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Win32从设备上下文到文件和/或BLOB创建位图

[英]Win32 Create Bitmap from Device Context To File and/or BLOB

I would like to get the context of my window into a bitmap. 我想将窗口的上下文放入位图。 I use the window to draw basic lines with touch. 我使用窗口通过触摸绘制基本线条。 The problem that I'm having is my bitmap is black. 我遇到的问题是我的位图是黑色的。 Which it is probably due to the fact that I'm not grabbing the device context properly or doing something else wrong. 可能是由于我没有正确获取设备上下文或做其他错误。

The functions CreateBitmapInfoStruct and CreateBMPFile are from this MSDN example . 函数CreateBitmapInfoStructCreateBMPFile来自此MSDN示例

Also note that g_hWnd is a global variable that has the handle of the window for which I want to save the picture. 还要注意, g_hWnd是一个全局变量,具有要为其保存图片的窗口的句柄。

My end goal is to be able to save the bitmap into a mysql field (BLOB) that I have. 我的最终目标是能够将位图保存到我拥有的mysql字段(BLOB)中。 This is what my original problem was. 这就是我最初的问题。 Anyway, I started by first trying to create a BMP to file. 无论如何,我首先尝试创建一个BMP文件。

I have searched here and in other places. 我在这里和其他地方搜索过。 The best solution I found was recommended here following this MSDN example . 此MSDN示例之后,这里推荐了我发现的最佳解决方案。 However, it is not working. 但是,它不起作用。

Any help for this specific problem and/or in writing to the bitmap into a blob into mysql table, will be greatly appreciated. 对于这个特定问题和/或将位图写入blob到mysql表中的任何帮助,将不胜感激。

Here is my code: 这是我的代码:

HDC hDC = GetDC(g_hWnd); 

LPRECT rect = (LPRECT)malloc(sizeof(RECT)); 
GetWindowRect(g_hWnd,rect); 
int h = rect->right - rect->left;
int w = rect->bottom - rect->top; 
LPRECT rect = (LPRECT)malloc(sizeof(RECT)); 
GetWindowRect(g_hWnd,rect); 
HBITMAP hBmp = CreateCompatibleBitmap(hDC,w,h); 
PBITMAPINFO pbmi;
pbmi = CreateBitmapInfoStruct(g_hWnd,hBmp); 

CreateBMPFile(g_hWnd, TEXT("c:\\TEMPO\\TestG2.bmp"), pbmi, 
              hBmp, hDC) ;

ReleaseDC(g_hWnd,hDC); 

DeleteObject(hBmp); 
DeleteObject(pbmi); 
if (rect != nullptr)
    free(rect); 

EDIT: 编辑:

The actual answer for capturing the screen (getDC) is to modify this sample in MSDN . 捕获屏幕(getDC)的实际答案是在MSDN中修改此样本

I have modified the sample here (remove the stretch) Note that still uses the goto, which I will remove. 我在这里修改了示例(删除了拉伸)请注意,仍然使用goto,我将删除它。
A note about the GOTO... WHile I don't use it, I don't find it to be a problem either. 关于GOTO的说明...虽然我不使用它,但我也不认为这是一个问题。 I think too much has been made about the GOTO statement... like if in assembly, we wouldn't do goto (JUMPS) 我认为关于GOTO语句的内容太多了...就像在汇编中一样,我们不会执行goto(JUMPS)

Here is the code: 这是代码:

void saveBitmap()
{
    HDC hdcScreen;
    HDC hdcWindow;
    HDC hdcMemDC = NULL;
    HBITMAP hbmScreen = NULL;
    BITMAP bmpScreen;

    // Retrieve the handle to a display device context for the client 
    // area of the window. 
    hdcScreen = GetDC(NULL);
    hdcWindow = GetDC(g_hWnd);

    // Create a compatible DC which is used in a BitBlt from the window DC
    hdcMemDC = CreateCompatibleDC(hdcWindow); 
    if(!hdcMemDC)
    {
    goto done;
    }
    RECT rcClient;
    GetClientRect(g_hWnd, &rcClient);
    hbmScreen = CreateCompatibleBitmap(hdcWindow, rcClient.right-rcClient.left, 
                                       rcClient.bottom-rcClient.top);
    if(!hbmScreen)
    {
        goto done;
    }

