[英]iphone : image captured from camera changes orientation
我制作了一個iPhone應用程序來捕捉相機中的圖像,並在下一個視圖中設置該圖像。 但問題是圖像是旋轉的。 即景觀圖像成為potraite和protraite圖像成為景觀。 我已經提到了許多代碼,但無法獲得解決方案。
我的代碼是:
- (void)btnCapturePressed
{
if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera])
{
picker=[[UIImagePickerController alloc] init];
picker.delegate=self;
[picker setAllowsEditing:YES];
picker.sourceType=UIImagePickerControllerSourceTypeCamera;
//[self.navigationController pushViewController:(UIViewController *)ipc animated:YES];
[self presentModalViewController:picker animated:YES];
[picker release];
}
}
-(void) imagePickerController:(UIImagePickerController *) picker didFinishPickingMediaWithInfo :(NSDictionary *)info
{
UIImage *imageToScale=[info objectForKey:UIImagePickerControllerOriginalImage];
imgView = [[UIImageView alloc] initWithImage:imageToScale];
[picker presentModalViewController:cropper animated:YES];
}
我也提到過這個鏈接 。 有同樣的問題,但找不到解決方案。
請幫我。
謝謝。
因此,在圖像時,請存儲設備的方向並將其作為參數傳遞給下面的方法。這里只給出方法的任何名稱並傳遞參數orientation
switch (orientation) {
case UIDeviceOrientationPortrait:
[featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(0.))];
break;
case UIDeviceOrientationPortraitUpsideDown:
[featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(180.))];
break;
case UIDeviceOrientationLandscapeLeft:
[featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(90.))];
break;
case UIDeviceOrientationLandscapeRight:
[featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(-90.))];
break;
case UIDeviceOrientationFaceUp:
case UIDeviceOrientationFaceDown:
default:
break; // leave the layer in its last known orientation
}
我在這里使用的宏DegreesToRadians()
如下
static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};
這肯定會奏效。
快樂編碼:)
編輯
如果上面的代碼不能很好地使用這個代碼
@interface UIImage (RotationMethods)
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
@end
@implementation UIImage (RotationMethods)
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
{
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
// // Rotate the image context
CGContextRotateCTM(bitmap, DegreesToRadians(degrees));
// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
@end
然后調用上面的函數如下
switch (orientation) {
case UIDeviceOrientationPortrait:
image = [image imageRotatedByDegrees:0];
break;
case UIDeviceOrientationPortraitUpsideDown:
image = [image imageRotatedByDegrees:180];
break;
case UIDeviceOrientationLandscapeLeft:
image = [image imageRotatedByDegrees:-90];
break;
case UIDeviceOrientationLandscapeRight:
image = [image imageRotatedByDegrees:90];
break;
case UIDeviceOrientationFaceUp:
case UIDeviceOrientationFaceDown:
default:
break; // leave the layer in its last known orientation
}
如果圖像不是所需的方向,則在上面的所有imageRotatedByDegrees
的參數中添加90(即如果它是0則為0 + 90)或根據需要添加90。
編輯1
UIDeviceOrientation curDeviceOrientation = [[UIDevice currentDevice] orientation];
我正在努力解決這個問題,但找到了一個更簡單的解決方案:
AVCaptureConnection *vc = [self.snapper connectionWithMediaType:AVMediaTypeVideo];
// THIS IS THE KEY LINE!!!!!!!!!!!!!!!!!!!!!
[vc setVideoOrientation:[self interfaceToVideoOrientation]];
[self.snapper captureStillImageAsynchronouslyFromConnection:vc
completionHandler:
^(CMSampleBufferRef buf, NSError *err) {
NSData* data = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:buf];
UIImage* im = [UIImage imageWithData:data];
// Do something with the image.
}];
- (AVCaptureVideoOrientation)interfaceToVideoOrientation
{
switch ([UIApplication sharedApplication].statusBarOrientation)
{
case UIInterfaceOrientationPortrait:
return AVCaptureVideoOrientationPortrait;
case UIInterfaceOrientationPortraitUpsideDown:
return AVCaptureVideoOrientationPortraitUpsideDown;
case UIInterfaceOrientationLandscapeRight:
return AVCaptureVideoOrientationLandscapeRight;
case UIInterfaceOrientationLandscapeLeft:
return AVCaptureVideoOrientationLandscapeLeft;
default:
return AVCaptureVideoOrientationPortrait;
}
}
在捕獲之前設置視頻方向現在解決了我的問題,圖像以錯誤的方向出現。
我通過蘋果論壇( https://discussions.apple.com/thread/1537011?start=0&tstart=0 )引用了討論,並找到了以下解決方案; 它對我很有用; 我只是復制粘貼它,它像寶石一樣工作;
-(UIImage *) scaleAndRotateImage(UIImage *)image
{
int kMaxResolution = 320; // Or whatever
CGImageRef imgRef = image.CGImage;
CGFloat width = CGImageGetWidth(imgRef);
CGFloat height = CGImageGetHeight(imgRef);
CGAffineTransform transform = CGAffineTransformIdentity;
CGRect bounds = CGRectMake(0, 0, width, height);
if (width > kMaxResolution || height > kMaxResolution) {
CGFloat ratio = width/height;
if (ratio > 1) {
bounds.size.width = kMaxResolution;
bounds.size.height = bounds.size.width / ratio;
}
else {
bounds.size.height = kMaxResolution;
bounds.size.width = bounds.size.height * ratio;
}
}
CGFloat scaleRatio = bounds.size.width / width;
CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
CGFloat boundHeight;
UIImageOrientation orient = image.imageOrientation;
switch(orient) {
case UIImageOrientationUp: //EXIF = 1
transform = CGAffineTransformIdentity;
break;
case UIImageOrientationUpMirrored: //EXIF = 2
transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
break;
case UIImageOrientationDown: //EXIF = 3
transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationDownMirrored: //EXIF = 4
transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
transform = CGAffineTransformScale(transform, 1.0, -1.0);
break;
case UIImageOrientationLeftMirrored: //EXIF = 5
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationLeft: //EXIF = 6
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationRightMirrored: //EXIF = 7
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeScale(-1.0, 1.0);
transform = CGAffineTransformRotate(transform, M_PI / 2.0);
break;
case UIImageOrientationRight: //EXIF = 8
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
transform = CGAffineTransformRotate(transform, M_PI / 2.0);
break;
default:
[NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];
}
UIGraphicsBeginImageContext(bounds.size);
CGContextRef context = UIGraphicsGetCurrentContext();
if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {
CGContextScaleCTM(context, -scaleRatio, scaleRatio);
CGContextTranslateCTM(context, -height, 0);
}
else {
CGContextScaleCTM(context, scaleRatio, -scaleRatio);
CGContextTranslateCTM(context, 0, -height);
}
CGContextConcatCTM(context, transform);
CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);
UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return imageCopy;
}
我有同樣的問題,這對我有幫助。希望它也能幫到你。 我花了2分鍾來解決這個問題。 http://xcodetipss.blogspot.com/2012/04/image-rotated-when-taken-from-camera.html
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