInterfaceOrientationPortrait:
      return AVCaptureVideoOrientationPortrait;
    case UIInterfaceOrientationPortraitUpsideDown:
      return AVCaptureVideoOrientationPortraitUpsideDown;
    case UIInterfaceOrientationLandscapeRight:
      return AVCaptureVideoOrientationLandscapeRight;
    case UIInterfaceOrientationLandscapeLeft:
      return AVCaptureVideoOrientationLandscapeLeft;
    default:
      return AVCaptureVideoOrientationPortrait;
  }
}

Setting the video orientation before the capture has now fixed my issue with the image coming out with the wrong orientation. 在捕获之前设置视频方向现在解决了我的问题,图像以错误的方向出现。

I refer the discussion over apple's forum ( https://discussions.apple.com/thread/1537011?start=0&tstart=0 ) and found the following solution; 我通过苹果论坛( https://discussions.apple.com/thread/1537011?start=0&tstart=0 )引用了讨论,并找到了以下解决方案; It worked perfectly for me; 它对我很有用; I just copy paste it and it worked like gem; 我只是复制粘贴它,它像宝石一样工作;

-(UIImage *) scaleAndRotateImage(UIImage *)image
{
 int kMaxResolution = 320; // Or whatever

 CGImageRef imgRef = image.CGImage;

 CGFloat width = CGImageGetWidth(imgRef);
 CGFloat height = CGImageGetHeight(imgRef);


 CGAffineTransform transform = CGAffineTransformIdentity;
 CGRect bounds = CGRectMake(0, 0, width, height);
 if (width > kMaxResolution || height > kMaxResolution) {
 CGFloat ratio = width/height;
 if (ratio > 1) {
 bounds.size.width = kMaxResolution;
 bounds.size.height = bounds.size.width / ratio;
 }
 else {
 bounds.size.height = kMaxResolution;
 bounds.size.width = bounds.size.height * ratio;
 }
 }

 CGFloat scaleRatio = bounds.size.width / width;
 CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
 CGFloat boundHeight;
 UIImageOrientation orient = image.imageOrientation;
 switch(orient) {

 case UIImageOrientationUp: //EXIF = 1
 transform = CGAffineTransformIdentity;
 break;

 case UIImageOrientationUpMirrored: //EXIF = 2
 transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
 transform = CGAffineTransformScale(transform, -1.0, 1.0);
 break;

 case UIImageOrientationDown: //EXIF = 3
 transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
 transform = CGAffineTransformRotate(transform, M_PI);
 break;

 case UIImageOrientationDownMirrored: //EXIF = 4
 transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
 transform = CGAffineTransformScale(transform, 1.0, -1.0);
 break;

 case UIImageOrientationLeftMirrored: //EXIF = 5
 boundHeight = bounds.size.height;
 bounds.size.height = bounds.size.width;
 bounds.size.width = boundHeight;
 transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
 transform = CGAffineTransformScale(transform, -1.0, 1.0);
 transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
 break;

 case UIImageOrientationLeft: //EXIF = 6
 boundHeight = bounds.size.height;
 bounds.size.height = bounds.size.width;
 bounds.size.width = boundHeight;
 transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
 transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
 break;

 case UIImageOrientationRightMirrored: //EXIF = 7
 boundHeight = bounds.size.height;
 bounds.size.height = bounds.size.width;
 bounds.size.width = boundHeight;
 transform = CGAffineTransformMakeScale(-1.0, 1.0);
 transform = CGAffineTransformRotate(transform, M_PI / 2.0);
 break;

 case UIImageOrientationRight: //EXIF = 8
 boundHeight = bounds.size.height;
 bounds.size.height = bounds.size.width;
 bounds.size.width = boundHeight;
 transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
 transform = CGAffineTransformRotate(transform, M_PI / 2.0);
 break;

 default:
 [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];

 }

 UIGraphicsBeginImageContext(bounds.size);

 CGContextRef context = UIGraphicsGetCurrentContext();

 if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {
 CGContextScaleCTM(context, -scaleRatio, scaleRatio);
 CGContextTranslateCTM(context, -height, 0);
 }
 else {
 CGContextScaleCTM(context, scaleRatio, -scaleRatio);
 CGContextTranslateCTM(context, 0, -height);
 }

 CGContextConcatCTM(context, transform);

 CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);
 UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
 UIGraphicsEndImageContext();

 return imageCopy;
}

I had same problem and this helped for me.Hope it would help you too. 我有同样的问题,这对我有帮助。希望它也能帮到你。 It took me 2min to fix this issue. 我花了2分钟来解决这个问题。 http://xcodetipss.blogspot.com/2012/04/image-rotated-when-taken-from-camera.html http://xcodetipss.blogspot.com/2012/04/image-rotated-when-taken-from-camera.html

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