    SelectObject(hdcMemDC,hbmScreen);

    if(!BitBlt(hdcMemDC, 
               0,0, 
               rcClient.right-rcClient.left, rcClient.bottom-rcClient.top, 
               hdcWindow, 
               0,0,
               SRCCOPY))
    {
        goto done;
    }
GetObject(hbmScreen,sizeof(BITMAP),&bmpScreen);

    BITMAPFILEHEADER   bmfHeader;    
    BITMAPINFOHEADER   bi;

    bi.biSize = sizeof(BITMAPINFOHEADER);    
    bi.biWidth = bmpScreen.bmWidth;    
    bi.biHeight = bmpScreen.bmHeight;  
    bi.biPlanes = 1;    
    bi.biBitCount = 32;    
    bi.biCompression = BI_RGB;    
    bi.biSizeImage = 0;  
    bi.biXPelsPerMeter = 0;    
    bi.biYPelsPerMeter = 0;    
    bi.biClrUsed = 0;    
    bi.biClrImportant = 0;

    DWORD dwBmpSize = ((bmpScreen.bmWidth * bi.biBitCount + 31) / 32) * 4 * 
                      bmpScreen.bmHeight;

    // Starting with 32-bit Windows, GlobalAlloc and LocalAlloc are implemented as wrapper functions that 
    // call HeapAlloc using a handle to the process's default heap. Therefore, GlobalAlloc and LocalAlloc 
    // have greater overhead than HeapAlloc.
    HANDLE hDIB = GlobalAlloc(GHND,dwBmpSize); 
    char *lpbitmap = (char *)GlobalLock(hDIB);    

    // Gets the "bits" from the bitmap and copies them into a buffer 
    // which is pointed to by lpbitmap.
    GetDIBits(hdcWindow, hbmScreen, 0,
              (UINT)bmpScreen.bmHeight,
              lpbitmap,
              (BITMAPINFO *)&bi, DIB_RGB_COLORS);

    // A file is created, this is where we will save the screen capture.
    HANDLE hFile = CreateFile(L"c:\\tempo\\captureqwsx.bmp",
                              GENERIC_WRITE,
                              0,
                              NULL,
                              CREATE_ALWAYS,
                              FILE_ATTRIBUTE_NORMAL, NULL);   

    // Add the size of the headers to the size of the bitmap to get the total file size
    DWORD dwSizeofDIB = dwBmpSize + sizeof(BITMAPFILEHEADER) + 
                        sizeof(BITMAPINFOHEADER);

    //Offset to where the actual bitmap bits start.
    bmfHeader.bfOffBits = (DWORD)sizeof(BITMAPFILEHEADER) + 
                          (DWORD)sizeof(BITMAPINFOHEADER); 

    //Size of the file
    bmfHeader.bfSize = dwSizeofDIB; 

    //bfType must always be BM for Bitmaps
    bmfHeader.bfType = 0x4D42; //BM   

    DWORD dwBytesWritten = 0;
    WriteFile(hFile, (LPSTR)&bmfHeader, sizeof(BITMAPFILEHEADER), &dwBytesWritten,  NULL);
    WriteFile(hFile, (LPSTR)&bi, sizeof(BITMAPINFOHEADER), &dwBytesWritten, NULL);
    WriteFile(hFile, (LPSTR)lpbitmap, dwBmpSize, &dwBytesWritten, NULL);

    //Unlock and Free the DIB from the heap
    GlobalUnlock(hDIB);    
    GlobalFree(hDIB);

    //Close the handle for the file that was created
    CloseHandle(hFile);

    //Clean up
done:
    DeleteObject(hbmScreen);
    DeleteObject(hdcMemDC);
    ReleaseDC(NULL,hdcScreen);
    ReleaseDC(g_hWnd,hdcWindow);
}

You can use GetDIBits (). 您可以使用GetDIBits ()。 This function copies the image pixels data into your own allocated memory. 此功能将图像像素数据复制到您自己分配的内存中。

See GetDIBits and loop through pixels using X, Y for some more details and explanation. 有关更多详细信息和说明请参见GetDIBits并使用X,Y遍历像素

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