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iphone:從相機拍攝的圖像改變方向

[英]iphone : image captured from camera changes orientation

我制作了一個iPhone應用程序來捕捉相機中的圖像,並在下一個視圖中設置該圖像。 但問題是圖像是旋轉的。 即景觀圖像成為potraite和protraite圖像成為景觀。 我已經提到了許多代碼,但無法獲得解決方案。

我的代碼是:

- (void)btnCapturePressed
{
 if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera])
        {

            picker=[[UIImagePickerController alloc] init];
            picker.delegate=self;

            [picker setAllowsEditing:YES];

            picker.sourceType=UIImagePickerControllerSourceTypeCamera;
            //[self.navigationController pushViewController:(UIViewController *)ipc animated:YES];
            [self presentModalViewController:picker animated:YES];
            [picker release];
      }
}

-(void) imagePickerController:(UIImagePickerController *) picker didFinishPickingMediaWithInfo :(NSDictionary *)info
{
           UIImage *imageToScale=[info objectForKey:UIImagePickerControllerOriginalImage];

            imgView = [[UIImageView alloc] initWithImage:imageToScale];

            [picker presentModalViewController:cropper animated:YES];
}

我也提到過這個鏈接 有同樣的問題,但找不到解決方案。

請幫我。

謝謝。

因此,在圖像時,請存儲設備的方向並將其作為參數傳遞給下面的方法。這里只給出方法的任何名稱並傳遞參數orientation

switch (orientation) {
            case UIDeviceOrientationPortrait:
                [featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(0.))];
                break;
            case UIDeviceOrientationPortraitUpsideDown:
                [featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(180.))];
                break;
            case UIDeviceOrientationLandscapeLeft:
                [featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(90.))];
                break;
            case UIDeviceOrientationLandscapeRight:
                [featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(-90.))];
                break;
            case UIDeviceOrientationFaceUp:
            case UIDeviceOrientationFaceDown:
            default:
                break; // leave the layer in its last known orientation
        }

我在這里使用的宏DegreesToRadians()如下

static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

這肯定會奏效。

快樂編碼:)

編輯

如果上面的代碼不能很好地使用這個代碼

@interface UIImage (RotationMethods)
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
@end

@implementation UIImage (RotationMethods)

- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees 
{   
    // calculate the size of the rotated view's containing box for our drawing space
    UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
    CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
    rotatedViewBox.transform = t;
    CGSize rotatedSize = rotatedViewBox.frame.size;

    // Create the bitmap context
    UIGraphicsBeginImageContext(rotatedSize);
    CGContextRef bitmap = UIGraphicsGetCurrentContext();

    // Move the origin to the middle of the image so we will rotate and scale around the center.
    CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

    //   // Rotate the image context
    CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

    // Now, draw the rotated/scaled image into the context
    CGContextScaleCTM(bitmap, 1.0, -1.0);
    CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;

}
@end

然后調用上面的函數如下

switch (orientation) {
        case UIDeviceOrientationPortrait:
            image = [image imageRotatedByDegrees:0];
            break;
        case UIDeviceOrientationPortraitUpsideDown:
            image = [image imageRotatedByDegrees:180];
            break;
        case UIDeviceOrientationLandscapeLeft:
            image = [image imageRotatedByDegrees:-90];
            break;
        case UIDeviceOrientationLandscapeRight:
            image = [image imageRotatedByDegrees:90];
            break;
        case UIDeviceOrientationFaceUp:
        case UIDeviceOrientationFaceDown:
        default:
            break; // leave the layer in its last known orientation
    }   

如果圖像不是所需的方向,則在上面的所有imageRotatedByDegrees的參數中添加90(即如果它是0則為0 + 90)或根據需要添加90。

編輯1

UIDeviceOrientation curDeviceOrientation = [[UIDevice currentDevice] orientation];

我正在努力解決這個問題,但找到了一個更簡單的解決方案:

  AVCaptureConnection *vc = [self.snapper connectionWithMediaType:AVMediaTypeVideo];

  // THIS IS THE KEY LINE!!!!!!!!!!!!!!!!!!!!!
  [vc setVideoOrientation:[self interfaceToVideoOrientation]];

  [self.snapper captureStillImageAsynchronouslyFromConnection:vc
                                            completionHandler:
   ^(CMSampleBufferRef buf, NSError *err) {
     NSData* data = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:buf];
     UIImage* im = [UIImage imageWithData:data];
     // Do something with the image.
  }];


