[英]Android camera preview in surfaceview
I manage to put camera preview in surfaceview and this works great. 我设法将相机预览放在surfaceview中,这很有效。 But now i have problem with speed of other components. 但现在我对其他组件的速度有问题。 Because now it is really slow. 因为现在它真的很慢。
Do i need to put camera in new thread? 我需要将相机放入新线程吗? How to decrease fps or resolution? 如何降低fps或分辨率? Because this what i have now does not work properly. 因为我现在所拥有的不能正常工作。
My surface view: 我的表面视图:
class KameraSurface extends SurfaceView implements SurfaceHolder.Callback {
private static final String TAG = "Preview";
SurfaceHolder mHolder;
public Camera camera;
KameraSurface(Context context) {
super(context);
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
mHolder.setFormat(PixelFormat.RGB_332);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
}
public void surfaceCreated(SurfaceHolder holder) {
// The Surface has been created, acquire the camera and tell it where
// to draw.
camera = Camera.open();
Camera.Parameters p = camera.getParameters();
p.setPictureSize(80, 60);
p.setColorEffect(android.hardware.Camera.Parameters.EFFECT_NONE);
p.setJpegQuality(20);
p.setPreviewFrameRate(1);
p.setPreviewFpsRange(5, 10);
p.setPreviewSize(80, 60);
camera.setParameters(p);
try {
camera.setPreviewDisplay(holder);
camera.setPreviewCallback(new PreviewCallback() {
public void onPreviewFrame(byte[] data, Camera arg1) {
//KameraSurface.this.invalidate();
}
});
} catch (IOException e) {
e.printStackTrace();
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
// Surface will be destroyed when we return, so stop the preview.
// Because the CameraDevice object is not a shared resource, it's very
// important to release it when the activity is paused.
camera.stopPreview();
camera = null;
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// Now that the size is known, set up the camera parameters and begin
// the preview.
Camera.Parameters parameters = camera.getParameters();
parameters.setPreviewSize(80, 60);
camera.setParameters(parameters);
camera.startPreview();
}
@Override
public void draw(Canvas canvas) {
super.draw(canvas);
Paint p= new Paint(Color.RED);
Log.d(TAG,"draw");
canvas.drawText("PREVIEW", canvas.getWidth()/2, canvas.getHeight()/2, p );
}
}
My xml: 我的xml:
.
.
.
<TableRow
android:layout_width="match_parent"
android:layout_height="fill_parent" >
<FrameLayout
android:id="@+id/preview"
android:layout_width="133dp"
android:layout_height="100dp"
android:layout_margin="20dp" >
</FrameLayout>
.
.
.
And how i call in main activity: 以及我如何调用主要活动:
KameraSurface preview = new KameraSurface(getApplicationContext());
((FrameLayout) findViewById(R.id.preview)).addView(preview);
You have a choice to start "startPreview" inside a different thread .. 您可以选择在不同的线程中启动“startPreview”。
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// Now that the size is known, set up the camera parameters and begin
// the preview.
Camera.Parameters parameters = camera.getParameters();
parameters.setPreviewSize(80, 60);
camera.setParameters(parameters);
Thread preview_thread = new Thread(new Runnable() {
@Override
public void run() {
camera.startPreview();
}
}, "preview_thread");
preview_thread.start();
}
I am facing same problem but I got this preview size by this method and now my camera preview working properly. 我面临同样的问题,但我通过这种方法得到了这个预览尺寸,现在我的相机预览工作正常。
private Camera.Size getOptimalPreviewSize(List<Camera.Size> sizes, int w, int h) {
final double ASPECT_TOLERANCE = 0.1;
double targetRatio = (double) h / w;
if (sizes == null)
return null;
Camera.Size optimalSize = null;
double minDiff = Double.MAX_VALUE;
int targetHeight = h;
for (Camera.Size size : sizes) {
double ratio = (double) size.height / size.width;
if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE)
continue;
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
if (optimalSize == null) {
minDiff = Double.MAX_VALUE;
for (Camera.Size size : sizes) {
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
}
return optimalSize;
}
}
I have not tested your code but there are many factors that could contribute to a sluggish experience, including poor hardware. 我还没有测试过您的代码,但有许多因素可能会导致体验不佳,包括硬件不佳。 If you are using an emulator in Windows try setting the affinity of process/application to any CPU core other than 0. It runs faster in single core mode. 如果您在Windows中使用模拟器,请尝试将进程/应用程序的关联设置为0以外的任何CPU核心。它在单核模式下运行速度更快。
Do i need to put camera in new thread? 我需要将相机放入新线程吗?
No. As you can read here https://stackoverflow.com/a/1243448/649979 , it is already in its own thread separate to the the GUI thread. 不可以。你可以在这里阅读https://stackoverflow.com/a/1243448/649979 ,它已经在自己的线程中与GUI线程分开了。
However as we found out through the comments hardware acceleration helps <application android:hardwareAccelerated="true" ...>
http://developer.android.com/guide/topics/graphics/hardware-accel.html 然而,正如我们通过评论发现硬件加速帮助<application android:hardwareAccelerated="true" ...>
http://developer.android.com/guide/topics/graphics/hardware-accel.html
How to decrease fps or resolution? 如何降低fps或分辨率? Because this what i have now does not work properly. 因为我现在所拥有的不能正常工作。
How is supposed to work? 该怎么办? You have not outlined this. 你没有概述这一点。
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