[英]Pressing and Holding a key in LWJGL
I am using LWJGL and I want to cause an event to rapidly take place when I press and hold a key (like holding a letter key in word). 我正在使用LWJGL,因此我想在按住某个键(例如在单词中按住字母键)时迅速发生一个事件。
This is my attempt: 这是我的尝试:
while(Keyboard.next())
{
if (Keyboard.getEventKeyState())
{
if (Keyboard.isKeyDown(Keyboard.KEY_UP))
{
i += 5.0f;
}
if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT))
{
i -= 1.0f;
}
}
}
if (Keyboard.getEventKeyState())
only runs when a key is pressed. if (Keyboard.getEventKeyState())
仅在按下某个键时运行。
For holding down, use a boolean/integer to record whether your game loop should increase or decrease i
. 要按住,请使用布尔值/整数来记录您的游戏循环是增加还是减少i
。
I answered my own question by using a robot and a thread when pressed: 当按下时,我通过使用机器人和线程回答了自己的问题:
if (Keyboard.isKeyDown(Keyboard.KEY_DOWN))
{
Robot robot = new Robot();
robot.keyPress(KeyEvent.VK_DOWN);
zpos -= 0.1f;
Thread.sleep(100);
robot.keyRelease(KeyEvent.VK_DOWN);
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.