- (AVCaptureVideoOrientation)interfaceToVideoOrientation
{
  switch ([UIApplication sharedApplication].statusBarOrientation)
  {
    case UIInterfaceOrientationPortrait:
      return AVCaptureVideoOrientationPortrait;
    case UIInterfaceOrientationPortraitUpsideDown:
      return AVCaptureVideoOrientationPortraitUpsideDown;
    case UIInterfaceOrientationLandscapeRight:
      return AVCaptureVideoOrientationLandscapeRight;
    case UIInterfaceOrientationLandscapeLeft:
      return AVCaptureVideoOrientationLandscapeLeft;
    default:
      return AVCaptureVideoOrientationPortrait;
  }
}

在捕獲之前設置視頻方向現在解決了我的問題,圖像以錯誤的方向出現。

我通過蘋果論壇( https://discussions.apple.com/thread/1537011?start=0&tstart=0 )引用了討論,並找到了以下解決方案; 它對我很有用; 我只是復制粘貼它,它像寶石一樣工作;

-(UIImage *) scaleAndRotateImage(UIImage *)image
{
 int kMaxResolution = 320; // Or whatever

 CGImageRef imgRef = image.CGImage;

 CGFloat width = CGImageGetWidth(imgRef);
 CGFloat height = CGImageGetHeight(imgRef);


 CGAffineTransform transform = CGAffineTransformIdentity;
 CGRect bounds = CGRectMake(0, 0, width, height);
 if (width > kMaxResolution || height > kMaxResolution) {
 CGFloat ratio = width/height;
 if (ratio > 1) {
 bounds.size.width = kMaxResolution;
 bounds.size.height = bounds.size.width / ratio;
 }
 else {
 bounds.size.height = kMaxResolution;
 bounds.size.width = bounds.size.height * ratio;
 }
 }

 CGFloat scaleRatio = bounds.size.width / width;
 CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
 CGFloat boundHeight;
 UIImageOrientation orient = image.imageOrientation;
 switch(orient) {

 case UIImageOrientationUp: //EXIF = 1
 transform = CGAffineTransformIdentity;
 break;

 case UIImageOrientationUpMirrored: //EXIF = 2
 transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
 transform = CGAffineTransformScale(transform, -1.0, 1.0);
 break;

 case UIImageOrientationDown: //EXIF = 3
 transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
 transform = CGAffineTransformRotate(transform, M_PI);
 break;

 case UIImageOrientationDownMirrored: //EXIF = 4
 transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
 transform = CGAffineTransformScale(transform, 1.0, -1.0);
 break;

 case UIImageOrientationLeftMirrored: //EXIF = 5
 boundHeight = bounds.size.height;
 bounds.size.height = bounds.size.width;
 bounds.size.width = boundHeight;
 transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
 transform = CGAffineTransformScale(transform, -1.0, 1.0);
 transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
 break;

 case UIImageOrientationLeft: //EXIF = 6
 boundHeight = bounds.size.height;
 bounds.size.height = bounds.size.width;
 bounds.size.width = boundHeight;
 transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
 transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
 break;

 case UIImageOrientationRightMirrored: //EXIF = 7
 boundHeight = bounds.size.height;
 bounds.size.height = bounds.size.width;
 bounds.size.width = boundHeight;
 transform = CGAffineTransformMakeScale(-1.0, 1.0);
 transform = CGAffineTransformRotate(transform, M_PI / 2.0);
 break;

 case UIImageOrientationRight: //EXIF = 8
 boundHeight = bounds.size.height;
 bounds.size.height = bounds.size.width;
 bounds.size.width = boundHeight;
 transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
 transform = CGAffineTransformRotate(transform, M_PI / 2.0);
 break;

 default:
 [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];

 }

 UIGraphicsBeginImageContext(bounds.size);

 CGContextRef context = UIGraphicsGetCurrentContext();

 if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {
 CGContextScaleCTM(context, -scaleRatio, scaleRatio);
 CGContextTranslateCTM(context, -height, 0);
 }
 else {
 CGContextScaleCTM(context, scaleRatio, -scaleRatio);
 CGContextTranslateCTM(context, 0, -height);
 }

 CGContextConcatCTM(context, transform);

 CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);
 UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
 UIGraphicsEndImageContext();

 return imageCopy;
}

我有同樣的問題,這對我有幫助。希望它也能幫到你。 我花了2分鍾來解決這個問題。 http://xcodetipss.blogspot.com/2012/04/image-rotated-when-taken-from-camera.html

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